[6080] | 1 | |
---|
| 2 | /* |
---|
| 3 | orxonox - the future of 3D-vertical-scrollers |
---|
| 4 | |
---|
| 5 | Copyright (C) 2004 orx |
---|
| 6 | |
---|
| 7 | This program is free software; you can redistribute it and/or modify |
---|
| 8 | it under the terms of the GNU General Public License as published by |
---|
| 9 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 10 | any later version. |
---|
| 11 | |
---|
| 12 | ### File Specific: |
---|
| 13 | main-programmer: Patrick Boenzli |
---|
| 14 | co-programmer: |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #include "spawning_point.h" |
---|
[6424] | 18 | |
---|
[7193] | 19 | #include "util/loading/load_param.h" |
---|
| 20 | #include "util/loading/factory.h" |
---|
[6424] | 21 | |
---|
[8068] | 22 | #include "world_entity.h" |
---|
| 23 | |
---|
[9008] | 24 | #include "class_list.h" |
---|
| 25 | |
---|
[6093] | 26 | #include "compiler.h" |
---|
[6080] | 27 | |
---|
[8802] | 28 | #include "state.h" |
---|
| 29 | #include "game_rules.h" |
---|
[6424] | 30 | |
---|
[9008] | 31 | #include "shared_network_data.h" |
---|
[8068] | 32 | |
---|
[9008] | 33 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); |
---|
| 34 | |
---|
[6080] | 35 | /** |
---|
[7357] | 36 | * constructor |
---|
[6080] | 37 | */ |
---|
[9008] | 38 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) |
---|
[6084] | 39 | { |
---|
[9008] | 40 | this->setAbsCoor( 0, 0, 0 ); |
---|
[6088] | 41 | |
---|
| 42 | this->init(); |
---|
[9008] | 43 | |
---|
| 44 | if (root != NULL) |
---|
| 45 | this->loadParams(root); |
---|
[6084] | 46 | } |
---|
[6080] | 47 | |
---|
[6088] | 48 | void SpawningPoint::init() |
---|
| 49 | { |
---|
[7357] | 50 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); |
---|
[9008] | 51 | PRINTF(0)("Created SpawningPoint\n"); |
---|
[8802] | 52 | |
---|
| 53 | this->teamId = -1; |
---|
[9008] | 54 | this->localTimer = 0.0f; |
---|
| 55 | |
---|
| 56 | this->toList( OM_DEAD_TICK ); |
---|
| 57 | |
---|
| 58 | MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); |
---|
[6081] | 59 | } |
---|
| 60 | |
---|
| 61 | |
---|
| 62 | /** |
---|
[6080] | 63 | * deconstructor |
---|
| 64 | */ |
---|
| 65 | SpawningPoint::~SpawningPoint () |
---|
| 66 | {} |
---|
| 67 | |
---|
| 68 | |
---|
[6081] | 69 | /** |
---|
[6086] | 70 | * loads the WorldEntity Specific Parameters. |
---|
| 71 | * @param root: the XML-Element to load the Data From |
---|
| 72 | */ |
---|
| 73 | void SpawningPoint::loadParams(const TiXmlElement* root) |
---|
| 74 | { |
---|
[6087] | 75 | /* let the world entity its stuff first */ |
---|
[6512] | 76 | WorldEntity::loadParams(root); |
---|
[6086] | 77 | |
---|
[8802] | 78 | /* load teamId */ |
---|
| 79 | LoadParam(root, "teamId", this, SpawningPoint, setTeamId) |
---|
| 80 | .describe("sets teamId"); |
---|
[6086] | 81 | } |
---|
| 82 | |
---|
| 83 | |
---|
[8068] | 84 | |
---|
[6086] | 85 | /** |
---|
[8068] | 86 | * pushes a world entity to the spawning queue |
---|
| 87 | * @param entity WorldEntity to be added |
---|
| 88 | */ |
---|
[9008] | 89 | void SpawningPoint::pushEntity(Playable* entity, float delay) |
---|
[8068] | 90 | { |
---|
[8802] | 91 | QueueEntry qe; |
---|
| 92 | qe.entity = entity; |
---|
| 93 | qe.respawnTime = this->localTimer + delay; |
---|
| 94 | |
---|
| 95 | queue.push_back( qe ); |
---|
[8068] | 96 | } |
---|
| 97 | |
---|
| 98 | |
---|
| 99 | /** |
---|
[6081] | 100 | * spawn the entity |
---|
| 101 | */ |
---|
[9008] | 102 | void SpawningPoint::spawn(Playable* entity) |
---|
[6083] | 103 | { |
---|
[9008] | 104 | PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassName()); |
---|
[6424] | 105 | |
---|
[8068] | 106 | |
---|
[8802] | 107 | entity->setAbsCoor( this->getAbsCoor() ); |
---|
| 108 | entity->setAbsDir( this->getAbsDir() ); |
---|
| 109 | |
---|
| 110 | //TODO set camera (not smooth) |
---|
[9008] | 111 | |
---|
| 112 | if ( State::getGameRules() ) |
---|
| 113 | { |
---|
| 114 | (State::getGameRules())->registerSpawn( entity ); |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | entity->respawn(); |
---|
[6083] | 118 | } |
---|
[6080] | 119 | |
---|
| 120 | |
---|
| 121 | /** |
---|
| 122 | * this method is called every frame |
---|
| 123 | * @param time: the time in seconds that has passed since the last tick |
---|
| 124 | * |
---|
| 125 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
| 126 | */ |
---|
| 127 | void SpawningPoint::tick(float dt) |
---|
[6084] | 128 | { |
---|
[7357] | 129 | this->localTimer += dt; |
---|
[8802] | 130 | std::list<QueueEntry>::iterator it = this->queue.begin(); |
---|
| 131 | for( ; it != this->queue.end(); ) |
---|
[6084] | 132 | { |
---|
[9008] | 133 | //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); |
---|
[8802] | 134 | if( it->respawnTime <= this->localTimer) |
---|
[8068] | 135 | { |
---|
| 136 | //spawn the player |
---|
[8802] | 137 | this->spawn(it->entity); |
---|
| 138 | |
---|
[9008] | 139 | if ( SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 140 | this->sendRespawnMessage( it->entity->getUniqueID() ); |
---|
| 141 | |
---|
[8802] | 142 | std::list<QueueEntry>::iterator delit = it; |
---|
| 143 | it++; |
---|
| 144 | |
---|
| 145 | queue.erase( delit ); |
---|
| 146 | |
---|
| 147 | continue; |
---|
[8068] | 148 | } |
---|
[8802] | 149 | |
---|
| 150 | it++; |
---|
[6084] | 151 | } |
---|
[8068] | 152 | |
---|
[6084] | 153 | } |
---|
[6080] | 154 | |
---|
| 155 | |
---|
| 156 | /** |
---|
| 157 | * the entity is drawn onto the screen with this function |
---|
| 158 | * |
---|
| 159 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 160 | * Just override this function with whatever you want to be drawn. |
---|
| 161 | */ |
---|
| 162 | void SpawningPoint::draw() |
---|
[9008] | 163 | { |
---|
| 164 | } |
---|
| 165 | |
---|
| 166 | void SpawningPoint::sendRespawnMessage( int uniqueId ) |
---|
| 167 | { |
---|
| 168 | byte * buf = new byte[2*INTSIZE]; |
---|
| 169 | |
---|
| 170 | assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); |
---|
| 171 | assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); |
---|
| 172 | |
---|
| 173 | MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
---|
| 174 | } |
---|
| 175 | |
---|
| 176 | bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
---|
| 177 | { |
---|
| 178 | if ( SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 179 | { |
---|
| 180 | PRINTF(2)("server received spawn message!\n"); |
---|
| 181 | return true; |
---|
| 182 | } |
---|
| 183 | |
---|
| 184 | int spUniqueId; |
---|
| 185 | int uniqueId; |
---|
| 186 | |
---|
| 187 | if ( dataLength != 2*INTSIZE ) |
---|
| 188 | { |
---|
| 189 | PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); |
---|
| 190 | return true; |
---|
| 191 | } |
---|
| 192 | |
---|
| 193 | assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); |
---|
| 194 | assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); |
---|
| 195 | |
---|
| 196 | SpawningPoint * sp = NULL; |
---|
| 197 | Playable * playable = NULL; |
---|
| 198 | |
---|
| 199 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
---|
| 200 | |
---|
| 201 | if ( list ) |
---|
| 202 | { |
---|
| 203 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 204 | { |
---|
| 205 | if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == uniqueId ) |
---|
| 206 | { |
---|
| 207 | sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 208 | break; |
---|
| 209 | } |
---|
| 210 | } |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | if ( !sp ) |
---|
| 214 | { |
---|
| 215 | PRINTF(2)("could not find spawning point\n"); |
---|
| 216 | return false; |
---|
| 217 | } |
---|
| 218 | |
---|
| 219 | list = ClassList::getList( CL_PLAYABLE ); |
---|
| 220 | |
---|
| 221 | if ( list ) |
---|
| 222 | { |
---|
| 223 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 224 | { |
---|
| 225 | if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) |
---|
| 226 | { |
---|
| 227 | playable = dynamic_cast<Playable*>(*it); |
---|
| 228 | break; |
---|
| 229 | } |
---|
| 230 | } |
---|
| 231 | } |
---|
| 232 | |
---|
| 233 | if ( !playable ) |
---|
| 234 | { |
---|
| 235 | PRINTF(2)("could not find playable\n"); |
---|
| 236 | return false; |
---|
| 237 | } |
---|
| 238 | |
---|
| 239 | sp->spawn( playable ); |
---|
| 240 | |
---|
| 241 | return true; |
---|
| 242 | } |
---|
| 243 | |
---|