[6080] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spawning_point.h" |
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[6424] | 18 | |
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[7193] | 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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[6424] | 21 | |
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[8068] | 22 | #include "world_entity.h" |
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| 23 | |
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[9008] | 24 | #include "class_list.h" |
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| 25 | |
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[6093] | 26 | #include "compiler.h" |
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[6080] | 27 | |
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[8802] | 28 | #include "state.h" |
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| 29 | #include "game_rules.h" |
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[6424] | 30 | |
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[9008] | 31 | #include "shared_network_data.h" |
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[8068] | 32 | |
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[9008] | 33 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); |
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| 34 | |
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[6080] | 35 | /** |
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[7357] | 36 | * constructor |
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[6080] | 37 | */ |
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[9008] | 38 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) |
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[6084] | 39 | { |
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[9008] | 40 | this->setAbsCoor( 0, 0, 0 ); |
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[6088] | 41 | |
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| 42 | this->init(); |
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[9008] | 43 | |
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| 44 | if (root != NULL) |
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| 45 | this->loadParams(root); |
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[6084] | 46 | } |
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[6080] | 47 | |
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[6088] | 48 | void SpawningPoint::init() |
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| 49 | { |
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[7357] | 50 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); |
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[9008] | 51 | PRINTF(0)("Created SpawningPoint\n"); |
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[8802] | 52 | |
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| 53 | this->teamId = -1; |
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[9008] | 54 | this->localTimer = 0.0f; |
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| 55 | |
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| 56 | this->toList( OM_DEAD_TICK ); |
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| 57 | |
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| 58 | MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); |
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[9235] | 59 | |
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| 60 | this->setSynchronized( true ); |
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[6081] | 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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[6080] | 65 | * deconstructor |
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| 66 | */ |
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| 67 | SpawningPoint::~SpawningPoint () |
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| 68 | {} |
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| 69 | |
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| 70 | |
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[6081] | 71 | /** |
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[6086] | 72 | * loads the WorldEntity Specific Parameters. |
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| 73 | * @param root: the XML-Element to load the Data From |
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| 74 | */ |
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| 75 | void SpawningPoint::loadParams(const TiXmlElement* root) |
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| 76 | { |
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[6087] | 77 | /* let the world entity its stuff first */ |
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[6512] | 78 | WorldEntity::loadParams(root); |
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[6086] | 79 | |
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[8802] | 80 | /* load teamId */ |
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| 81 | LoadParam(root, "teamId", this, SpawningPoint, setTeamId) |
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| 82 | .describe("sets teamId"); |
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[6086] | 83 | } |
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| 84 | |
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| 85 | |
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[8068] | 86 | |
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[6086] | 87 | /** |
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[8068] | 88 | * pushes a world entity to the spawning queue |
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| 89 | * @param entity WorldEntity to be added |
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| 90 | */ |
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[9008] | 91 | void SpawningPoint::pushEntity(Playable* entity, float delay) |
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[8068] | 92 | { |
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[8802] | 93 | QueueEntry qe; |
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| 94 | qe.entity = entity; |
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| 95 | qe.respawnTime = this->localTimer + delay; |
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| 96 | |
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| 97 | queue.push_back( qe ); |
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[8068] | 98 | } |
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| 99 | |
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| 100 | |
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| 101 | /** |
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[6081] | 102 | * spawn the entity |
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| 103 | */ |
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[9008] | 104 | void SpawningPoint::spawn(Playable* entity) |
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[6083] | 105 | { |
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[9235] | 106 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); |
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| 107 | |
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| 108 | bool found = false; |
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| 109 | |
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| 110 | if ( !list ) |
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| 111 | return; |
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| 112 | |
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| 113 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 114 | { |
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| 115 | if ( *it == entity ) |
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| 116 | { |
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| 117 | found = true; |
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| 118 | break; |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | if ( !found ) |
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| 123 | return; |
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| 124 | |
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[9008] | 125 | PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassName()); |
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[6424] | 126 | |
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[8068] | 127 | |
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[8802] | 128 | entity->setAbsCoor( this->getAbsCoor() ); |
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| 129 | entity->setAbsDir( this->getAbsDir() ); |
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| 130 | |
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| 131 | //TODO set camera (not smooth) |
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[9008] | 132 | |
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| 133 | if ( State::getGameRules() ) |
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| 134 | { |
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| 135 | (State::getGameRules())->registerSpawn( entity ); |
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| 136 | } |
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| 137 | |
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| 138 | entity->respawn(); |
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[6083] | 139 | } |
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[6080] | 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | * this method is called every frame |
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| 144 | * @param time: the time in seconds that has passed since the last tick |
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| 145 | * |
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| 146 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 147 | */ |
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| 148 | void SpawningPoint::tick(float dt) |
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[6084] | 149 | { |
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[7357] | 150 | this->localTimer += dt; |
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[8802] | 151 | std::list<QueueEntry>::iterator it = this->queue.begin(); |
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| 152 | for( ; it != this->queue.end(); ) |
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[6084] | 153 | { |
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[9008] | 154 | //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); |
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[8802] | 155 | if( it->respawnTime <= this->localTimer) |
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[8068] | 156 | { |
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| 157 | //spawn the player |
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[8802] | 158 | this->spawn(it->entity); |
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| 159 | |
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[9235] | 160 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); |
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| 161 | |
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| 162 | bool found = false; |
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| 163 | |
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| 164 | if ( !list ) |
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| 165 | return; |
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| 166 | |
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| 167 | for ( std::list<BaseObject*>::const_iterator it2 = list->begin(); it2 != list->end(); it2++ ) |
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| 168 | { |
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| 169 | if ( *it2 == it->entity ) |
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| 170 | { |
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| 171 | found = true; |
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| 172 | break; |
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| 173 | } |
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| 174 | } |
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| 175 | |
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| 176 | if ( found && SharedNetworkData::getInstance()->isGameServer() ) |
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[9008] | 177 | this->sendRespawnMessage( it->entity->getUniqueID() ); |
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| 178 | |
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[8802] | 179 | std::list<QueueEntry>::iterator delit = it; |
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| 180 | it++; |
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| 181 | |
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| 182 | queue.erase( delit ); |
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| 183 | |
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| 184 | continue; |
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[8068] | 185 | } |
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[8802] | 186 | |
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| 187 | it++; |
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[6084] | 188 | } |
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[8068] | 189 | |
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[6084] | 190 | } |
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[6080] | 191 | |
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| 192 | |
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| 193 | /** |
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| 194 | * the entity is drawn onto the screen with this function |
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| 195 | * |
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| 196 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 197 | * Just override this function with whatever you want to be drawn. |
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| 198 | */ |
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| 199 | void SpawningPoint::draw() |
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[9008] | 200 | { |
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| 201 | } |
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| 202 | |
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| 203 | void SpawningPoint::sendRespawnMessage( int uniqueId ) |
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| 204 | { |
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| 205 | byte * buf = new byte[2*INTSIZE]; |
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| 206 | |
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| 207 | assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); |
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| 208 | assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); |
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| 209 | |
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| 210 | MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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| 211 | } |
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| 212 | |
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| 213 | bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 214 | { |
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| 215 | if ( SharedNetworkData::getInstance()->isGameServer() ) |
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| 216 | { |
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| 217 | PRINTF(2)("server received spawn message!\n"); |
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| 218 | return true; |
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| 219 | } |
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| 220 | |
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| 221 | int spUniqueId; |
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| 222 | int uniqueId; |
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| 223 | |
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| 224 | if ( dataLength != 2*INTSIZE ) |
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| 225 | { |
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| 226 | PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); |
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| 227 | return true; |
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| 228 | } |
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| 229 | |
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| 230 | assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); |
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| 231 | assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); |
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| 232 | |
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[9235] | 233 | PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); |
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| 234 | |
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[9008] | 235 | SpawningPoint * sp = NULL; |
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| 236 | Playable * playable = NULL; |
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| 237 | |
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| 238 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
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| 239 | |
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| 240 | if ( list ) |
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| 241 | { |
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| 242 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 243 | { |
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[9235] | 244 | PRINTF(0)("%d:%d\n", dynamic_cast<SpawningPoint*>(*it)->getUniqueID(), spUniqueId); |
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| 245 | if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == spUniqueId ) |
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[9008] | 246 | { |
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| 247 | sp = dynamic_cast<SpawningPoint*>(*it); |
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| 248 | break; |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | if ( !sp ) |
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| 254 | { |
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[9235] | 255 | PRINTF(0)("could not find spawning point\n"); |
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[9008] | 256 | return false; |
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| 257 | } |
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| 258 | |
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| 259 | list = ClassList::getList( CL_PLAYABLE ); |
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| 260 | |
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| 261 | if ( list ) |
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| 262 | { |
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| 263 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 264 | { |
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| 265 | if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) |
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| 266 | { |
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| 267 | playable = dynamic_cast<Playable*>(*it); |
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| 268 | break; |
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| 269 | } |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | if ( !playable ) |
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| 274 | { |
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[9235] | 275 | PRINTF(0)("could not find playable\n"); |
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[9008] | 276 | return false; |
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| 277 | } |
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| 278 | |
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| 279 | sp->spawn( playable ); |
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| 280 | |
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| 281 | return true; |
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| 282 | } |
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| 283 | |
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