[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[9045] | 19 | #include "spacecraft_2d.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[9110] | 27 | #include "util/loading/load_param.h" |
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[6443] | 28 | #include "key_mapper.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | #include "graphics_engine.h" |
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[9869] | 32 | #include "particles/dot_emitter.h" |
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| 33 | #include "particles/sprite_particles.h" |
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[6443] | 34 | |
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[8362] | 35 | #include "debug.h" |
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| 36 | |
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[9235] | 37 | #include "script_class.h" |
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| 38 | |
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| 39 | |
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[10114] | 40 | |
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| 41 | ObjectListDefinition(Spacecraft2D); |
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[9869] | 42 | CREATE_FACTORY(Spacecraft2D); |
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[6443] | 43 | |
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[9869] | 44 | CREATE_SCRIPTABLE_CLASS(Spacecraft2D, |
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| 45 | addMethod("hasPlayer", Executor0ret<Playable, lua_State*,bool>(&Playable::hasPlayer)) |
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[9235] | 46 | //Coordinates |
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[9869] | 47 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 48 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 49 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 50 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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| 51 | ->addMethod("setAirFriction", Executor1<Spacecraft2D, lua_State*, float>(&Spacecraft2D::setAirFriction)) |
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[9235] | 52 | ); |
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| 53 | |
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| 54 | |
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[9869] | 55 | |
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[6443] | 56 | /** |
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[9045] | 57 | * @brief loads a Spacecraft2D information from a specified file. |
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| 58 | * @param fileName the name of the File to load the spacecraft_2d from (absolute path) |
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[6443] | 59 | */ |
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[9045] | 60 | Spacecraft2D::Spacecraft2D(const std::string& fileName) |
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[6443] | 61 | { |
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| 62 | this->init(); |
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| 63 | TiXmlDocument doc(fileName); |
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| 64 | |
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| 65 | if(!doc.LoadFile()) |
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| 66 | { |
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[9045] | 67 | PRINTF(2)("Loading file %s failed for Spacecraft2D.\n", fileName.c_str()); |
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[6443] | 68 | return; |
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| 69 | } |
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| 70 | |
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| 71 | this->loadParams(doc.RootElement()); |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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[7339] | 75 | * @brief creates a new Spaceship from Xml Data |
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[6443] | 76 | * @param root the xml element containing spaceship data |
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| 77 | |
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| 78 | @todo add more parameters to load |
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| 79 | */ |
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[9045] | 80 | Spacecraft2D::Spacecraft2D(const TiXmlElement* root) |
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[6443] | 81 | { |
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| 82 | this->init(); |
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| 83 | if (root != NULL) |
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| 84 | this->loadParams(root); |
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| 85 | |
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[9235] | 86 | |
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| 87 | |
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[6443] | 88 | //weapons: |
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[9869] | 89 | Weapon* wpRight = dynamic_cast<Weapon*>(Factory::fabricate("LaserCannon")); |
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[9235] | 90 | wpRight->setName("Cannon_Right"); |
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[9869] | 91 | Weapon* wpLeft = dynamic_cast<Weapon*>(Factory::fabricate("LaserCannon")); |
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[9235] | 92 | wpLeft->setName("Cannon_Left"); |
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[6443] | 93 | |
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[9869] | 94 | Weapon* turretLeft = dynamic_cast<Weapon*>(Factory::fabricate("BoomerangGun")); |
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[9235] | 95 | wpRight->setName("Turret_Left"); |
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[9869] | 96 | Weapon* turretRight = dynamic_cast<Weapon*>(Factory::fabricate("BoomerangGun")); |
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[9235] | 97 | wpLeft->setName("Turret_Right"); |
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| 98 | |
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[7126] | 99 | // cannon->setName("BFG"); |
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[6443] | 100 | |
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| 101 | this->addWeapon(wpLeft, 1, 0); |
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| 102 | this->addWeapon(wpRight,1 ,1); |
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[9235] | 103 | this->addWeapon(turretLeft, 1, 2); |
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| 104 | this->addWeapon(turretRight, 1, 3); |
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| 105 | |
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[7126] | 106 | //this->addWeapon(cannon, 0, 2); |
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[6443] | 107 | |
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[7337] | 108 | this->getWeaponManager().changeWeaponConfig(1); |
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| 109 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 110 | } |
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| 111 | |
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| 112 | |
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| 113 | /** |
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[9235] | 114 | * @brief destructs the spacecraft_2d, deletes alocated memory |
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| 115 | */ |
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| 116 | Spacecraft2D::~Spacecraft2D () |
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| 117 | { |
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| 118 | this->setPlayer(NULL); |
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| 119 | delete this->toTravelHeight; |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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[9045] | 124 | * @brief initializes a Spacecraft2D |
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[6443] | 125 | */ |
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[9045] | 126 | void Spacecraft2D::init() |
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[6443] | 127 | { |
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[6805] | 128 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9869] | 129 | this->registerObject(this, Spacecraft2D::_objectList); |
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[6443] | 130 | |
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[9110] | 131 | this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal ); |
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[7339] | 132 | |
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[9046] | 133 | bForward = bBackward = bLeft = bRight = false; |
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[6807] | 134 | mouseSensitivity = 0.005; |
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[6443] | 135 | |
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[6807] | 136 | this->cameraLook = 0.0f; |
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| 137 | this->rotation = 0.0f; |
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[9235] | 138 | this->acceleration = 20.0f; |
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| 139 | this->airFriction = 0.0f; |
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[6799] | 140 | |
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[9110] | 141 | |
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[9235] | 142 | this->setHealthMax(1000); |
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| 143 | this->setHealth(1000); |
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| 144 | this->setDamage(100.0f); |
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[7072] | 145 | |
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| 146 | |
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[9235] | 147 | |
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[9110] | 148 | /// 2D-MODE |
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| 149 | this->toTravelHeight = NULL; |
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| 150 | this->travelSpeed = 0.0f; |
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| 151 | this->travelNode = new PNode(); |
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| 152 | |
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[9235] | 153 | this->loadModel("models/ships/mantawing.obj", 5.0f); |
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[9110] | 154 | |
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[6806] | 155 | // camera - issue |
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[9110] | 156 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 157 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6880] | 158 | //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); |
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[7003] | 159 | //this->cameraNode.setParent(this); |
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[6799] | 160 | |
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[7001] | 161 | // PARTICLES |
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[9046] | 162 | this->burstEmitter = new DotEmitter(200, 5.0, .01); |
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| 163 | this->burstEmitter->setParent(this); |
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| 164 | this->burstEmitter->setRelCoor(0, -0.7, 0); |
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[9110] | 165 | this->burstEmitter->setRelDir(Quaternion(-M_PI, Vector(0,0,1))); |
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[9046] | 166 | this->burstEmitter->setName("Spacecraft2D_Burst_emitter_Left"); |
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[6803] | 167 | |
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[7001] | 168 | this->burstSystem = new SpriteParticles(1000); |
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[9046] | 169 | this->burstSystem->addEmitter(this->burstEmitter); |
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[7001] | 170 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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[10317] | 171 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("textures/radial-trans-noise.png"); |
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[7001] | 172 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 173 | this->burstSystem->setRadius(0.0, 1.5); |
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| 174 | this->burstSystem->setRadius(0.05, 1.8); |
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| 175 | this->burstSystem->setRadius(.5, .8); |
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| 176 | this->burstSystem->setRadius(1.0, 0); |
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| 177 | this->burstSystem->setColor(0.0, .7,.7,1,.5); |
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| 178 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 179 | this->burstSystem->setColor(0.5, .5,.5,.8,.3); |
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| 180 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 181 | |
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| 182 | |
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[7868] | 183 | //add events to the eventlist of the Playable |
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| 184 | this->registerEvent(KeyMapper::PEV_FORWARD); |
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| 185 | this->registerEvent(KeyMapper::PEV_BACKWARD); |
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| 186 | this->registerEvent(KeyMapper::PEV_LEFT); |
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| 187 | this->registerEvent(KeyMapper::PEV_RIGHT); |
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| 188 | this->registerEvent(KeyMapper::PEV_FIRE1); |
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| 189 | this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 190 | this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 191 | this->registerEvent(EV_MOUSE_MOTION); |
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[6443] | 192 | |
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[7337] | 193 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 194 | |
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[6803] | 195 | // WEAPON_MANAGER configuration |
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[7337] | 196 | this->getWeaponManager().setSlotCount(5); |
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[6803] | 197 | |
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[9235] | 198 | this->getWeaponManager().setSlotPosition(0, Vector(1.843, -0.335, 2.029) * 5.0); |
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[7337] | 199 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 200 | |
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[9235] | 201 | this->getWeaponManager().setSlotPosition(1, Vector(1.843, -0.335, -2.029) * 5.0); |
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[7337] | 202 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 203 | |
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[6803] | 204 | /// TODO: THESE ARE TOO MUCH |
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[9235] | 205 | this->getWeaponManager().setSlotPosition(2, Vector(-0.351, -.238, 1.406) * 5.0); |
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| 206 | this->getWeaponManager().setSlotDirection(2, Quaternion(-1.7, Vector(0,1,0))); |
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[6443] | 207 | |
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[9235] | 208 | this->getWeaponManager().setSlotPosition(3, Vector(-0.351, -.238, -1.406) * 5.0); |
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| 209 | this->getWeaponManager().setSlotDirection(3, Quaternion(1.7, Vector(0,1,0))); |
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[6443] | 210 | |
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[9110] | 211 | this->cameraNode.setRelCoor(1,5,0); |
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| 212 | this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); |
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| 213 | this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); |
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[9045] | 214 | |
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[8623] | 215 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 216 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 217 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 218 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 219 | //registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); |
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| 220 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 221 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[9235] | 222 | |
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[10013] | 223 | this->setDamage( 1000.0f); |
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| 224 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, WorldEntity::staticClassID()); |
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[9235] | 225 | |
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[6443] | 226 | } |
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| 227 | |
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| 228 | /** |
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[9045] | 229 | * @brief loads the Settings of a Spacecraft2D from an XML-element. |
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[6443] | 230 | * @param root the XML-element to load the Spaceship's properties from |
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| 231 | */ |
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[9045] | 232 | void Spacecraft2D::loadParams(const TiXmlElement* root) |
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[6443] | 233 | { |
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[7348] | 234 | Playable::loadParams(root); |
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[9110] | 235 | |
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| 236 | LoadParam(root, "travel-speed", this, Spacecraft2D, setTravelSpeed); |
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| 237 | LoadParam(root, "travel-height", this, Spacecraft2D, setTravelHeight); |
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| 238 | LoadParam(root, "travel-distance", this, Spacecraft2D, setTravelDistance); |
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[6443] | 239 | } |
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| 240 | |
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[9045] | 241 | void Spacecraft2D::setPlayDirection(const Quaternion& rot, float speed) |
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[7348] | 242 | { |
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| 243 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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| 244 | } |
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[6443] | 245 | |
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[9110] | 246 | void Spacecraft2D::setTravelSpeed(float travelSpeed) |
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[9052] | 247 | { |
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[9110] | 248 | this->travelSpeed = travelSpeed; |
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[9052] | 249 | } |
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| 250 | |
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[9110] | 251 | |
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| 252 | void Spacecraft2D::setTravelHeight(float travelHeight) |
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[9052] | 253 | { |
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[9110] | 254 | if (this->toTravelHeight == NULL) |
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| 255 | this->toTravelHeight = new float; |
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| 256 | *this->toTravelHeight = travelHeight; |
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[9052] | 257 | } |
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| 258 | |
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| 259 | |
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[9110] | 260 | void Spacecraft2D::setTravelDistance(const Vector2D& distance) |
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| 261 | { |
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| 262 | this->travelDistance = distance; |
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| 263 | } |
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[9052] | 264 | |
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[9110] | 265 | void Spacecraft2D::setTravelDistance(float x, float y) |
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| 266 | { |
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| 267 | this->setTravelDistance(Vector2D(x, y)); |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | |
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[9045] | 272 | void Spacecraft2D::enter() |
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[6443] | 273 | { |
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[7337] | 274 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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[10368] | 275 | // this->setPlaymode(this->getPlaymode()); |
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| 276 | this->setPlaymode(Playable::Horizontal); |
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| 277 | this->setTravelSpeed(10.0f); |
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[6443] | 278 | } |
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| 279 | |
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[9045] | 280 | void Spacecraft2D::leave() |
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[6443] | 281 | { |
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[7337] | 282 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 283 | this->detachCamera(); |
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| 284 | |
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| 285 | } |
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| 286 | |
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| 287 | |
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[9110] | 288 | void Spacecraft2D::enterPlaymode(Playable::Playmode playmode) |
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| 289 | { |
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| 290 | switch(playmode) |
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| 291 | { |
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| 292 | case Playable::Full3D: |
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| 293 | if (State::getCameraNode != NULL) |
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| 294 | { |
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| 295 | Vector absCoor = this->getAbsCoor(); |
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| 296 | this->setParent(PNode::getNullParent()); |
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| 297 | this->setAbsCoor(absCoor); |
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| 298 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
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| 299 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
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| 300 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
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| 301 | State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); |
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| 302 | |
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| 303 | } |
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| 304 | break; |
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| 305 | |
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| 306 | |
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| 307 | case Playable::Horizontal: |
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| 308 | if (State::getCameraNode != NULL) |
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| 309 | { |
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| 310 | this->debugNode(1); |
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| 311 | this->travelNode->debugNode(1); |
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| 312 | |
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| 313 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
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| 314 | this->travelNode->updateNode(0.01f); |
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| 315 | |
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| 316 | this->setParent(this->travelNode); |
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| 317 | this->setRelCoor(0,0,0); |
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| 318 | |
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| 319 | State::getCameraNode()->setParentSoft(this->travelNode); |
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[9235] | 320 | State::getCameraNode()->setRelCoorSoft(-3, 100,0); |
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[9110] | 321 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
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[9235] | 322 | State::getCameraTargetNode()->setRelCoorSoft(5,0,1); |
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[9110] | 323 | |
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| 324 | |
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| 325 | this->debugNode(1); |
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| 326 | this->travelNode->debugNode(1); |
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| 327 | } |
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| 328 | break; |
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| 329 | |
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| 330 | default: |
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[9406] | 331 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
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[9110] | 332 | } |
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| 333 | } |
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| 334 | |
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| 335 | |
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| 336 | |
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[6443] | 337 | /** |
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[9045] | 338 | * @brief effect that occurs after the Spacecraft2D is spawned |
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[6443] | 339 | */ |
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[9045] | 340 | void Spacecraft2D::postSpawn () |
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[6443] | 341 | { |
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| 342 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 343 | } |
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| 344 | |
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| 345 | /** |
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[9045] | 346 | * @brief the action occuring if the spacecraft_2d left the game |
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[6443] | 347 | */ |
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[9045] | 348 | void Spacecraft2D::leftWorld () |
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[6443] | 349 | {} |
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| 350 | |
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| 351 | /** |
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[7345] | 352 | * @brief this function is called, when two entities collide |
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[6443] | 353 | * @param entity: the world entity with whom it collides |
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| 354 | * |
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| 355 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 356 | */ |
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[9045] | 357 | void Spacecraft2D::collidesWith(WorldEntity* entity, const Vector& location) |
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[7072] | 358 | { |
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| 359 | Playable::collidesWith(entity, location); |
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| 360 | } |
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[6443] | 361 | |
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| 362 | |
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| 363 | |
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| 364 | /** |
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[7345] | 365 | * @brief the function called for each passing timeSnap |
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[6443] | 366 | * @param time The timespan passed since last update |
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| 367 | */ |
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[9045] | 368 | void Spacecraft2D::tick (float dt) |
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[6443] | 369 | { |
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[7339] | 370 | // this->debugNode(1); |
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[6804] | 371 | Playable::tick(dt); |
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| 372 | |
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[6443] | 373 | // spaceship controlled movement |
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[6805] | 374 | this->movement(dt); |
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[7001] | 375 | |
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| 376 | // TRYING TO FIX PNode. |
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[9110] | 377 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
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| 378 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
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[6443] | 379 | } |
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| 380 | |
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| 381 | /** |
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[7345] | 382 | * @brief calculate the velocity |
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[6443] | 383 | * @param time the timeslice since the last frame |
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| 384 | */ |
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[9045] | 385 | void Spacecraft2D::movement (float dt) |
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[6443] | 386 | { |
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| 387 | Vector accel(0.0, 0.0, 0.0); |
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| 388 | |
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[6814] | 389 | if( this->bForward ) |
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| 390 | { |
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[6879] | 391 | accel += Vector(this->acceleration, 0, 0); |
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[6443] | 392 | } |
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| 393 | |
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[6814] | 394 | if( this->bBackward ) |
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| 395 | { |
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[6879] | 396 | accel -= Vector(this->acceleration, 0, 0); |
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[6443] | 397 | } |
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[6814] | 398 | if( this->bLeft) |
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| 399 | { |
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[6879] | 400 | accel -= Vector(0, 0, this->acceleration); |
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[6443] | 401 | } |
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[6807] | 402 | |
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[6814] | 403 | if( this->bRight) |
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| 404 | { |
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[6879] | 405 | accel += Vector(0, 0, this->acceleration); |
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[6443] | 406 | } |
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| 407 | |
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[7339] | 408 | switch(this->getPlaymode()) |
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| 409 | { |
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| 410 | case Playable::Full3D: |
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| 411 | { |
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| 412 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[6814] | 413 | |
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[7339] | 414 | // this is the air friction (necessary for a smooth control) |
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[9110] | 415 | Vector damping = (this->velocity * this->airFriction); |
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[6999] | 416 | |
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[9110] | 417 | |
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| 418 | this->velocity += (accelerationDir - damping)* dt; |
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[7339] | 419 | this->shiftCoor (this->velocity * dt); |
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[6879] | 420 | |
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[7339] | 421 | // limit the maximum rotation speed. |
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| 422 | if (this->rotation != 0.0f) |
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| 423 | { |
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| 424 | float maxRot = 10.0 * dt; |
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| 425 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 426 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 427 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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[7326] | 428 | |
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[7339] | 429 | this->rotation = 0.0f; |
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| 430 | } |
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[7326] | 431 | |
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[7339] | 432 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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| 433 | } |
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| 434 | break; |
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| 435 | |
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| 436 | case Playable::Horizontal: |
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| 437 | { |
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[9110] | 438 | |
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| 439 | if (this->toTravelHeight != NULL) |
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| 440 | { |
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[9235] | 441 | this->travelNode->shiftCoor(Vector(0, (*toTravelHeight - this->travelNode->getAbsCoor().y) * dt * 10.0, 0)); |
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[9110] | 442 | if (fabsf(this->travelNode->getAbsCoor().y - *this->toTravelHeight) < .1) |
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| 443 | { |
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| 444 | delete this->toTravelHeight; |
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| 445 | this->toTravelHeight = NULL; |
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| 446 | } |
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| 447 | } |
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| 448 | this->travelNode->shiftCoor(Vector(this->travelSpeed * dt, 0, 0)); |
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| 449 | |
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[7345] | 450 | accel.y = 0.0; |
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[9235] | 451 | |
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[7339] | 452 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[7345] | 453 | accelerationDir.y = 0.0; |
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[7339] | 454 | |
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| 455 | // this is the air friction (necessary for a smooth control) |
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[9110] | 456 | Vector damping = (this->velocity * this->airFriction); |
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[7339] | 457 | |
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| 458 | |
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[9110] | 459 | this->velocity += (accelerationDir - damping)* dt; |
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[9235] | 460 | |
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| 461 | if (this->getRelCoor().z > this->travelDistance.y && velocity.z > 0.0) |
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| 462 | this->velocity.z = 0.0f; |
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| 463 | if (this->getRelCoor().z < -this->travelDistance.y && velocity.z < 0.0) |
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| 464 | this->velocity.z = 0.0f; |
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| 465 | |
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| 466 | if (this->getRelCoor().x > this->travelDistance.x && velocity.x > 0.0) |
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| 467 | this->velocity.x = 0.0f; |
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| 468 | if (this->getRelCoor().x < -this->travelDistance.x && velocity.x < 0.0) |
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| 469 | this->velocity.x = 0.0f; |
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| 470 | |
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| 471 | |
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[7339] | 472 | this->shiftCoor (this->velocity * dt); |
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[9235] | 473 | if (accel.z == 0) |
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| 474 | this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 5.0f); |
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| 475 | else |
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| 476 | this->setRelDirSoft(Quaternion(this->velocity.z * .004, Vector(1,0,0)), 4.5f); |
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[7339] | 477 | } |
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| 478 | break; |
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[7346] | 479 | |
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[8316] | 480 | default: |
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[9406] | 481 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
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[7339] | 482 | } |
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[6443] | 483 | } |
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| 484 | |
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| 485 | |
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[9045] | 486 | void Spacecraft2D::draw() const |
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[6443] | 487 | { |
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| 488 | WorldEntity::draw(); |
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| 489 | } |
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| 490 | |
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| 491 | /** |
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| 492 | * @todo switch statement ?? |
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| 493 | */ |
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[9045] | 494 | void Spacecraft2D::process(const Event &event) |
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[6443] | 495 | { |
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[6804] | 496 | Playable::process(event); |
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[6443] | 497 | |
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[6637] | 498 | if( event.type == KeyMapper::PEV_LEFT) |
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[6805] | 499 | this->bLeft = event.bPressed; |
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[6637] | 500 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6805] | 501 | this->bRight = event.bPressed; |
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[6997] | 502 | else if( event.type == KeyMapper::PEV_FORWARD) |
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[6805] | 503 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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[6997] | 504 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[9298] | 505 | {this->bBackward = event.bPressed; printf(" %f, %f, %f \n",getAbsCoorX(),getAbsCoorY(),getAbsCoorZ());} //this->shiftCoor(0,-.1,0); |
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[6443] | 506 | else if( event.type == EV_MOUSE_MOTION) |
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| 507 | { |
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| 508 | |
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[9110] | 509 | |
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| 510 | |
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[9052] | 511 | if (this->getPlaymode() == Playable::Full3D) |
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[9110] | 512 | { |
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| 513 | float xMouse, yMouse; |
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| 514 | xMouse = event.xRel*mouseSensitivity; |
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| 515 | yMouse = event.yRel*mouseSensitivity; |
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| 516 | |
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| 517 | // rotate the Player around the y-axis |
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[9052] | 518 | this->rotation += xMouse; |
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[6799] | 519 | |
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[9110] | 520 | this->cameraLook += yMouse; |
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| 521 | // rotate the Camera around the z-axis |
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| 522 | if (cameraLook > M_PI_4) |
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| 523 | cameraLook = M_PI_4; |
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| 524 | else if (cameraLook < -M_PI_4) |
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| 525 | cameraLook = -M_PI_4; |
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| 526 | } |
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[6805] | 527 | } |
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[6443] | 528 | } |
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