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source: orxonox.OLD/trunk/src/world_entities/spectator.cc @ 10112

Last change on this file since 10112 was 10108, checked in by rennerc, 18 years ago

spectator in singleplayer

File size: 5.3 KB
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[8067]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner
13   co-programmer: ...
14
15*/
16
17#include "spectator.h"
18
19#include "src/lib/util/loading/factory.h"
20#include "key_mapper.h"
21
[8708]22#include "shared_network_data.h"
[8067]23
[9869]24#include "class_id_DEPRECATED.h"
25ObjectListDefinitionID(Spectator, CL_SPECTATOR);
26CREATE_FACTORY(Spectator);
[8067]27
28
[10108]29
30#include "state.h"
31
32
[8067]33/**
[8228]34 *  destructs the Spectator, deletes alocated memory
[8067]35 */
[8228]36Spectator::~Spectator ()
[8067]37{
[8228]38  this->setPlayer(NULL);
39}
40
41
42/**
43 *  creates a new Spectator from Xml Data
44 * @param root the xml element containing Spectator data
45
46   @todo add more parameters to load
47 */
48Spectator::Spectator(const TiXmlElement* root)
49{
50  this->init();
51  if (root != NULL)
52    this->loadParams(root);
53
54}
55
56
57/**
58 * initializes a Spectator
59 */
60void Spectator::init()
61{
62//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
[9869]63  this->registerObject(this, Spectator::_objectList);
[8067]64
[8228]65  this->getWeaponManager().changeWeaponConfig(1);
66
[8067]67  this->bLeft = false;
68  this->bRight = false;
69  this->bForward = false;
70  this->bBackward = false;
71  this->xMouse = 0.0f;
72  this->yMouse = 0.0f;
[8228]73
74  this->setHealthMax(100);
75  this->setHealth(80);
76
77  this->mouseDir = this->getAbsDir();
78
79  //add events to the eventlist
[8067]80  registerEvent(KeyMapper::PEV_FORWARD);
81  registerEvent(KeyMapper::PEV_BACKWARD);
82  registerEvent(KeyMapper::PEV_LEFT);
83  registerEvent(KeyMapper::PEV_RIGHT);
84  registerEvent(KeyMapper::PEV_FIRE1);
85  registerEvent(EV_MOUSE_MOTION);
[8228]86
87  this->getWeaponManager().setSlotCount(0);
88
89  this->getWeaponManager().getFixedTarget()->setParent(this);
90  this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0);
91
92  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
93
[9869]94
[8067]95  registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) );
96  registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) );
97  registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) );
98  registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) );
99  registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) );
100}
101
[8228]102
[8067]103/**
[8228]104 * loads the Settings of a Spectator from an XML-element.
105 * @param root the XML-element to load the Spaceship's properties from
[8067]106 */
[8228]107void Spectator::loadParams(const TiXmlElement* root)
[8067]108{
[8228]109  Playable::loadParams(root);
[8067]110}
111
[8228]112void Spectator::setPlayDirection(const Quaternion& quat, float speed)
[8067]113{
[8228]114  this->mouseDir = quat;
115  this->angleY = quat.getHeading();
116  this->angleX = quat.getAttitude();
[8067]117}
118
[8228]119
120void Spectator::reset()
[8067]121{
[8228]122  this->bLeft = false;
123  this->bRight = false;
124  this->bForward = false;
125  this->bBackward = false;
126  this->xMouse = 0.0f;
127  this->yMouse = 0.0f;
128
129  this->setHealth(80);
130}
131
132
133void Spectator::enter()
134{
135  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false );
[8067]136  this->attachCamera();
137}
138
[8228]139void Spectator::leave()
[8067]140{
[8228]141  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
[8067]142  this->detachCamera();
143}
144
[8228]145
[8067]146/**
[8228]147 *  this function is called, when two entities collide
148 * @param entity: the world entity with whom it collides
149 *
150 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
151 * @todo dont let Spectator fly through walls
[8067]152 */
[8228]153void Spectator::collidesWith(WorldEntity* entity, const Vector& location)
[8067]154{
155}
156
[8228]157
158
159/**
160 *  the function called for each passing timeSnap
161 * @param time The timespan passed since last update
162 */
163void Spectator::tick (float time)
[8067]164{
165  Playable::tick( time );
[9869]166
[10108]167  if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) )
[8067]168  {
169    xMouse *= time / 10;
170    yMouse *= time / 10;
[9869]171
[8147]172    angleX -= xMouse;
173    angleY -= yMouse;
[9869]174
[8147]175    if ( angleY > 2.05 )
176      angleY = 2.05;
[9869]177
[8147]178    if ( angleY < -1.15 )
179      angleY = -1.15;
[9869]180
[8147]181    this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) );
[9869]182
[8067]183    xMouse = yMouse = 0;
184  }
[9869]185
[8067]186  this->setAbsDir( this->mouseDir );
[9869]187
[8147]188  Vector velocity;
[9869]189
[8147]190  if ( this->bForward )
191  {
192    velocity += this->getAbsDirX();
193  }
[9869]194
[8147]195  if ( this->bBackward )
196  {
197    velocity -= this->getAbsDirX();
198  }
[9869]199
[8147]200  if ( this->bRight )
201  {
202    velocity += this->getAbsDirZ();
203  }
[9869]204
[8147]205  if ( this->bLeft )
206  {
207    velocity -= this->getAbsDirZ();
208  }
[9869]209
[8147]210  velocity *= 100;
[9869]211
[8147]212  this->shiftCoor( velocity*time );
[8067]213}
214
[8228]215/**
216 * @todo switch statement ??
217 */
218void Spectator::process(const Event &event)
[8067]219{
220  Playable::process(event);
221
222  if( event.type == KeyMapper::PEV_LEFT)
223    this->bLeft = event.bPressed;
224  else if( event.type == KeyMapper::PEV_RIGHT)
225    this->bRight = event.bPressed;
226  else if( event.type == KeyMapper::PEV_FORWARD)
227    this->bForward = event.bPressed; //this->shiftCoor(0,.1,0);
228  else if( event.type == KeyMapper::PEV_BACKWARD)
229    this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0);
230  else if( event.type == EV_MOUSE_MOTION)
231  {
232    this->xMouse += event.xRel;
233    this->yMouse += event.yRel;
234  }
235}
[8228]236
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