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source: orxonox.OLD/trunk/src/world_entities/spectator.cc @ 10766

Last change on this file since 10766 was 10700, checked in by snellen, 18 years ago

one outputline per klick in spectator

File size: 7.9 KB
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[8067]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner
13   co-programmer: ...
14
15*/
16
17#include "spectator.h"
18
19#include "src/lib/util/loading/factory.h"
20#include "key_mapper.h"
21
[8708]22#include "shared_network_data.h"
[8067]23
[10114]24#include "src/world_entities/creatures/fps_player.h"
25#include "src/world_entities/npcs/generic_npc.h"
26
[10618]27#include "src/lib/util/loading/load_param.h"
[10114]28
[10618]29#include "player.h"
30
[10698]31#include "util/track/action_box.h"
[10618]32
[10698]33
[10114]34ObjectListDefinition(Spectator);
[9869]35CREATE_FACTORY(Spectator);
[8067]36
[10618]37Spectator* Spectator::ghost = NULL;
38Playable* Spectator::regularPlayable = NULL;
[8067]39
[10108]40#include "state.h"
[10618]41#include "shell_command.h"
42             
43SHELL_COMMAND( enableGhost, Spectator, enableGhost )
44             ->describe("fly around")
45             ->setAlias("ghost");
[10108]46
47
[8067]48/**
[8228]49 *  destructs the Spectator, deletes alocated memory
[8067]50 */
[8228]51Spectator::~Spectator ()
[8067]52{
[8228]53  this->setPlayer(NULL);
[10682]54  if ( this == ghost )
55    ghost = NULL; 
[8228]56}
57
58
59/**
60 *  creates a new Spectator from Xml Data
61 * @param root the xml element containing Spectator data
62
63   @todo add more parameters to load
64 */
65Spectator::Spectator(const TiXmlElement* root)
66{
67  this->init();
68  if (root != NULL)
69    this->loadParams(root);
70
71}
72
73
74/**
75 * initializes a Spectator
76 */
77void Spectator::init()
78{
79//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
[9869]80  this->registerObject(this, Spectator::_objectList);
[8067]81
[8228]82  this->getWeaponManager().changeWeaponConfig(1);
83
[8067]84  this->bLeft = false;
85  this->bRight = false;
86  this->bForward = false;
87  this->bBackward = false;
88  this->xMouse = 0.0f;
89  this->yMouse = 0.0f;
[8228]90
91  this->setHealthMax(100);
92  this->setHealth(80);
93
94  this->mouseDir = this->getAbsDir();
95
96  //add events to the eventlist
[8067]97  registerEvent(KeyMapper::PEV_FORWARD);
98  registerEvent(KeyMapper::PEV_BACKWARD);
99  registerEvent(KeyMapper::PEV_LEFT);
100  registerEvent(KeyMapper::PEV_RIGHT);
101  registerEvent(KeyMapper::PEV_FIRE1);
[10114]102  registerEvent(KeyMapper::PEV_JUMP);
[8067]103  registerEvent(EV_MOUSE_MOTION);
[8228]104
105  this->getWeaponManager().setSlotCount(0);
106
107  this->getWeaponManager().getFixedTarget()->setParent(this);
108  this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0);
109
110  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
111
[9869]112
[8067]113  registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) );
114  registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) );
115  registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) );
116  registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) );
117  registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) );
[10401]118
119  this->setPlayDirection(Quaternion(0,Vector(0,1,0)), 0.);
[8067]120}
121
[8228]122
[8067]123/**
[8228]124 * loads the Settings of a Spectator from an XML-element.
[10618]125 * @param root the XML-element to load the Spectator's properties from
[8067]126 */
[8228]127void Spectator::loadParams(const TiXmlElement* root)
[8067]128{
[8228]129  Playable::loadParams(root);
[10618]130 
131  LoadParam(root, "allowGhost", this, Spectator, allowGhost)
132    .describe("Allows the Player to fly around");
[8067]133}
134
[10618]135
136
137void Spectator::allowGhost( bool flag )
138{
139  PRINTF(0)( "SPECTATOR ALLOWGHOST: %d\n", flag );
140  if ( flag )
141  {
142    assert( ghost == NULL && "only one flySpectator allowed" );
143   
144    ghost = this;
145  }
146  else
147  {
148    ghost = NULL;
149  }
150}
151
152
153void Spectator::enableGhost( )
154{
155  if ( !ghost )
156  {
157    Spectator* spec = new Spectator();
158    spec->allowGhost( true );
159  }
160 
161  if ( !regularPlayable )
162  {
163    if ( !State::getPlayer() || !State::getPlayer()->getPlayable() )
164      return;
165   
166    regularPlayable = State::getPlayer()->getPlayable();
167   
168    ghost->setAbsCoor( regularPlayable->getAbsCoor() );
169    ghost->setAbsDir( regularPlayable->getAbsDir() );
170   
171    State::getPlayer()->setPlayable( ghost );
172  }
173  else
174  {
175    if ( !State::getPlayer() || !State::getPlayer()->getPlayable() )
176      return;
177   
178    State::getPlayer()->setPlayable( regularPlayable );
179    regularPlayable = NULL;
180  }
181}
182
[8228]183void Spectator::setPlayDirection(const Quaternion& quat, float speed)
[8067]184{
[8228]185  this->mouseDir = quat;
186  this->angleY = quat.getHeading();
187  this->angleX = quat.getAttitude();
[8067]188}
189
[8228]190
191void Spectator::reset()
[8067]192{
[8228]193  this->bLeft = false;
194  this->bRight = false;
195  this->bForward = false;
196  this->bBackward = false;
197  this->xMouse = 0.0f;
198  this->yMouse = 0.0f;
199
200  this->setHealth(80);
201}
202
203
204void Spectator::enter()
205{
206  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false );
[8067]207  this->attachCamera();
208}
209
[8228]210void Spectator::leave()
[8067]211{
[8228]212  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
[8067]213  this->detachCamera();
214}
215
[8228]216
[8067]217/**
[8228]218 *  this function is called, when two entities collide
219 * @param entity: the world entity with whom it collides
220 *
221 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
222 * @todo dont let Spectator fly through walls
[8067]223 */
[8228]224void Spectator::collidesWith(WorldEntity* entity, const Vector& location)
[8067]225{
226}
227
[8228]228
229
230/**
231 *  the function called for each passing timeSnap
232 * @param time The timespan passed since last update
233 */
234void Spectator::tick (float time)
[8067]235{
[10401]236//   Playable::tick( time );
[9869]237
[10108]238  if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) )
[8067]239  {
240    xMouse *= time / 10;
241    yMouse *= time / 10;
[9869]242
[8147]243    angleX -= xMouse;
244    angleY -= yMouse;
[9869]245
[10401]246//     if ( angleY > 1.90 )
247//       angleY = 1.95;
248//
249//     if ( angleY < -1.07 )
250//       angleY = -1.07;
251   
252    xMouse = yMouse = 0;
[9869]253
[8147]254    this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) );
[9869]255
[10401]256   
257   
[8067]258  }
[9869]259
[8067]260  this->setAbsDir( this->mouseDir );
[9869]261
[8147]262  Vector velocity;
[9869]263
[8147]264  if ( this->bForward )
265  {
266    velocity += this->getAbsDirX();
267  }
[9869]268
[8147]269  if ( this->bBackward )
270  {
271    velocity -= this->getAbsDirX();
272  }
[9869]273
[8147]274  if ( this->bRight )
275  {
276    velocity += this->getAbsDirZ();
277  }
[9869]278
[8147]279  if ( this->bLeft )
280  {
281    velocity -= this->getAbsDirZ();
282  }
[9869]283
[8147]284  velocity *= 100;
[9869]285
[8147]286  this->shiftCoor( velocity*time );
[8067]287}
288
[8228]289/**
290 * @todo switch statement ??
291 */
292void Spectator::process(const Event &event)
[8067]293{
294  Playable::process(event);
295
296  if( event.type == KeyMapper::PEV_LEFT)
297    this->bLeft = event.bPressed;
298  else if( event.type == KeyMapper::PEV_RIGHT)
299    this->bRight = event.bPressed;
300  else if( event.type == KeyMapper::PEV_FORWARD)
301    this->bForward = event.bPressed; //this->shiftCoor(0,.1,0);
302  else if( event.type == KeyMapper::PEV_BACKWARD)
303    this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0);
[10698]304  else if ( event.type == KeyMapper::PEV_JUMP )
305  {
306    if ( State::getActionBox() && State::getActionBox()->isPointInBox( this->getAbsCoor() ) )
307    {
308      PRINTF(0)("IN BOX\n");
309    }
310    else
311    {
312      PRINTF(0)("NOT IN BOX\n");
313    }
314  }
[8067]315  else if( event.type == EV_MOUSE_MOTION)
316  {
317    this->xMouse += event.xRel;
318    this->yMouse += event.yRel;
319  }
[10700]320  else if( event.type == KeyMapper::PEV_FIRE1 && event.bPressed)
[10114]321  {
[10618]322    PRINTF(0)( "CURRENT POS: (%f, %f, %f) ROT (%f, (%f, %f, %f))\n", this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ(), this->getAbsDir().w, this->getAbsDir().v.x, this->getAbsDir().v.y, this->getAbsDir().v.z );
[10114]323//     FPSPlayer * fps = new FPSPlayer();
[10401]324//     //GenericNPC* fps = new GenericNPC();
325//     WorldEntity* fps = new WorldEntity();
326//     //WorldEntity * fps = new WorldEntity();
327//
328//     fps->setAbsCoor( this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() );
329//     fps->setAbsDir( this->getAbsDir() );
330//     fps->loadMD2Texture( "doom_guy.png" );
331//     fps->loadModel( "models/creatures/doom_guy.md2", 10.0f );
332//     fps->toList( OM_GROUP_00);
333//     //fps->loadModel( "models/ships/terran_cruizer.obj" );
[10114]334
[10401]335//     ((Playable*)fps)->setPlayDirection(  0, 0, 1, 0 );
[10114]336  }
[8067]337}
[8228]338
339
340
341
[10618]342
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