[6080] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spawning_point.h" |
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[6424] | 18 | |
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[7193] | 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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[6424] | 21 | |
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[8068] | 22 | #include "world_entity.h" |
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| 23 | |
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[6093] | 24 | #include "compiler.h" |
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[6080] | 25 | |
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[8802] | 26 | #include "state.h" |
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| 27 | #include "game_rules.h" |
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[6424] | 28 | |
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[9008] | 29 | #include "shared_network_data.h" |
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[8068] | 30 | |
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[9406] | 31 | |
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| 32 | /// TODO REMOVE converter.h |
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| 33 | #include "converter.h" |
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| 34 | |
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[10114] | 35 | |
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| 36 | ObjectListDefinition(SpawningPoint); |
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[9869] | 37 | CREATE_FACTORY( SpawningPoint); |
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[6080] | 38 | /** |
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[7357] | 39 | * constructor |
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[6080] | 40 | */ |
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[9008] | 41 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) |
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[6084] | 42 | { |
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[9008] | 43 | this->setAbsCoor( 0, 0, 0 ); |
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[6088] | 44 | |
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| 45 | this->init(); |
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[9406] | 46 | |
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[9008] | 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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[6084] | 49 | } |
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[6080] | 50 | |
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[6088] | 51 | void SpawningPoint::init() |
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| 52 | { |
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[9869] | 53 | this->registerObject(this, SpawningPoint::_objectList); |
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[9008] | 54 | PRINTF(0)("Created SpawningPoint\n"); |
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[9406] | 55 | |
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[8802] | 56 | this->teamId = -1; |
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[9008] | 57 | this->localTimer = 0.0f; |
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[9406] | 58 | |
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[9008] | 59 | this->toList( OM_DEAD_TICK ); |
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[9406] | 60 | |
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[9008] | 61 | MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); |
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[9406] | 62 | |
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[9235] | 63 | this->setSynchronized( true ); |
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[6081] | 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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[6080] | 68 | * deconstructor |
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| 69 | */ |
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| 70 | SpawningPoint::~SpawningPoint () |
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| 71 | {} |
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| 72 | |
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| 73 | |
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[6081] | 74 | /** |
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[6086] | 75 | * loads the WorldEntity Specific Parameters. |
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| 76 | * @param root: the XML-Element to load the Data From |
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| 77 | */ |
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| 78 | void SpawningPoint::loadParams(const TiXmlElement* root) |
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| 79 | { |
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[6087] | 80 | /* let the world entity its stuff first */ |
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[6512] | 81 | WorldEntity::loadParams(root); |
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[6086] | 82 | |
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[8802] | 83 | /* load teamId */ |
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| 84 | LoadParam(root, "teamId", this, SpawningPoint, setTeamId) |
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[9869] | 85 | .describe("sets teamId"); |
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[6086] | 86 | } |
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| 87 | |
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| 88 | |
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[8068] | 89 | |
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[6086] | 90 | /** |
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[8068] | 91 | * pushes a world entity to the spawning queue |
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| 92 | * @param entity WorldEntity to be added |
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| 93 | */ |
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[9008] | 94 | void SpawningPoint::pushEntity(Playable* entity, float delay) |
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[8068] | 95 | { |
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[8802] | 96 | QueueEntry qe; |
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| 97 | qe.entity = entity; |
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| 98 | qe.respawnTime = this->localTimer + delay; |
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[9406] | 99 | |
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[8802] | 100 | queue.push_back( qe ); |
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[8068] | 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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[6081] | 105 | * spawn the entity |
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| 106 | */ |
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[9008] | 107 | void SpawningPoint::spawn(Playable* entity) |
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[6083] | 108 | { |
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[9235] | 109 | bool found = false; |
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[9406] | 110 | |
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[9869] | 111 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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| 112 | it != Playable::objectList().end(); |
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| 113 | ++it) |
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[9235] | 114 | { |
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| 115 | if ( *it == entity ) |
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| 116 | { |
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| 117 | found = true; |
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| 118 | break; |
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| 119 | } |
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| 120 | } |
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[9406] | 121 | |
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[9235] | 122 | if ( !found ) |
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| 123 | return; |
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| 124 | |
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[9406] | 125 | PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassCName()); |
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[6424] | 126 | |
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[8068] | 127 | |
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[8802] | 128 | entity->setAbsCoor( this->getAbsCoor() ); |
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| 129 | entity->setAbsDir( this->getAbsDir() ); |
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[9406] | 130 | |
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[8802] | 131 | //TODO set camera (not smooth) |
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[9406] | 132 | |
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[9008] | 133 | if ( State::getGameRules() ) |
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| 134 | { |
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| 135 | (State::getGameRules())->registerSpawn( entity ); |
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| 136 | } |
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[9406] | 137 | |
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[9008] | 138 | entity->respawn(); |
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[6083] | 139 | } |
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[6080] | 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | * this method is called every frame |
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| 144 | * @param time: the time in seconds that has passed since the last tick |
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| 145 | * |
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| 146 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 147 | */ |
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| 148 | void SpawningPoint::tick(float dt) |
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[6084] | 149 | { |
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[7357] | 150 | this->localTimer += dt; |
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[8802] | 151 | std::list<QueueEntry>::iterator it = this->queue.begin(); |
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| 152 | for( ; it != this->queue.end(); ) |
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[6084] | 153 | { |
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[9008] | 154 | //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); |
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[8802] | 155 | if( it->respawnTime <= this->localTimer) |
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[8068] | 156 | { |
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| 157 | //spawn the player |
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[8802] | 158 | this->spawn(it->entity); |
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[9406] | 159 | |
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[9235] | 160 | bool found = false; |
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[9406] | 161 | |
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[9869] | 162 | for (ObjectList<Playable>::const_iterator it2 = Playable::objectList().begin(); |
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| 163 | it2 != Playable::objectList().end(); |
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| 164 | ++it2) |
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[9235] | 165 | { |
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| 166 | if ( *it2 == it->entity ) |
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| 167 | { |
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| 168 | found = true; |
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| 169 | break; |
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| 170 | } |
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| 171 | } |
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[9406] | 172 | |
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[9494] | 173 | if ( found && SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) |
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[9008] | 174 | this->sendRespawnMessage( it->entity->getUniqueID() ); |
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| 175 | |
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[8802] | 176 | std::list<QueueEntry>::iterator delit = it; |
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| 177 | it++; |
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[9406] | 178 | |
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[8802] | 179 | queue.erase( delit ); |
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[9406] | 180 | |
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[8802] | 181 | continue; |
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[8068] | 182 | } |
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[9406] | 183 | |
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[8802] | 184 | it++; |
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[6084] | 185 | } |
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[8068] | 186 | |
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[6084] | 187 | } |
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[6080] | 188 | |
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| 189 | |
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| 190 | /** |
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| 191 | * the entity is drawn onto the screen with this function |
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| 192 | * |
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| 193 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 194 | * Just override this function with whatever you want to be drawn. |
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| 195 | */ |
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[9494] | 196 | void SpawningPoint::draw() const |
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[9869] | 197 | {} |
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[9008] | 198 | |
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| 199 | void SpawningPoint::sendRespawnMessage( int uniqueId ) |
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| 200 | { |
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[9656] | 201 | byte buf[2*INTSIZE]; |
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[9406] | 202 | |
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[9008] | 203 | assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); |
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| 204 | assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); |
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[9406] | 205 | |
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[9656] | 206 | MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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[9008] | 207 | } |
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| 208 | |
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[9656] | 209 | /** |
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| 210 | * message handler for respawn message |
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| 211 | */ |
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| 212 | bool SpawningPoint::respawnMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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[9008] | 213 | { |
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[9494] | 214 | if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) |
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[9008] | 215 | { |
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| 216 | PRINTF(2)("server received spawn message!\n"); |
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| 217 | return true; |
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| 218 | } |
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[9406] | 219 | |
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[9008] | 220 | int spUniqueId; |
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| 221 | int uniqueId; |
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[9406] | 222 | |
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[9008] | 223 | if ( dataLength != 2*INTSIZE ) |
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| 224 | { |
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| 225 | PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); |
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| 226 | return true; |
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| 227 | } |
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[9406] | 228 | |
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[9008] | 229 | assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); |
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| 230 | assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); |
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[9406] | 231 | |
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[9235] | 232 | PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); |
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[9406] | 233 | |
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[9008] | 234 | SpawningPoint * sp = NULL; |
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| 235 | Playable * playable = NULL; |
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[9406] | 236 | |
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[9869] | 237 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
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| 238 | it != SpawningPoint::objectList().end(); |
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| 239 | ++it) |
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[9008] | 240 | { |
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[9869] | 241 | PRINTF(0)("%d:%d\n", (*it)->getUniqueID(), spUniqueId); |
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| 242 | if ( (*it)->getUniqueID() == spUniqueId ) |
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[9008] | 243 | { |
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[9869] | 244 | sp = (*it); |
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| 245 | break; |
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[9008] | 246 | } |
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| 247 | } |
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[9406] | 248 | |
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[9008] | 249 | if ( !sp ) |
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| 250 | { |
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[9235] | 251 | PRINTF(0)("could not find spawning point\n"); |
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[9008] | 252 | return false; |
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| 253 | } |
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[9406] | 254 | |
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[9869] | 255 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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| 256 | it != Playable::objectList().end(); |
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| 257 | ++it) |
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[9008] | 258 | { |
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[9869] | 259 | if ( (*it)->getUniqueID() == uniqueId ) |
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[9008] | 260 | { |
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[9869] | 261 | playable = (*it); |
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| 262 | break; |
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[9008] | 263 | } |
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| 264 | } |
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[9406] | 265 | |
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[9008] | 266 | if ( !playable ) |
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| 267 | { |
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[9235] | 268 | PRINTF(0)("could not find playable\n"); |
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[9008] | 269 | return false; |
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| 270 | } |
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[9406] | 271 | |
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[9008] | 272 | sp->spawn( playable ); |
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[9406] | 273 | |
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[9008] | 274 | return true; |
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| 275 | } |
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| 276 | |
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