Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/world_entities/space_ships/space_ship.h @ 7051

Last change on this file since 7051 was 7001, checked in by bensch, 19 years ago

TurbineHover is cool now :)

File size: 3.2 KB
Line 
1/*!
2 * @file space_ship.h
3 * Implements the Control of a Spaceship
4 */
5
6#ifndef _SPACE_SHIP_H
7#define _SPACE_SHIP_H
8
9#include "playable.h"
10#include "extendable.h"
11
12// Forward Declaration
13template<class T> class tList;
14class Vector;
15class Event;
16class ParticleEmitter;
17class ParticleSystem;
18
19class SpaceShip : public Playable
20{
21
22  public:
23    SpaceShip(const char* fileName);
24    SpaceShip(const TiXmlElement* root = NULL);
25    virtual ~SpaceShip();
26
27    virtual void loadParams(const TiXmlElement* root);
28
29    virtual void enter();
30    virtual void leave();
31
32    virtual void postSpawn();
33    virtual void leftWorld();
34
35    virtual void collidesWith(WorldEntity* entity, const Vector& location);
36    virtual void tick(float time);
37    virtual void draw() const;
38
39    virtual void process(const Event &event);
40
41    virtual int       writeBytes(const byte* data, int length, int sender);
42    virtual int       readBytes(byte* data, int maxLength, int * reciever);
43
44  private:
45    void init();
46
47    void calculateVelocity(float time);
48
49    void doCollideNetwork( float energy );
50
51    bool                  bUp;                //!< up button pressed.
52    bool                  bDown;              //!< down button pressed.
53    bool                  bLeft;              //!< left button pressed.
54    bool                  bRight;             //!< right button pressed.
55    bool                  bAscend;            //!< ascend button pressed.
56    bool                  bDescend;           //!< descend button presses.
57//    bool                  bFire;              //!< fire button pressed.(moved to playable)
58    bool                  bRollL;             //!< rolling button pressed (left)
59    bool                  bRollR;             //!< rolling button pressed (right)
60
61    float                 xMouse;             //!< mouse moved in x-Direction
62    float                 yMouse;             //!< mouse moved in y-Direction
63    float                 mouseSensitivity;   //!< the mouse sensitivity
64    int                   yInvert;
65    int                   controlVelocityX;
66    int                   controlVelocityY;
67//    float                 cycle;              //!< hovercycle
68
69    Vector                velocity;           //!< the velocity of the player.
70    Vector                oldVelocity;        //!< the velocity the player had last synced
71    Quaternion            mouseDir;           //!< the direction where the player wants to fly
72    Quaternion            oldMouseDir;        //!< the direction where the player wanted to fly
73    float                 shipInertia;        //!< the inertia of the ship(how fast the ship reacts to a mouse input)
74    Quaternion            rotQuat;
75    Quaternion            pitchDir;
76    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
77    float                 acceleration;       //!< the acceleration of the player.
78
79    float                 airViscosity;
80
81    byte                  oldMask;            //!< used for synchronisation
82
83    ParticleEmitter*      burstEmitter;
84    ParticleSystem*       burstSystem;
85
86    std::list<float>        networkCollisionList;
87};
88
89#endif /* _SPACE_SHIPS_H */
Note: See TracBrowser for help on using the repository browser.