[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[7000] | 19 | #include "turbine_hover.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[6443] | 27 | #include "key_mapper.h" |
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| 28 | #include "state.h" |
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| 29 | |
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| 30 | #include "graphics_engine.h" |
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[9869] | 31 | #include "particles/dot_emitter.h" |
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| 32 | #include "particles/sprite_particles.h" |
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[6443] | 33 | |
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[8362] | 34 | #include "debug.h" |
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| 35 | |
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[10114] | 36 | |
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| 37 | ObjectListDefinition(TurbineHover); |
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[9869] | 38 | CREATE_FACTORY(TurbineHover); |
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[6443] | 39 | |
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| 40 | /** |
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[7000] | 41 | * destructs the turbine_hover, deletes alocated memory |
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[6443] | 42 | */ |
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[7000] | 43 | TurbineHover::~TurbineHover () |
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[6986] | 44 | { |
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| 45 | this->setPlayer(NULL); |
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| 46 | } |
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[6443] | 47 | |
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| 48 | /** |
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[7339] | 49 | * @brief loads a TurbineHover information from a specified file. |
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[7000] | 50 | * @param fileName the name of the File to load the turbine_hover from (absolute path) |
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[6443] | 51 | */ |
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[7221] | 52 | TurbineHover::TurbineHover(const std::string& fileName) |
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[6443] | 53 | { |
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| 54 | this->init(); |
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| 55 | TiXmlDocument doc(fileName); |
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| 56 | |
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| 57 | if(!doc.LoadFile()) |
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| 58 | { |
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[7221] | 59 | PRINTF(2)("Loading file %s failed for TurbineHover.\n", fileName.c_str()); |
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[6443] | 60 | return; |
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| 61 | } |
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| 62 | |
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| 63 | this->loadParams(doc.RootElement()); |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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[7339] | 67 | * @brief creates a new Spaceship from Xml Data |
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[6443] | 68 | * @param root the xml element containing spaceship data |
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| 69 | |
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| 70 | @todo add more parameters to load |
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| 71 | */ |
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[7000] | 72 | TurbineHover::TurbineHover(const TiXmlElement* root) |
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[6443] | 73 | { |
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| 74 | this->init(); |
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| 75 | if (root != NULL) |
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| 76 | this->loadParams(root); |
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| 77 | |
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| 78 | //weapons: |
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| 79 | Weapon* wpRight = new TestGun(0); |
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| 80 | wpRight->setName("testGun Right"); |
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| 81 | Weapon* wpLeft = new TestGun(1); |
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| 82 | wpLeft->setName("testGun Left"); |
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[7126] | 83 | //Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER)); |
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[6443] | 84 | |
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[7126] | 85 | // cannon->setName("BFG"); |
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[6443] | 86 | |
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| 87 | this->addWeapon(wpLeft, 1, 0); |
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| 88 | this->addWeapon(wpRight,1 ,1); |
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[7126] | 89 | //this->addWeapon(cannon, 0, 2); |
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[6443] | 90 | |
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[7337] | 91 | this->getWeaponManager().changeWeaponConfig(1); |
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| 92 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6800] | 93 | |
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| 94 | this->loadModel("models/ships/hoverglider_mainbody.obj"); |
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[9656] | 95 | |
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[6443] | 96 | } |
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| 97 | |
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| 98 | |
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| 99 | /** |
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[7339] | 100 | * @brief initializes a TurbineHover |
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[6443] | 101 | */ |
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[7000] | 102 | void TurbineHover::init() |
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[6443] | 103 | { |
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[6805] | 104 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9869] | 105 | this->registerObject(this, TurbineHover::_objectList); |
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[6443] | 106 | |
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[7346] | 107 | this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal | Playable::Vertical); |
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[7339] | 108 | |
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[6807] | 109 | this->loadModel("models/ships/hoverglider_wing.obj", 1.0f, 3); |
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[7000] | 110 | this->loadModel("models/ships/hoverglider_turbine.obj", 1.0f, 4); |
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| 111 | this->loadModel("models/ships/hoverglider_turbine_rotors.obj", 1.0f, 5); |
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[6443] | 112 | |
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[6805] | 113 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = false; |
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[6807] | 114 | mouseSensitivity = 0.005; |
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[6443] | 115 | |
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[6806] | 116 | this->rotorSpeed = 1000.0f; |
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| 117 | this->rotorCycle = 0.0f; |
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[6807] | 118 | this->cameraLook = 0.0f; |
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| 119 | this->rotation = 0.0f; |
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[7001] | 120 | this->acceleration = 10.0f; |
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| 121 | this->airFriction = 2.0f; |
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[6799] | 122 | |
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[7072] | 123 | this->setHealthMax(100); |
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| 124 | this->setHealth(100); |
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| 125 | |
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| 126 | |
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[6806] | 127 | // camera - issue |
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[6800] | 128 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6806] | 129 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6880] | 130 | //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); |
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[9494] | 131 | this->cameraNode.setParent(this); |
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| 132 | this->cameraNode.setRelCoor(0,5,0); |
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[6799] | 133 | |
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[6724] | 134 | // rotors |
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[6803] | 135 | this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT ); |
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| 136 | this->wingNodeLeft.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6801] | 137 | this->wingNodeLeft.setParent(this); |
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| 138 | this->wingNodeLeft.setRelCoor(-1.5, -.3, -1.0); |
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[6800] | 139 | this->rotorNodeLeft.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6801] | 140 | this->rotorNodeLeft.setParent(&this->wingNodeLeft); |
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| 141 | this->rotorNodeLeft.setRelCoor(0, 1.0, -2.3); |
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[6799] | 142 | |
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[6801] | 143 | this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6803] | 144 | this->wingNodeRight.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6800] | 145 | this->wingNodeRight.setParent(this); |
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[6801] | 146 | this->wingNodeRight.setRelCoor(-1.5, -0.3, 1.0); |
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| 147 | this->rotorNodeRight.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6800] | 148 | this->rotorNodeRight.setParent(&this->wingNodeRight); |
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[6801] | 149 | this->rotorNodeRight.setRelCoor(0, 1.0, 2.3); |
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[6443] | 150 | |
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[7001] | 151 | // PARTICLES |
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| 152 | this->burstEmitter[0] = new DotEmitter(200, 5.0, .01); |
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| 153 | this->burstEmitter[0]->setParent(&this->rotorNodeLeft); |
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| 154 | this->burstEmitter[0]->setRelCoor(0, -0.7, 0); |
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| 155 | this->burstEmitter[0]->setRelDir(Quaternion(-M_PI_2, Vector(0,0,1))); |
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| 156 | this->burstEmitter[0]->setName("TurbineHover_Burst_emitter_Left"); |
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[6803] | 157 | |
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[7001] | 158 | this->burstEmitter[1] = new DotEmitter(200, 5.0, .01); |
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| 159 | this->burstEmitter[1]->setParent(&this->rotorNodeRight); |
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| 160 | this->burstEmitter[1]->setRelCoor(0, -0.7, 0); |
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| 161 | this->burstEmitter[1]->setRelDir(Quaternion(-M_PI_2, Vector(0,0,1))); |
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| 162 | this->burstEmitter[1]->setName("TurbineHover_Burst_emitter_Right"); |
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[6800] | 163 | |
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[7001] | 164 | |
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| 165 | this->burstSystem = new SpriteParticles(1000); |
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| 166 | this->burstSystem->addEmitter(this->burstEmitter[0]); |
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| 167 | this->burstSystem->addEmitter(this->burstEmitter[1]); |
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| 168 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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[10317] | 169 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("textures/radial-trans-noise.png"); |
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[7001] | 170 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 171 | this->burstSystem->setRadius(0.0, 1.5); |
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| 172 | this->burstSystem->setRadius(0.05, 1.8); |
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| 173 | this->burstSystem->setRadius(.5, .8); |
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| 174 | this->burstSystem->setRadius(1.0, 0); |
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| 175 | this->burstSystem->setColor(0.0, .7,.7,1,.5); |
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| 176 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 177 | this->burstSystem->setColor(0.5, .5,.5,.8,.3); |
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| 178 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 179 | |
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| 180 | |
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[7868] | 181 | //add events to the eventlist of the Playable |
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| 182 | this->registerEvent(KeyMapper::PEV_FORWARD); |
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| 183 | this->registerEvent(KeyMapper::PEV_BACKWARD); |
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| 184 | this->registerEvent(KeyMapper::PEV_LEFT); |
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| 185 | this->registerEvent(KeyMapper::PEV_RIGHT); |
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| 186 | this->registerEvent(KeyMapper::PEV_UP); |
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| 187 | this->registerEvent(KeyMapper::PEV_DOWN); |
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| 188 | this->registerEvent(KeyMapper::PEV_FIRE1); |
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| 189 | this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 190 | this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 191 | this->registerEvent(EV_MOUSE_MOTION); |
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[6443] | 192 | |
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[7337] | 193 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 194 | |
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[6803] | 195 | // WEAPON_MANAGER configuration |
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[7337] | 196 | this->getWeaponManager().setSlotCount(5); |
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[6803] | 197 | |
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[7337] | 198 | this->getWeaponManager().setSlotPosition(0, Vector(-0.28, 1.186, -2.750), &this->wingNodeLeft); |
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| 199 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 200 | |
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[7337] | 201 | this->getWeaponManager().setSlotPosition(1, Vector(-0.28, 1.186, 2.750), &this->wingNodeRight); |
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| 202 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 203 | |
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[7337] | 204 | this->getWeaponManager().setSlotPosition(2, Vector(-1.63, .809, -.003)); |
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| 205 | this->getWeaponManager().setSlotCapability(2, WTYPE_HEAVY); |
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[6443] | 206 | |
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[6803] | 207 | /// TODO: THESE ARE TOO MUCH |
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[7337] | 208 | this->getWeaponManager().setSlotPosition(3, Vector(-1.63, .678, -.652)); |
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| 209 | this->getWeaponManager().setSlotDirection(3, Quaternion(-24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 210 | |
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[7337] | 211 | this->getWeaponManager().setSlotPosition(4, Vector(-1.63, .678, .652)); |
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| 212 | this->getWeaponManager().setSlotDirection(4, Quaternion(24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 213 | |
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[6807] | 214 | this->cameraNode.setRelCoor(1,5,0); |
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[7337] | 215 | this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); |
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| 216 | this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); |
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[9494] | 217 | |
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[8623] | 218 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 219 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 220 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 221 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 222 | registerVar( new SynchronizeableBool( &bAscend, &bAscend, "bAscend", PERMISSION_OWNER ) ); |
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| 223 | registerVar( new SynchronizeableBool( &bDescend, &bDescend, "bDescend", PERMISSION_OWNER ) ); |
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[9494] | 224 | registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); |
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[8623] | 225 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 226 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[9656] | 227 | |
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| 228 | if( State::isOnline()) |
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| 229 | toList( OM_PLAYERS ); |
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[6443] | 230 | } |
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| 231 | |
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| 232 | /** |
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[7345] | 233 | * @brief loads the Settings of a TurbineHover from an XML-element. |
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[6443] | 234 | * @param root the XML-element to load the Spaceship's properties from |
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| 235 | */ |
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[7000] | 236 | void TurbineHover::loadParams(const TiXmlElement* root) |
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[6443] | 237 | { |
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[7348] | 238 | Playable::loadParams(root); |
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[6443] | 239 | } |
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| 240 | |
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[9656] | 241 | |
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| 242 | void TurbineHover::setBoostColor(const Color& color) |
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| 243 | { |
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| 244 | this->burstSystem->setColor(0.0, color); |
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| 245 | this->burstSystem->setColor(0.2, color * 0.6); |
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| 246 | this->burstSystem->setColor(0.5, color * .3 + Color(0.5, 0.5, 0.8, 0.3)); |
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| 247 | this->burstSystem->setColor(1.0, 0.8, 0.8, 0.8, 0.0); |
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| 248 | |
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| 249 | printf(":::::::::::::::::::::::\n"); |
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| 250 | this->burstSystem->debug(); |
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| 251 | } |
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| 252 | |
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[7348] | 253 | void TurbineHover::setPlayDirection(const Quaternion& rot, float speed) |
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| 254 | { |
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| 255 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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| 256 | } |
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[6443] | 257 | |
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[7000] | 258 | void TurbineHover::enter() |
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[6443] | 259 | { |
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[7337] | 260 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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[6443] | 261 | |
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[7125] | 262 | if (State::getCameraNode != NULL) |
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| 263 | { |
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| 264 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
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| 265 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
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| 266 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
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| 267 | } |
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[6443] | 268 | } |
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| 269 | |
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[7000] | 270 | void TurbineHover::leave() |
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[6443] | 271 | { |
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[7337] | 272 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 273 | this->detachCamera(); |
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| 274 | |
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| 275 | } |
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| 276 | |
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[9656] | 277 | void TurbineHover::setTeam(int teamID) |
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| 278 | { |
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| 279 | printf("::::::::::::::::: TEAM ::: %d\n", teamID); |
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| 280 | if (teamID == 0) |
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| 281 | { |
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| 282 | this->setBoostColor(Color::blue); |
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| 283 | } |
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| 284 | else if (teamID == 1) |
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| 285 | { |
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| 286 | this->setBoostColor(Color::red); |
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| 287 | } |
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[6443] | 288 | |
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[9656] | 289 | ///HACK this is very much hard coded.set the owner of the weapons |
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| 290 | this->getWeaponManager().getWeapon(0)->setOwner(this->getOwner()); |
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| 291 | this->getWeaponManager().getWeapon(1)->setOwner(this->getOwner()); |
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| 292 | |
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| 293 | //choose collision list |
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| 294 | if( State::isOnline()) |
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| 295 | { |
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| 296 | if( teamID == 0) |
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| 297 | toList( OM_GROUP_00 ); |
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| 298 | else if(teamID == 1) |
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| 299 | toList( OM_GROUP_01); |
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| 300 | } |
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| 301 | |
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| 302 | |
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| 303 | // set the local team id, very important |
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| 304 | this->setTeamId(teamID); |
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| 305 | } |
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| 306 | |
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| 307 | |
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| 308 | |
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[6443] | 309 | /** |
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[7345] | 310 | * @brief effect that occurs after the TurbineHover is spawned |
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[6443] | 311 | */ |
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[7000] | 312 | void TurbineHover::postSpawn () |
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[6443] | 313 | { |
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| 314 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 315 | } |
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| 316 | |
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| 317 | /** |
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[7345] | 318 | * @brief the action occuring if the turbine_hover left the game |
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[6443] | 319 | */ |
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[7000] | 320 | void TurbineHover::leftWorld () |
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[6443] | 321 | {} |
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| 322 | |
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| 323 | /** |
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[7345] | 324 | * @brief this function is called, when two entities collide |
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[6443] | 325 | * @param entity: the world entity with whom it collides |
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| 326 | * |
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| 327 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 328 | */ |
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[7000] | 329 | void TurbineHover::collidesWith(WorldEntity* entity, const Vector& location) |
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[7072] | 330 | { |
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| 331 | Playable::collidesWith(entity, location); |
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| 332 | } |
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[6443] | 333 | |
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| 334 | |
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| 335 | |
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| 336 | /** |
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[7345] | 337 | * @brief the function called for each passing timeSnap |
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[6443] | 338 | * @param time The timespan passed since last update |
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| 339 | */ |
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[7000] | 340 | void TurbineHover::tick (float dt) |
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[6443] | 341 | { |
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[7339] | 342 | // this->debugNode(1); |
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[6804] | 343 | Playable::tick(dt); |
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| 344 | |
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[6443] | 345 | // spaceship controlled movement |
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[9494] | 346 | |
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| 347 | // TRYING TO FIX PNode. |
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| 348 | //this->cameraNode.setRelCoor(Vector(0.0f, 5.0f, 0.0f));//, 30.0f); |
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| 349 | //this->cameraNode.setRelDir(Quaternion(this->smoothRotator *10.0, Vector(0,1,0))); |
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| 350 | |
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[6805] | 351 | this->movement(dt); |
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[6806] | 352 | this->rotorCycle += this->rotorSpeed * dt; |
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[6443] | 353 | } |
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| 354 | |
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[9494] | 355 | |
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| 356 | #include "shared_network_data.h" |
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| 357 | |
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[6443] | 358 | /** |
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[7345] | 359 | * @brief calculate the velocity |
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[6443] | 360 | * @param time the timeslice since the last frame |
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| 361 | */ |
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[7000] | 362 | void TurbineHover::movement (float dt) |
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[6443] | 363 | { |
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| 364 | Vector accel(0.0, 0.0, 0.0); |
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| 365 | |
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[6814] | 366 | if( this->bForward ) |
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| 367 | { |
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[6879] | 368 | accel += Vector(this->acceleration, 0, 0); |
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[6443] | 369 | } |
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| 370 | |
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[6814] | 371 | if( this->bBackward ) |
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| 372 | { |
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[6879] | 373 | accel -= Vector(this->acceleration, 0, 0); |
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[6443] | 374 | } |
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[6814] | 375 | if( this->bLeft) |
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| 376 | { |
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[6879] | 377 | accel -= Vector(0, 0, this->acceleration); |
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[6443] | 378 | } |
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[6807] | 379 | |
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[6814] | 380 | if( this->bRight) |
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| 381 | { |
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[6879] | 382 | accel += Vector(0, 0, this->acceleration); |
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[6443] | 383 | } |
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| 384 | |
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[6814] | 385 | if (this->bAscend ) |
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| 386 | { |
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[6879] | 387 | accel += Vector(0, this->acceleration, 0); |
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[6443] | 388 | } |
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[6814] | 389 | if (this->bDescend ) |
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| 390 | { |
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[6879] | 391 | accel -= Vector(0, this->acceleration, 0); |
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[6807] | 392 | } |
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[6443] | 393 | |
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[7339] | 394 | switch(this->getPlaymode()) |
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| 395 | { |
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| 396 | case Playable::Full3D: |
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| 397 | { |
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| 398 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[6814] | 399 | |
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[7339] | 400 | // this is the air friction (necessary for a smooth control) |
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| 401 | Vector damping = (this->velocity * this->airFriction); |
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[6999] | 402 | |
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| 403 | |
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[7339] | 404 | this->velocity += (accelerationDir - damping)* dt; |
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[9494] | 405 | //if (this->getOwner() != SharedNetworkData::getInstance()->getHostID()) |
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| 406 | this->shiftCoor (this->velocity * dt); |
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[6879] | 407 | |
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[7339] | 408 | // limit the maximum rotation speed. |
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| 409 | if (this->rotation != 0.0f) |
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| 410 | { |
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| 411 | float maxRot = 10.0 * dt; |
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| 412 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 413 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 414 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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[7326] | 415 | |
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[7339] | 416 | this->rotation = 0.0f; |
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| 417 | } |
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[7326] | 418 | |
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[9494] | 419 | //if (this->getOwner() != SharedNetworkData::getInstance()->getHostID()) |
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| 420 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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[6805] | 421 | |
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[7339] | 422 | this->wingNodeLeft.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 423 | this->rotorNodeLeft.setRelDirSoft(Quaternion(-accel.x * .07+this->rotation + cameraLook, Vector(0,0,1)), 5); |
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[6805] | 424 | |
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[7339] | 425 | this->wingNodeRight.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 426 | this->rotorNodeRight.setRelDirSoft(Quaternion(-accel.x*.07 -this->rotation + cameraLook, Vector(0,0,1)), 5); |
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| 427 | } |
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| 428 | break; |
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| 429 | |
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| 430 | case Playable::Horizontal: |
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| 431 | { |
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[7345] | 432 | accel.y = 0.0; |
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[7339] | 433 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[7345] | 434 | accelerationDir.y = 0.0; |
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[7339] | 435 | |
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| 436 | // this is the air friction (necessary for a smooth control) |
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| 437 | Vector damping = (this->velocity * this->airFriction); |
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| 438 | |
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| 439 | |
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| 440 | this->velocity += (accelerationDir - damping)* dt; |
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| 441 | this->shiftCoor (this->velocity * dt); |
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| 442 | |
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| 443 | // limit the maximum rotation speed. |
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| 444 | if (this->rotation != 0.0f) |
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| 445 | { |
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| 446 | float maxRot = 10.0 * dt; |
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| 447 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 448 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 449 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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| 450 | |
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| 451 | this->rotation = 0.0f; |
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| 452 | } |
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| 453 | |
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| 454 | this->setRelDirSoft(this->direction, 5); |
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| 455 | |
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| 456 | this->wingNodeLeft.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 457 | this->rotorNodeLeft.setRelDirSoft(Quaternion(-accel.x * .07+this->rotation, Vector(0,0,1)), 5); |
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| 458 | |
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| 459 | this->wingNodeRight.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 460 | this->rotorNodeRight.setRelDirSoft(Quaternion(-accel.x*.07 -this->rotation, Vector(0,0,1)), 5); |
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| 461 | } |
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| 462 | break; |
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[7346] | 463 | |
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| 464 | case Playable::Vertical: |
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[9494] | 465 | { |
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| 466 | accel.z = 0; |
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| 467 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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| 468 | accelerationDir.z=0; |
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[7346] | 469 | |
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| 470 | // this is the air friction (necessary for a smooth control) |
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[9494] | 471 | Vector damping = (this->velocity * this->airFriction); |
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[7346] | 472 | |
---|
[9494] | 473 | this->velocity += (accelerationDir - damping)* dt; |
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| 474 | this->shiftCoor (this->velocity * dt); |
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[7346] | 475 | |
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[9494] | 476 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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[7346] | 477 | |
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[9494] | 478 | this->wingNodeLeft.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 479 | this->rotorNodeLeft.setRelDirSoft(Quaternion(-accel.x * .07+this->rotation + cameraLook, Vector(0,0,1)), 5); |
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[7346] | 480 | |
---|
[9494] | 481 | this->wingNodeRight.setRelDirSoft(Quaternion(accel.z * .05 +this->rotation, Vector(1,0,0)), 5); |
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| 482 | this->rotorNodeRight.setRelDirSoft(Quaternion(-accel.x*.07 -this->rotation + cameraLook, Vector(0,0,1)), 5); |
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| 483 | } |
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| 484 | break; |
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[8316] | 485 | default: |
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| 486 | PRINTF(2)("Playmode %s Not Implemented\n", Playable::playmodeToString(this->getPlaymode()).c_str()); |
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[7339] | 487 | } |
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[6443] | 488 | } |
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| 489 | |
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| 490 | |
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[7000] | 491 | void TurbineHover::draw() const |
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[6443] | 492 | { |
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[6801] | 493 | Vector tmpRot; |
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[6443] | 494 | WorldEntity::draw(); |
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[6799] | 495 | |
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[6801] | 496 | glPushMatrix(); |
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| 497 | /// LEFT SIDE |
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| 498 | glTranslatef (this->wingNodeLeft.getAbsCoor ().x, |
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| 499 | this->wingNodeLeft.getAbsCoor ().y, |
---|
| 500 | this->wingNodeLeft.getAbsCoor ().z); |
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| 501 | tmpRot = this->wingNodeLeft.getAbsDir().getSpacialAxis(); |
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| 502 | glRotatef (this->wingNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 503 | this->getModel(3)->draw(); |
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| 504 | glPopMatrix (); |
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[6443] | 505 | |
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[6801] | 506 | glPushMatrix(); |
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| 507 | glTranslatef (this->rotorNodeLeft.getAbsCoor ().x, |
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| 508 | this->rotorNodeLeft.getAbsCoor ().y, |
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| 509 | this->rotorNodeLeft.getAbsCoor ().z); |
---|
| 510 | tmpRot = this->rotorNodeLeft.getAbsDir().getSpacialAxis(); |
---|
| 511 | glRotatef (this->rotorNodeLeft.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 512 | this->getModel(4)->draw(); |
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[6806] | 513 | glRotatef(this->rotorCycle, 0,1,0); |
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| 514 | this->getModel(5)->draw(); |
---|
[6801] | 515 | glPopMatrix (); |
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[6724] | 516 | |
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[6801] | 517 | /// RIGHT SIDE |
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| 518 | glPushMatrix(); |
---|
| 519 | glTranslatef (this->wingNodeRight.getAbsCoor ().x, |
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| 520 | this->wingNodeRight.getAbsCoor ().y, |
---|
| 521 | this->wingNodeRight.getAbsCoor ().z); |
---|
| 522 | tmpRot = this->wingNodeRight.getAbsDir().getSpacialAxis(); |
---|
| 523 | glRotatef (this->wingNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 524 | glScalef(1,1,-1); |
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| 525 | this->getModel(3)->draw(); |
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| 526 | glPopMatrix (); |
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[6724] | 527 | |
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[6801] | 528 | glPushMatrix(); |
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| 529 | glTranslatef (this->rotorNodeRight.getAbsCoor ().x, |
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| 530 | this->rotorNodeRight.getAbsCoor ().y, |
---|
| 531 | this->rotorNodeRight.getAbsCoor ().z); |
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| 532 | tmpRot = this->rotorNodeRight.getAbsDir().getSpacialAxis(); |
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| 533 | glRotatef (this->rotorNodeRight.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 534 | glScalef(1,1,-1); |
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| 535 | this->getModel(4)->draw(); |
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[6806] | 536 | glRotatef(this->rotorCycle, 0,1,0); |
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| 537 | this->getModel(5)->draw(); |
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[6801] | 538 | glPopMatrix (); |
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[6443] | 539 | } |
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| 540 | |
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| 541 | /** |
---|
| 542 | * @todo switch statement ?? |
---|
| 543 | */ |
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[7000] | 544 | void TurbineHover::process(const Event &event) |
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[6443] | 545 | { |
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[6804] | 546 | Playable::process(event); |
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[6443] | 547 | |
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[6637] | 548 | if( event.type == KeyMapper::PEV_LEFT) |
---|
[6805] | 549 | this->bLeft = event.bPressed; |
---|
[6637] | 550 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
[6805] | 551 | this->bRight = event.bPressed; |
---|
[6998] | 552 | else if( event.type == KeyMapper::PEV_UP) |
---|
[6443] | 553 | this->bAscend = event.bPressed; //this->shiftCoor(0,.1,0); |
---|
[6998] | 554 | else if( event.type == KeyMapper::PEV_DOWN) |
---|
[6443] | 555 | this->bDescend = event.bPressed; //this->shiftCoor(0,-.1,0); |
---|
[6997] | 556 | else if( event.type == KeyMapper::PEV_FORWARD) |
---|
[6805] | 557 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
---|
[6997] | 558 | else if( event.type == KeyMapper::PEV_BACKWARD) |
---|
[6805] | 559 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
---|
[6443] | 560 | else if( event.type == EV_MOUSE_MOTION) |
---|
| 561 | { |
---|
[6807] | 562 | float xMouse, yMouse; |
---|
| 563 | xMouse = event.xRel*mouseSensitivity; |
---|
| 564 | yMouse = event.yRel*mouseSensitivity; |
---|
[6443] | 565 | |
---|
[6805] | 566 | // rotate the Player around the y-axis |
---|
[6807] | 567 | this->rotation += xMouse; |
---|
[6799] | 568 | |
---|
[6807] | 569 | this->cameraLook += yMouse; |
---|
[6805] | 570 | // rotate the Camera around the z-axis |
---|
[6807] | 571 | if (cameraLook > M_PI_4) |
---|
| 572 | cameraLook = M_PI_4; |
---|
[6880] | 573 | else if (cameraLook < -M_PI_4) |
---|
| 574 | cameraLook = -M_PI_4; |
---|
| 575 | //this->cameraNode.setRelDirSoft(this->direction,10); |
---|
[6805] | 576 | } |
---|
[6443] | 577 | } |
---|
[9656] | 578 | |
---|
| 579 | |
---|
| 580 | /** |
---|
| 581 | * respawning function called by the GameRules |
---|
| 582 | */ |
---|
| 583 | void TurbineHover::respawn( ) |
---|
| 584 | { |
---|
| 585 | |
---|
| 586 | Playable::respawn(); |
---|
| 587 | } |
---|