[6080] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spawning_point.h" |
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[6424] | 18 | |
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[7193] | 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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[6424] | 21 | |
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[6093] | 22 | #include "compiler.h" |
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[6080] | 23 | |
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[6424] | 24 | |
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[6080] | 25 | /** |
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[7357] | 26 | * constructor |
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[6080] | 27 | */ |
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[7357] | 28 | SpawningPoint::SpawningPoint (ClassID classID, const Vector& position) |
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[6084] | 29 | { |
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[7357] | 30 | this->setAbsCoor(position); |
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| 31 | this->classID = classID; |
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| 32 | this->mode = SPT_ALL_AT_ONCE; |
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| 33 | this->delay = 0; |
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[6088] | 34 | |
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| 35 | this->init(); |
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[6084] | 36 | } |
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[6080] | 37 | |
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| 38 | |
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| 39 | /** |
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[7357] | 40 | * standard constructor |
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[6081] | 41 | */ |
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[7357] | 42 | SpawningPoint::SpawningPoint (const Vector& position, ClassID classID, SpawningPointMode mode, float delay) |
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[6081] | 43 | { |
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[7357] | 44 | this->setAbsCoor(position); |
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[6083] | 45 | this->classID = classID; |
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[7357] | 46 | this->mode = mode; |
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| 47 | this->delay = delay; |
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[6088] | 48 | |
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| 49 | this->init(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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[7357] | 53 | |
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[6088] | 54 | void SpawningPoint::init() |
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| 55 | { |
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[7357] | 56 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); |
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[6081] | 57 | } |
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| 58 | |
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| 59 | |
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| 60 | /** |
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[6080] | 61 | * deconstructor |
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| 62 | */ |
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| 63 | SpawningPoint::~SpawningPoint () |
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| 64 | {} |
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| 65 | |
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| 66 | |
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[6081] | 67 | /** |
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[6086] | 68 | * loads the WorldEntity Specific Parameters. |
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| 69 | * @param root: the XML-Element to load the Data From |
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| 70 | */ |
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| 71 | void SpawningPoint::loadParams(const TiXmlElement* root) |
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| 72 | { |
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[6087] | 73 | /* let the world entity its stuff first */ |
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[6512] | 74 | WorldEntity::loadParams(root); |
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[6086] | 75 | |
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[6087] | 76 | /* now load the frequency */ |
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[7357] | 77 | LoadParam(root, "delay", this, SpawningPoint, setSpawningDelay) |
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| 78 | .describe("sets the delay of the spawning point"); |
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[6086] | 79 | |
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[6087] | 80 | |
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| 81 | /* now load the seed */ |
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[7357] | 82 | // LoadParam(root, "entity", this, SpawningPoint, setSpawningEntity) |
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| 83 | // .describe("sets the spawning entity"); |
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[6087] | 84 | |
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| 85 | /* now load the seed */ |
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[6093] | 86 | /* LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) |
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[6088] | 87 | .describe("sets the class id of the entity to spawn") |
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[7198] | 88 | .defaultValues(CL_WORLD_ENTITY);*/ |
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[6086] | 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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[6081] | 93 | * spawn the entity |
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| 94 | */ |
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| 95 | void SpawningPoint::spawn() |
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[6083] | 96 | { |
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[7357] | 97 | PRINTF(5)("Spangingpoint creates a new Entity (id: %i, delay: %f, mode: %f)\n", this->classID, |
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| 98 | this->delay, this->mode); |
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[6424] | 99 | |
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[7357] | 100 | //BaseObject* spawningEntity = Factory::fabricate(this->classID); |
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| 101 | |
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[6424] | 102 | // if( likely(this->world != NULL)) |
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| 103 | // this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); |
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[6083] | 104 | } |
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[6080] | 105 | |
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| 106 | |
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| 107 | /** |
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| 108 | * this method is called every frame |
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| 109 | * @param time: the time in seconds that has passed since the last tick |
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| 110 | * |
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| 111 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 112 | */ |
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| 113 | void SpawningPoint::tick(float dt) |
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[6084] | 114 | { |
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[7357] | 115 | this->localTimer += dt; |
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| 116 | if( this->localTimer > this->delay) |
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[6084] | 117 | { |
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| 118 | this->spawn(); |
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[7357] | 119 | this->localTimer = 0.0f; |
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[6084] | 120 | } |
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| 121 | } |
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[6080] | 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * the entity is drawn onto the screen with this function |
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| 126 | * |
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| 127 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 128 | * Just override this function with whatever you want to be drawn. |
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| 129 | */ |
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| 130 | void SpawningPoint::draw() |
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[6087] | 131 | {} |
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