[8067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spectator.h" |
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| 18 | |
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| 19 | #include "src/lib/util/loading/factory.h" |
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| 20 | #include "key_mapper.h" |
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| 21 | |
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[8708] | 22 | #include "shared_network_data.h" |
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[8067] | 23 | |
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[10114] | 24 | #include "src/world_entities/creatures/fps_player.h" |
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| 25 | #include "src/world_entities/npcs/generic_npc.h" |
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| 26 | |
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| 27 | |
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| 28 | ObjectListDefinition(Spectator); |
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[9869] | 29 | CREATE_FACTORY(Spectator); |
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[8067] | 30 | |
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| 31 | |
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[10108] | 32 | |
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| 33 | #include "state.h" |
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| 34 | |
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| 35 | |
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[8067] | 36 | /** |
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[8228] | 37 | * destructs the Spectator, deletes alocated memory |
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[8067] | 38 | */ |
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[8228] | 39 | Spectator::~Spectator () |
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[8067] | 40 | { |
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[8228] | 41 | this->setPlayer(NULL); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | * creates a new Spectator from Xml Data |
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| 47 | * @param root the xml element containing Spectator data |
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| 48 | |
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| 49 | @todo add more parameters to load |
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| 50 | */ |
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| 51 | Spectator::Spectator(const TiXmlElement* root) |
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| 52 | { |
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| 53 | this->init(); |
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| 54 | if (root != NULL) |
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| 55 | this->loadParams(root); |
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| 56 | |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | /** |
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| 61 | * initializes a Spectator |
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| 62 | */ |
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| 63 | void Spectator::init() |
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| 64 | { |
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| 65 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9869] | 66 | this->registerObject(this, Spectator::_objectList); |
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[8067] | 67 | |
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[8228] | 68 | this->getWeaponManager().changeWeaponConfig(1); |
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| 69 | |
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[8067] | 70 | this->bLeft = false; |
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| 71 | this->bRight = false; |
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| 72 | this->bForward = false; |
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| 73 | this->bBackward = false; |
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| 74 | this->xMouse = 0.0f; |
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| 75 | this->yMouse = 0.0f; |
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[8228] | 76 | |
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| 77 | this->setHealthMax(100); |
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| 78 | this->setHealth(80); |
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| 79 | |
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| 80 | this->mouseDir = this->getAbsDir(); |
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| 81 | |
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| 82 | //add events to the eventlist |
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[8067] | 83 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 84 | registerEvent(KeyMapper::PEV_BACKWARD); |
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| 85 | registerEvent(KeyMapper::PEV_LEFT); |
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| 86 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 87 | registerEvent(KeyMapper::PEV_FIRE1); |
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[10114] | 88 | registerEvent(KeyMapper::PEV_JUMP); |
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[8067] | 89 | registerEvent(EV_MOUSE_MOTION); |
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[8228] | 90 | |
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| 91 | this->getWeaponManager().setSlotCount(0); |
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| 92 | |
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| 93 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 94 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 95 | |
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| 96 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 97 | |
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[9869] | 98 | |
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[8067] | 99 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 100 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 101 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 102 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 103 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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| 104 | } |
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| 105 | |
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[8228] | 106 | |
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[8067] | 107 | /** |
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[8228] | 108 | * loads the Settings of a Spectator from an XML-element. |
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| 109 | * @param root the XML-element to load the Spaceship's properties from |
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[8067] | 110 | */ |
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[8228] | 111 | void Spectator::loadParams(const TiXmlElement* root) |
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[8067] | 112 | { |
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[8228] | 113 | Playable::loadParams(root); |
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[8067] | 114 | } |
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| 115 | |
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[8228] | 116 | void Spectator::setPlayDirection(const Quaternion& quat, float speed) |
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[8067] | 117 | { |
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[8228] | 118 | this->mouseDir = quat; |
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| 119 | this->angleY = quat.getHeading(); |
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| 120 | this->angleX = quat.getAttitude(); |
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[8067] | 121 | } |
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| 122 | |
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[8228] | 123 | |
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| 124 | void Spectator::reset() |
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[8067] | 125 | { |
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[8228] | 126 | this->bLeft = false; |
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| 127 | this->bRight = false; |
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| 128 | this->bForward = false; |
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| 129 | this->bBackward = false; |
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| 130 | this->xMouse = 0.0f; |
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| 131 | this->yMouse = 0.0f; |
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| 132 | |
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| 133 | this->setHealth(80); |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | void Spectator::enter() |
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| 138 | { |
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| 139 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false ); |
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[8067] | 140 | this->attachCamera(); |
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| 141 | } |
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| 142 | |
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[8228] | 143 | void Spectator::leave() |
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[8067] | 144 | { |
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[8228] | 145 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[8067] | 146 | this->detachCamera(); |
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| 147 | } |
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| 148 | |
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[8228] | 149 | |
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[8067] | 150 | /** |
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[8228] | 151 | * this function is called, when two entities collide |
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| 152 | * @param entity: the world entity with whom it collides |
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| 153 | * |
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| 154 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 155 | * @todo dont let Spectator fly through walls |
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[8067] | 156 | */ |
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[8228] | 157 | void Spectator::collidesWith(WorldEntity* entity, const Vector& location) |
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[8067] | 158 | { |
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| 159 | } |
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| 160 | |
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[8228] | 161 | |
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| 162 | |
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| 163 | /** |
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| 164 | * the function called for each passing timeSnap |
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| 165 | * @param time The timespan passed since last update |
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| 166 | */ |
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| 167 | void Spectator::tick (float time) |
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[8067] | 168 | { |
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| 169 | Playable::tick( time ); |
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[9869] | 170 | |
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[10108] | 171 | if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) ) |
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[8067] | 172 | { |
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| 173 | xMouse *= time / 10; |
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| 174 | yMouse *= time / 10; |
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[9869] | 175 | |
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[8147] | 176 | angleX -= xMouse; |
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| 177 | angleY -= yMouse; |
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[9869] | 178 | |
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[8147] | 179 | if ( angleY > 2.05 ) |
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| 180 | angleY = 2.05; |
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[9869] | 181 | |
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[8147] | 182 | if ( angleY < -1.15 ) |
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| 183 | angleY = -1.15; |
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[9869] | 184 | |
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[8147] | 185 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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[9869] | 186 | |
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[8067] | 187 | xMouse = yMouse = 0; |
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| 188 | } |
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[9869] | 189 | |
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[8067] | 190 | this->setAbsDir( this->mouseDir ); |
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[9869] | 191 | |
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[8147] | 192 | Vector velocity; |
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[9869] | 193 | |
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[8147] | 194 | if ( this->bForward ) |
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| 195 | { |
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| 196 | velocity += this->getAbsDirX(); |
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| 197 | } |
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[9869] | 198 | |
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[8147] | 199 | if ( this->bBackward ) |
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| 200 | { |
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| 201 | velocity -= this->getAbsDirX(); |
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| 202 | } |
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[9869] | 203 | |
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[8147] | 204 | if ( this->bRight ) |
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| 205 | { |
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| 206 | velocity += this->getAbsDirZ(); |
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| 207 | } |
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[9869] | 208 | |
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[8147] | 209 | if ( this->bLeft ) |
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| 210 | { |
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| 211 | velocity -= this->getAbsDirZ(); |
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| 212 | } |
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[9869] | 213 | |
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[8147] | 214 | velocity *= 100; |
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[9869] | 215 | |
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[8147] | 216 | this->shiftCoor( velocity*time ); |
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[8067] | 217 | } |
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| 218 | |
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[8228] | 219 | /** |
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| 220 | * @todo switch statement ?? |
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| 221 | */ |
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| 222 | void Spectator::process(const Event &event) |
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[8067] | 223 | { |
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| 224 | Playable::process(event); |
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| 225 | |
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| 226 | if( event.type == KeyMapper::PEV_LEFT) |
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| 227 | this->bLeft = event.bPressed; |
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| 228 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 229 | this->bRight = event.bPressed; |
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| 230 | else if( event.type == KeyMapper::PEV_FORWARD) |
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| 231 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 232 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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| 233 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 234 | else if( event.type == EV_MOUSE_MOTION) |
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| 235 | { |
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| 236 | this->xMouse += event.xRel; |
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| 237 | this->yMouse += event.yRel; |
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| 238 | } |
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[10114] | 239 | else if( event.type == KeyMapper::PEV_JUMP) |
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| 240 | { |
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| 241 | // FPSPlayer * fps = new FPSPlayer(); |
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| 242 | //GenericNPC* fps = new GenericNPC(); |
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| 243 | WorldEntity* fps = new WorldEntity(); |
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| 244 | //WorldEntity * fps = new WorldEntity(); |
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| 245 | |
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| 246 | fps->setAbsCoor( this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() ); |
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| 247 | fps->setAbsDir( this->getAbsDir() ); |
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| 248 | fps->loadMD2Texture( "doom_guy.png" ); |
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| 249 | fps->loadModel( "models/creatures/doom_guy.md2", 10.0f ); |
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| 250 | fps->toList( OM_GROUP_00); |
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| 251 | //fps->loadModel( "models/ships/terran_cruizer.obj" ); |
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| 252 | |
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| 253 | //((Playable*)fps)->setPlayDirection( 0, 0, 1, 0 ); |
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| 254 | } |
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[8067] | 255 | } |
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[8228] | 256 | |
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| 257 | |
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| 258 | |
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| 259 | |
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