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source: orxonox.OLD/trunk/src/world_entities/space_ships/spacecraft_2d.h @ 9076

Last change on this file since 9076 was 9061, checked in by patrick, 18 years ago

merged the single_player branche to trunk

File size: 2.1 KB
Line 
1
2/*!
3 * @file spacecraft_2d.h
4 * Implements the Control of a Spacecraft2D
5 */
6
7#ifndef _SPACECRAFT_2D_H
8#define _SPACECRAFT_2D_H
9
10#include "playable.h"
11
12// Forward Declaration
13class ParticleEmitter;
14class ParticleSystem;
15
16class Spacecraft2D : public Playable
17{
18  public:
19    Spacecraft2D(const std::string& fileName);
20    Spacecraft2D(const TiXmlElement* root = NULL);
21    virtual ~Spacecraft2D();
22
23    virtual void loadParams(const TiXmlElement* root);
24    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f);
25    void setTravelDirecton(const Quaternion& rot, float speed = 0.0);
26    void setTravelSpeed(float travelSpeed);
27
28    virtual void enter();
29    virtual void leave();
30
31
32
33    virtual void postSpawn();
34    virtual void leftWorld();
35
36    virtual void collidesWith(WorldEntity* entity, const Vector& location);
37    virtual void tick(float dt);
38    virtual void draw() const;
39
40    virtual void process(const Event &event);
41
42  private:
43    void init();
44    void movement(float dt);
45
46  private:
47    bool                  bForward;           //!< forward button pressed.
48    bool                  bBackward;          //!< backward button pressed.
49    bool                  bLeft;              //!< left button pressed.
50    bool                  bRight;             //!< right button pressed.
51
52    int                   yInvert;
53    float                 mouseSensitivity;   //!< the mouse sensitivity
54
55
56
57    PNode                 travelNode;
58    float                 travelSpeed;
59
60    float                 cameraLook;
61    float                 rotation;
62
63   // Vector                velocity;           //!< the velocity of the Spacecraft2D.
64    Quaternion            direction;          //!< the direction of the Spacecraft2D.
65    float                 acceleration;       //!< the acceleration of the Spacecraft2D.
66    float                 maxSpeed;           //!< The Maximal speed of the Spacecraft2D.
67
68    float                 altitude;           //!< The height in the Entity.
69
70    ParticleEmitter*      burstEmitter;
71    ParticleSystem*       burstSystem;
72};
73
74#endif /* _SPACECRAFT_2DS_H */
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