[6080] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spawning_point.h" |
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[6424] | 18 | |
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[6086] | 19 | #include "load_param.h" |
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[6093] | 20 | #include "factory.h" |
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[6424] | 21 | |
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[6093] | 22 | #include "compiler.h" |
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[6080] | 23 | |
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[6424] | 24 | |
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[6080] | 25 | /** |
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[6081] | 26 | * standard constructor |
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[6080] | 27 | */ |
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[6093] | 28 | SpawningPoint::SpawningPoint (World* world, const Vector& absCoordinate) |
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[6084] | 29 | { |
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| 30 | this->world = world; |
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| 31 | this->frequency = 0.5f; |
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| 32 | this->seed = 0.0f; |
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[6088] | 33 | |
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| 34 | this->init(); |
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[6084] | 35 | } |
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[6080] | 36 | |
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| 37 | |
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| 38 | /** |
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[6081] | 39 | * constructor |
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| 40 | */ |
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[6083] | 41 | SpawningPoint::SpawningPoint (const Vector& position, float frequency, |
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[6093] | 42 | float seed, ClassID classID, World* world) |
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[6081] | 43 | { |
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[6083] | 44 | this->frequency = frequency; |
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| 45 | this->seed = seed; |
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| 46 | this->classID = classID; |
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| 47 | this->world = world; |
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[6088] | 48 | |
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| 49 | this->init(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | void SpawningPoint::init() |
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| 54 | { |
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[6084] | 55 | this->countDown = 0.0f; |
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[6081] | 56 | } |
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| 57 | |
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| 58 | |
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| 59 | /** |
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[6080] | 60 | * deconstructor |
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| 61 | */ |
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| 62 | SpawningPoint::~SpawningPoint () |
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| 63 | {} |
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| 64 | |
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| 65 | |
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[6081] | 66 | /** |
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[6086] | 67 | * loads the WorldEntity Specific Parameters. |
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| 68 | * @param root: the XML-Element to load the Data From |
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| 69 | */ |
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| 70 | void SpawningPoint::loadParams(const TiXmlElement* root) |
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| 71 | { |
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[6087] | 72 | /* let the world entity its stuff first */ |
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[6512] | 73 | WorldEntity::loadParams(root); |
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[6086] | 74 | |
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[6087] | 75 | /* now load the frequency */ |
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| 76 | LoadParam(root, "frequency", this, SpawningPoint, setSpawningFrequency) |
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| 77 | .describe("sets the frequency of the spawning point") |
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| 78 | .defaultValues(1, 1.0f); |
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[6086] | 79 | |
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[6087] | 80 | |
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| 81 | /* now load the seed */ |
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| 82 | LoadParam(root, "randomseed", this, SpawningPoint, setPositionSeed) |
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| 83 | .describe("sets the random position seed (variance in the spawning location around the position)") |
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| 84 | .defaultValues(1, 0.0f); |
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| 85 | |
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| 86 | /* now load the seed */ |
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[6093] | 87 | /* LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) |
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[6088] | 88 | .describe("sets the class id of the entity to spawn") |
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[6093] | 89 | .defaultValues(1, CL_WORLD_ENTITY);*/ |
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[6086] | 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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[6081] | 94 | * spawn the entity |
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| 95 | */ |
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| 96 | void SpawningPoint::spawn() |
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[6083] | 97 | { |
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| 98 | PRINTF(5)("Spangingpoint creates a new Entity (id: %i, frequency: %f, seed: %f)\n", this->classID, |
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[6087] | 99 | this->frequency, this->seed); |
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[6083] | 100 | BaseObject* spawningEntity = Factory::fabricate(this->classID); |
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[6424] | 101 | |
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| 102 | // if( likely(this->world != NULL)) |
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| 103 | // this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); |
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[6083] | 104 | } |
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[6080] | 105 | |
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| 106 | |
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| 107 | /** |
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| 108 | * this method is called every frame |
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| 109 | * @param time: the time in seconds that has passed since the last tick |
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| 110 | * |
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| 111 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 112 | */ |
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| 113 | void SpawningPoint::tick(float dt) |
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[6084] | 114 | { |
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| 115 | this->countDown += dt; |
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| 116 | if( this->countDown > this->frequency) |
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| 117 | { |
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| 118 | this->spawn(); |
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| 119 | this->countDown = 0.0f; |
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| 120 | } |
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| 121 | } |
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[6080] | 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * the entity is drawn onto the screen with this function |
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| 126 | * |
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| 127 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 128 | * Just override this function with whatever you want to be drawn. |
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| 129 | */ |
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| 130 | void SpawningPoint::draw() |
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[6087] | 131 | {} |
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