1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Knecht |
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13 | co-programmer: Silvan Nellen |
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14 | |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | #include "executor/executor.h" |
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20 | #include "space_ship.h" |
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21 | |
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22 | #include "objModel.h" |
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23 | #include "resource_manager.h" |
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24 | |
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25 | #include "weapons/weapon_manager.h" |
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26 | #include "weapons/test_gun.h" |
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27 | #include "weapons/turret.h" |
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28 | #include "weapons/cannon.h" |
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29 | |
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30 | #include "factory.h" |
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31 | #include "key_mapper.h" |
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32 | #include "event_handler.h" |
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33 | |
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34 | #include "network_game_manager.h" |
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35 | |
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36 | #include "power_ups/weapon_power_up.h" |
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37 | #include "power_ups/param_power_up.h" |
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38 | |
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39 | #include "graphics_engine.h" |
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40 | |
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41 | #include "plane.h" |
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42 | |
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43 | #include "state.h" |
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44 | #include "player.h" |
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45 | |
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46 | |
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47 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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48 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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49 | |
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50 | |
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51 | using namespace std; |
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52 | |
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53 | CREATE_FACTORY(SpaceShip, CL_SPACE_SHIP); |
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54 | |
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55 | /** |
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56 | * creates the controlable Spaceship |
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57 | */ |
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58 | SpaceShip::SpaceShip() |
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59 | { |
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60 | this->init(); |
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61 | } |
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62 | |
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63 | /** |
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64 | * destructs the spaceship, deletes alocated memory |
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65 | */ |
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66 | SpaceShip::~SpaceShip () |
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67 | { |
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68 | } |
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69 | |
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70 | /** |
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71 | * loads a Spaceships information from a specified file. |
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72 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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73 | */ |
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74 | SpaceShip::SpaceShip(const char* fileName) |
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75 | { |
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76 | this->init(); |
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77 | TiXmlDocument doc(fileName); |
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78 | |
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79 | if(!doc.LoadFile()) |
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80 | { |
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81 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName); |
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82 | return; |
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83 | } |
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84 | |
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85 | this->loadParams(doc.RootElement()); |
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86 | } |
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87 | |
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88 | /** |
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89 | * creates a new Spaceship from Xml Data |
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90 | * @param root the xml element containing spaceship data |
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91 | |
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92 | @todo add more parameters to load |
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93 | */ |
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94 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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95 | { |
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96 | this->init(); |
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97 | if (root != NULL) |
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98 | this->loadParams(root); |
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99 | |
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100 | //weapons: |
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101 | Weapon* wpRight = new TestGun(0); |
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102 | wpRight->setName("testGun Right"); |
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103 | Weapon* wpLeft = new TestGun(1); |
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104 | wpLeft->setName("testGun Left"); |
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105 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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106 | |
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107 | cannon->setName("BFG"); |
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108 | |
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109 | this->addWeapon(wpLeft, 1, 0); |
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110 | this->addWeapon(wpRight,1 ,1); |
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111 | this->addWeapon(cannon, 0, 6); |
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112 | |
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113 | this->getWeaponManager()->changeWeaponConfig(1); |
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114 | } |
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115 | |
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116 | |
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117 | /** |
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118 | * initializes a Spaceship |
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119 | */ |
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120 | void SpaceShip::init() |
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121 | { |
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122 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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123 | this->setClassID(CL_SPACE_SHIP, "SpaceShip"); |
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124 | |
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125 | PRINTF(4)("SPACESHIP INIT\n"); |
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126 | |
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127 | EventHandler::getInstance()->grabEvents(true); |
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128 | |
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129 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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130 | bFire = false; |
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131 | xMouse = yMouse = 0; |
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132 | yInvert = 1; |
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133 | mouseSensitivity = 0.001; |
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134 | airViscosity = 0.01; |
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135 | controlVelocityX = 25; |
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136 | controlVelocityY = 150; |
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137 | shipInertia = 0.5 ; |
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138 | // cycle = 0.0; |
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139 | |
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140 | this->setMaxEnergy(100); |
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141 | this->setEnergy(80); |
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142 | |
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143 | travelSpeed = 40.0; |
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144 | acceleration = 3; |
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145 | this->velocity = this->getAbsDirX()*travelSpeed; |
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146 | this->mouseDir = this->getAbsDir(); |
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147 | this->pitchDir = this->getAbsDir(); |
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148 | |
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149 | // GLGuiButton* button = new GLGuiPushButton(); |
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150 | // button->show(); |
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151 | // button->setLabel("orxonox"); |
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152 | // button->setBindNode(this); |
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153 | // GLGuiBar* bar = new GLGuiBar(); |
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154 | // bar->show(); |
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155 | // bar->setValue(7.0); |
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156 | // bar->setMaximum(10); |
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157 | // bar->setSize2D( 20, 100); |
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158 | // bar->setAbsCoor2D( 10, 200); |
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159 | |
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160 | //add events to the eventlist |
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161 | registerEvent(KeyMapper::PEV_UP); |
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162 | registerEvent(KeyMapper::PEV_DOWN); |
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163 | registerEvent(KeyMapper::PEV_LEFT); |
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164 | registerEvent(KeyMapper::PEV_RIGHT); |
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165 | //registerEvent(SDLK_q); |
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166 | //registerEvent(SDLK_e); |
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167 | registerEvent(KeyMapper::PEV_FIRE1); |
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168 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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169 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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170 | //registerEvent(SDLK_PAGEUP); |
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171 | //registerEvent(SDLK_PAGEDOWN); |
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172 | registerEvent(EV_MOUSE_MOTION); |
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173 | |
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174 | this->getWeaponManager()->setSlotCount(7); |
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175 | |
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176 | this->getWeaponManager()->setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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177 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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178 | |
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179 | this->getWeaponManager()->setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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180 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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181 | |
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182 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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183 | this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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184 | |
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185 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5)); |
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186 | this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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187 | |
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188 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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189 | this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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190 | |
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191 | this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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192 | this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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193 | // |
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194 | this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0)); |
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195 | this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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196 | // |
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197 | // this->getWeaponManager()->setSlotPosition(8, Vector(-2.5, -0.3, -2.0)); |
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198 | // this->getWeaponManager()->setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0))); |
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199 | // |
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200 | // this->getWeaponManager()->setSlotPosition(9, Vector(-2.5, -0.3, 2.0)); |
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201 | // this->getWeaponManager()->setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));: |
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202 | |
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203 | this->getWeaponManager()->getFixedTarget()->setParent(this); |
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204 | this->getWeaponManager()->getFixedTarget()->setRelCoor(100000,0,0); |
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205 | |
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206 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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207 | } |
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208 | |
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209 | /** |
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210 | * loads the Settings of a SpaceShip from an XML-element. |
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211 | * @param root the XML-element to load the Spaceship's properties from |
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212 | */ |
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213 | void SpaceShip::loadParams(const TiXmlElement* root) |
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214 | { |
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215 | WorldEntity::loadParams(root); |
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216 | } |
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217 | |
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218 | |
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219 | void SpaceShip::enter() |
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220 | { |
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221 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
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222 | this->attachCamera(); |
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223 | } |
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224 | |
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225 | void SpaceShip::leave() |
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226 | { |
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227 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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228 | this->detachCamera(); |
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229 | } |
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230 | |
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231 | |
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232 | /** |
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233 | * effect that occurs after the SpaceShip is spawned |
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234 | */ |
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235 | void SpaceShip::postSpawn () |
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236 | { |
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237 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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238 | } |
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239 | |
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240 | /** |
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241 | * the action occuring if the spaceship left the game |
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242 | */ |
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243 | void SpaceShip::leftWorld () |
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244 | {} |
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245 | |
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246 | WorldEntity* ref = NULL; |
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247 | /** |
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248 | * this function is called, when two entities collide |
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249 | * @param entity: the world entity with whom it collides |
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250 | * |
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251 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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252 | */ |
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253 | void SpaceShip::collidesWith(WorldEntity* entity, const Vector& location) |
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254 | { |
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255 | Playable::collidesWith(entity, location); |
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256 | if (entity->isA(CL_TURRET_POWER_UP) && entity != ref) |
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257 | { |
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258 | this->ADDWEAPON(); |
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259 | ref = entity; |
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260 | } |
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261 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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262 | } |
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263 | |
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264 | /** |
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265 | * draws the spaceship after transforming it. |
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266 | */ |
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267 | void SpaceShip::draw () const |
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268 | { |
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269 | WorldEntity::draw(); |
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270 | this->getWeaponManager()->draw(); |
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271 | |
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272 | //this->debug(0); |
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273 | } |
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274 | |
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275 | /** |
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276 | * the function called for each passing timeSnap |
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277 | * @param time The timespan passed since last update |
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278 | */ |
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279 | void SpaceShip::tick (float time) |
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280 | { |
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281 | this->getWeaponManager()->tick(time); |
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282 | // weapon system manipulation |
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283 | this->weaponAction(); |
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284 | |
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285 | if( xMouse != 0 || yMouse != 0) |
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286 | { |
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287 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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288 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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289 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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290 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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291 | |
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292 | pitchDir = (Quaternion(xMouse*mouseSensitivity*0.5, Vector(1,0,0))); |
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293 | |
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294 | mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity*yInvert, Vector(0,0,1))*pitchDir); |
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295 | xMouse = yMouse = 0; |
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296 | } |
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297 | |
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298 | |
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299 | // if( this != State::getPlayer()->getControllable()) |
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300 | // return; |
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301 | |
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302 | // spaceship controlled movement |
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303 | this->calculateVelocity(time); |
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304 | |
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305 | Vector move = velocity*time; |
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306 | |
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307 | //orient the velocity in the direction of the spaceship. |
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308 | travelSpeed = velocity.len(); |
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309 | velocity += ((this->getAbsDirX())*travelSpeed-velocity)*airViscosity; |
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310 | velocity = (velocity.getNormalized())*travelSpeed; |
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311 | |
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312 | //orient the spaceship in direction of the mouse |
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313 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, fabsf(time)*shipInertia); |
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314 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
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315 | this->setAbsDir( rotQuat); |
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316 | //this->setAbsDirSoft(mouseDir,5); |
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317 | |
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318 | // this is the air friction (necessary for a smooth control) |
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319 | if(travelSpeed >= 120) velocity -= velocity.getNormalized()*travelSpeed*travelSpeed*0.0001; |
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320 | else if (travelSpeed <= 80) velocity -= velocity.getNormalized()*travelSpeed*0.001; |
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321 | |
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322 | //other physics (gravity) |
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323 | if(travelSpeed < 120) |
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324 | move += Vector(0,-1,0)*60*time + Vector(0,1,0)*travelSpeed/2*time; |
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325 | |
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326 | //hoover effect |
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327 | //cycle += time; |
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328 | //this->shiftCoor(Vector(0,1,0)*cos(this->cycle*2.0)*0.02); |
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329 | |
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330 | //readjust |
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331 | //if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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332 | //else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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333 | |
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334 | //SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
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335 | |
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336 | this->shiftCoor(move); |
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337 | |
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338 | |
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339 | } |
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340 | |
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341 | /** |
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342 | * calculate the velocity |
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343 | * @param time the timeslice since the last frame |
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344 | */ |
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345 | void SpaceShip::calculateVelocity (float time) |
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346 | { |
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347 | Vector accel(0.0, 0.0, 0.0); |
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348 | /* |
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349 | Vector rot(0.0, 0.0, 0.0); // wird benötigt für Helicopter |
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350 | */ |
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351 | //float rotVal = 0.0; |
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352 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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353 | /* calculate the direction in which the craft is heading */ |
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354 | |
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355 | //Plane plane(Vector(0,1,0), Vector(0,0,0)); |
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356 | |
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357 | if( this->bUp ) |
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358 | { |
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359 | //this->shiftCoor(this->getAbsDirX()); |
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360 | //accel += (this->getAbsDirX())*2; |
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361 | accel += (this->getAbsDirX())*acceleration; |
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362 | |
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363 | } |
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364 | |
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365 | if( this->bDown ) |
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366 | { |
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367 | //this->shiftCoor((this->getAbsDirX())*-1); |
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368 | //accel -= (this->getAbsDirX())*2; |
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369 | accel -= (this->getAbsDirX())*0.5*acceleration; |
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370 | } |
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371 | |
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372 | if( this->bLeft/* > -this->getRelCoor().z*2*/) |
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373 | { |
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374 | this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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375 | // accel -= rightDirection; |
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376 | //velocityDir.normalize(); |
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377 | //rot +=Vector(1,0,0); |
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378 | //rotVal -= .4; |
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379 | } |
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380 | if( this->bRight /* > this->getRelCoor().z*2*/) |
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381 | { |
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382 | this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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383 | |
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384 | // accel += rightDirection; |
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385 | //velocityDir.normalize(); |
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386 | //rot += Vector(1,0,0); |
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387 | //rotVal += .4; |
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388 | } |
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389 | |
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390 | |
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391 | if( this->bRollL /* > -this->getRelCoor().z*2*/) |
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392 | { |
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393 | mouseDir *= Quaternion(-time*2, Vector(1,0,0)); |
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394 | // accel -= rightDirection; |
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395 | //velocityDir.normalize(); |
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396 | //rot +=Vector(1,0,0); |
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397 | //rotVal -= .4; |
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398 | } |
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399 | if( this->bRollR /* > this->getRelCoor().z*2*/) |
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400 | { |
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401 | mouseDir *= Quaternion(time*2, Vector(1,0,0)); |
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402 | |
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403 | // accel += rightDirection; |
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404 | //velocityDir.normalize(); |
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405 | //rot += Vector(1,0,0); |
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406 | //rotVal += .4; |
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407 | } |
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408 | if (this->bAscend ) |
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409 | { |
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410 | this->shiftDir(Quaternion(time, Vector(0,0,1))); |
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411 | |
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412 | // accel += upDirection; |
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413 | //velocityDir.normalize(); |
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414 | //rot += Vector(0,0,1); |
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415 | //rotVal += .4; |
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416 | } |
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417 | if (this->bDescend ) |
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418 | { |
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419 | this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
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420 | |
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421 | // accel -= upDirection; |
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422 | //velocityDir.normalize(); |
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423 | //rot += Vector(0,0,1); |
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424 | //rotVal -= .4; |
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425 | } |
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426 | |
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427 | velocity += accel; |
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428 | //rot.normalize(); |
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429 | //this->setRelDirSoft(Quaternion(rotVal, rot), 5); |
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430 | } |
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431 | |
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432 | /** |
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433 | * weapon manipulation by the player |
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434 | */ |
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435 | void SpaceShip::weaponAction() |
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436 | { |
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437 | if( this->bFire) |
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438 | { |
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439 | this->getWeaponManager()->fire(); |
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440 | } |
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441 | } |
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442 | |
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443 | /** |
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444 | * @todo switch statement ?? |
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445 | */ |
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446 | void SpaceShip::process(const Event &event) |
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447 | { |
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448 | if( event.type == KeyMapper::PEV_LEFT) |
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449 | this->bRollL = event.bPressed; |
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450 | else if( event.type == KeyMapper::PEV_RIGHT) |
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451 | this->bRollR = event.bPressed; |
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452 | else if( event.type == KeyMapper::PEV_FIRE1) |
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453 | this->bFire = event.bPressed; |
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454 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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455 | { |
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456 | this->nextWeaponConfig();//if( !event.bPressed) this->bWeaponChange = !this->bWeaponChange; |
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457 | } |
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458 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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459 | this->previousWeaponConfig(); |
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460 | else if( event.type == KeyMapper::PEV_UP) |
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461 | this->bUp = event.bPressed; //this->shiftCoor(0,.1,0); |
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462 | else if( event.type == KeyMapper::PEV_DOWN) |
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463 | this->bDown = event.bPressed; //this->shiftCoor(0,-.1,0); |
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464 | else if( event.type == EV_MOUSE_MOTION) |
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465 | { |
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466 | this->xMouse += event.xRel; |
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467 | this->yMouse += event.yRel; |
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468 | } |
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469 | } |
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470 | |
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471 | #include "weapons/aiming_turret.h" |
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472 | // FIXME THIS MIGHT BE CONSIDERED EITHER A FEATURE, OR A BUG |
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473 | void SpaceShip::ADDWEAPON() |
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474 | { |
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475 | Weapon* turret = NULL; |
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476 | |
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477 | if ((float)rand()/RAND_MAX < .9) |
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478 | { |
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479 | //if (this->getWeaponManager()->hasFreeSlot(2, WTYPE_TURRET)) |
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480 | { |
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481 | turret = new Turret(); |
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482 | this->addWeapon(turret, 2); |
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483 | this->getWeaponManager()->changeWeaponConfig(2); |
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484 | } |
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485 | } |
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486 | else |
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487 | { |
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488 | //if (this->getWeaponManager()->hasFreeSlot(3)) |
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489 | { |
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490 | turret = dynamic_cast<Weapon*>(Factory::fabricate(CL_TARGETING_TURRET)); |
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491 | if (turret != NULL) |
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492 | this->addWeapon(turret, 3); |
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493 | |
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494 | this->getWeaponManager()->changeWeaponConfig(3); |
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495 | } |
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496 | } |
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497 | |
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498 | if(turret != NULL) |
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499 | { |
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500 | turret->setName("Turret"); |
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501 | turret->setStateDuration(WS_SHOOTING, (float)rand()/RAND_MAX*.5+.1); |
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502 | } |
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503 | } |
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504 | |
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505 | #define MASK_bUp 1 |
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506 | #define MASK_bDown 2 |
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507 | #define MASK_bLeft 4 |
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508 | #define MASK_bRight 8 |
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509 | #define MASK_bAscend 16 |
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510 | #define MASK_bDescend 32 |
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511 | #define MASK_bFire 64 |
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512 | #define MASK_bRollL 128 |
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513 | #define MASK_bRollR 256 |
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514 | |
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515 | #define DATA_state 1 |
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516 | #define DATA_flags 2 |
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517 | #define DATA_mouse 3 |
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518 | |
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519 | int SpaceShip::writeBytes( const byte * data, int length, int sender ) |
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520 | { |
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521 | SYNCHELP_READ_BEGIN(); |
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522 | |
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523 | byte b; |
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524 | SYNCHELP_READ_BYTE( b ); |
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525 | |
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526 | if ( b == DATA_state /*&& (this->getHostID()!=this->getOwner() || sender==0)*/ ) |
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527 | { |
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528 | PRINTF(0)("GOT STATE %d\n", this->getUniqueID()); |
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529 | setRequestedSync( false ); |
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530 | setIsOutOfSync( false ); |
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531 | SYNCHELP_READ_FKT( WorldEntity::writeState ); |
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532 | //SYNCHELP_READ_FLOAT( cycle ); |
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533 | |
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534 | return SYNCHELP_READ_N; |
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535 | } |
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536 | |
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537 | |
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538 | if ( b == DATA_flags /*&& this->getHostID()!=this->getOwner()*/ ) |
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539 | { |
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540 | int flags = 0; |
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541 | SYNCHELP_READ_INT( flags ); |
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542 | |
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543 | bUp = (flags & MASK_bUp) != 0; |
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544 | bDown = (flags & MASK_bDown) != 0; |
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545 | bLeft = (flags & MASK_bLeft) != 0; |
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546 | bRight = (flags & MASK_bRight) != 0; |
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547 | bAscend = (flags & MASK_bAscend) != 0; |
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548 | bDescend = (flags & MASK_bDescend) != 0; |
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549 | bFire = (flags & MASK_bFire) != 0; |
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550 | bRollL = (flags & MASK_bRollL) != 0; |
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551 | bRollR = (flags & MASK_bRollR) != 0; |
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552 | |
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553 | } |
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554 | |
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555 | /*if ( b == DATA_mouse && this->getHostID()!=this->getOwner() ) |
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556 | { |
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557 | SYNCHELP_READ_FLOAT( xMouse ); |
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558 | SYNCHELP_READ_FLOAT( yMouse ); |
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559 | SYNCHELP_READ_FLOAT( mouseSensitivity ); |
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560 | SYNCHELP_READ_FLOAT( cycle ); |
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561 | }*/ |
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562 | |
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563 | if ( this->getOwner() != this->getHostID() ) |
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564 | SYNCHELP_READ_FKT( PNode::writeSync ); |
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565 | |
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566 | return SYNCHELP_READ_N; |
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567 | } |
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568 | |
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569 | |
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570 | |
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571 | int SpaceShip::readBytes( byte * data, int maxLength, int * reciever ) |
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572 | { |
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573 | SYNCHELP_WRITE_BEGIN(); |
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574 | |
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575 | if ( isOutOfSync() && !requestedSync() /*&& this->getHostID()!=this->getOwner()*/ ) |
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576 | { |
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577 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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578 | setRequestedSync( true ); |
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579 | PRINTF(0)("REQUESTED STATE %d\n", this->getUniqueID()); |
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580 | } |
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581 | |
---|
582 | int rec = this->getRequestSync(); |
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583 | if ( rec > 0 ) |
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584 | { |
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585 | *reciever = rec; |
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586 | |
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587 | PRINTF(0)("SEND STATE %d %d\n", this->getUniqueID(), rec); |
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588 | |
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589 | SYNCHELP_WRITE_BYTE( (byte)DATA_state ); |
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590 | |
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591 | SYNCHELP_WRITE_FKT( WorldEntity::readState ); |
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592 | //SYNCHELP_WRITE_FLOAT( cycle ); |
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593 | |
---|
594 | return SYNCHELP_WRITE_N; |
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595 | } |
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596 | |
---|
597 | *reciever = 0; |
---|
598 | |
---|
599 | if ( this->getHostID()==this->getOwner() ) |
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600 | { |
---|
601 | int mask = 0; |
---|
602 | |
---|
603 | if ( bUp ) |
---|
604 | mask |= MASK_bUp; |
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605 | if ( bDown ) |
---|
606 | mask |= MASK_bDown; |
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607 | if ( bLeft ) |
---|
608 | mask |= MASK_bLeft; |
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609 | if ( bRight ) |
---|
610 | mask |= MASK_bRight; |
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611 | if ( bAscend ) |
---|
612 | mask |= MASK_bAscend; |
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613 | if ( bFire ) |
---|
614 | mask |= MASK_bFire; |
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615 | if ( bRollL ) |
---|
616 | mask |= MASK_bRollL; |
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617 | if ( bRollR ) |
---|
618 | mask |= MASK_bRollR; |
---|
619 | |
---|
620 | |
---|
621 | //static float oldxMouse = xMouse + 1.0; |
---|
622 | //static float oldyMouse = yMouse + 1.0; |
---|
623 | |
---|
624 | if ( mask != oldMask ) |
---|
625 | { |
---|
626 | oldMask = mask; |
---|
627 | SYNCHELP_WRITE_BYTE( DATA_flags ); |
---|
628 | SYNCHELP_WRITE_INT( mask ); |
---|
629 | } |
---|
630 | else |
---|
631 | { |
---|
632 | SYNCHELP_WRITE_BYTE( 0 ); |
---|
633 | } |
---|
634 | |
---|
635 | /*if ( oldxMouse != xMouse || oldyMouse != yMouse ) |
---|
636 | { |
---|
637 | oldxMouse = xMouse; |
---|
638 | oldyMouse = yMouse; |
---|
639 | SYNCHELP_WRITE_BYTE( DATA_mouse ); |
---|
640 | SYNCHELP_WRITE_FLOAT( xMouse ); |
---|
641 | SYNCHELP_WRITE_FLOAT( yMouse ); |
---|
642 | SYNCHELP_WRITE_FLOAT( mouseSensitivity ); |
---|
643 | SYNCHELP_WRITE_FLOAT( cycle ); |
---|
644 | }*/ |
---|
645 | } |
---|
646 | else |
---|
647 | { |
---|
648 | SYNCHELP_WRITE_BYTE( 0 ); |
---|
649 | } |
---|
650 | |
---|
651 | if ( this->getOwner() == this->getHostID() ) |
---|
652 | SYNCHELP_WRITE_FKT( PNode::readSync ); |
---|
653 | |
---|
654 | return SYNCHELP_WRITE_N; |
---|
655 | } |
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