[8067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #include "spectator.h" |
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| 18 | |
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| 19 | #include "src/lib/util/loading/factory.h" |
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| 20 | #include "key_mapper.h" |
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| 21 | |
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| 22 | |
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| 23 | CREATE_FACTORY(Spectator, CL_SPECTATOR); |
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| 24 | |
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| 25 | |
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| 26 | /** |
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| 27 | * constructor |
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| 28 | */ |
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| 29 | Spectator::Spectator( const TiXmlElement * root ) |
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| 30 | { |
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| 31 | this->setClassID(CL_SPECTATOR, "Spectator"); |
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| 32 | |
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| 33 | bool bLeft; |
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| 34 | bool bRight; |
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| 35 | bool bForward; |
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| 36 | bool bBackward; |
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| 37 | |
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| 38 | float xMouse; //!< mouse moved in x-Direction |
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| 39 | float yMouse; //!< mouse moved in y-Direction |
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| 40 | |
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| 41 | this->bLeft = false; |
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| 42 | this->bRight = false; |
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| 43 | this->bForward = false; |
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| 44 | this->bBackward = false; |
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| 45 | this->xMouse = 0.0f; |
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| 46 | this->yMouse = 0.0f; |
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| 47 | |
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| 48 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 49 | registerEvent(KeyMapper::PEV_BACKWARD); |
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| 50 | registerEvent(KeyMapper::PEV_LEFT); |
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| 51 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 52 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 53 | registerEvent(EV_MOUSE_MOTION); |
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| 54 | |
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| 55 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 56 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 57 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 58 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 59 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * destructor |
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| 64 | */ |
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| 65 | Spectator::~Spectator( ) |
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| 66 | { |
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| 67 | this->setPlayer(NULL); |
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| 68 | } |
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| 69 | |
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| 70 | void Spectator::setPlayDirection( const Quaternion & rot, float speed ) |
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| 71 | { |
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| 72 | this->mouseDir = rot; |
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[8147] | 73 | this->angleY = rot.getHeading(); |
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| 74 | this->angleX = rot.getAttitude(); |
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[8067] | 75 | } |
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| 76 | |
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| 77 | void Spectator::enter( ) |
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| 78 | { |
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| 79 | this->attachCamera(); |
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| 80 | } |
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| 81 | |
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| 82 | void Spectator::leave( ) |
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| 83 | { |
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| 84 | this->detachCamera(); |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | * collision handling |
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| 89 | * @param entity other entity |
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| 90 | * @param location |
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| 91 | * @todo dont allow spectator to go through walls |
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| 92 | */ |
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| 93 | void Spectator::collidesWith( WorldEntity * entity, const Vector & location ) |
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| 94 | { |
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| 95 | } |
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| 96 | |
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| 97 | void Spectator::tick( float time ) |
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| 98 | { |
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| 99 | Playable::tick( time ); |
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| 100 | |
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| 101 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) |
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| 102 | { |
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| 103 | xMouse *= time / 10; |
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| 104 | yMouse *= time / 10; |
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| 105 | |
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[8147] | 106 | angleX -= xMouse; |
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| 107 | angleY -= yMouse; |
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| 108 | |
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| 109 | if ( angleY > 2.05 ) |
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| 110 | angleY = 2.05; |
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| 111 | |
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| 112 | if ( angleY < -1.15 ) |
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| 113 | angleY = -1.15; |
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| 114 | |
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| 115 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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| 116 | |
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[8067] | 117 | xMouse = yMouse = 0; |
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| 118 | } |
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| 119 | |
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| 120 | this->setAbsDir( this->mouseDir ); |
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[8147] | 121 | |
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| 122 | Vector velocity; |
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| 123 | |
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| 124 | if ( this->bForward ) |
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| 125 | { |
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| 126 | velocity += this->getAbsDirX(); |
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| 127 | } |
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| 128 | |
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| 129 | if ( this->bBackward ) |
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| 130 | { |
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| 131 | velocity -= this->getAbsDirX(); |
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| 132 | } |
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| 133 | |
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| 134 | if ( this->bRight ) |
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| 135 | { |
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| 136 | velocity += this->getAbsDirZ(); |
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| 137 | } |
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| 138 | |
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| 139 | if ( this->bLeft ) |
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| 140 | { |
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| 141 | velocity -= this->getAbsDirZ(); |
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| 142 | } |
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| 143 | |
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| 144 | velocity *= 100; |
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| 145 | |
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| 146 | this->shiftCoor( velocity*time ); |
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[8067] | 147 | } |
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| 148 | |
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| 149 | void Spectator::process( const Event & event ) |
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| 150 | { |
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| 151 | Playable::process(event); |
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| 152 | |
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| 153 | if( event.type == KeyMapper::PEV_LEFT) |
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| 154 | this->bLeft = event.bPressed; |
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| 155 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 156 | this->bRight = event.bPressed; |
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| 157 | else if( event.type == KeyMapper::PEV_FORWARD) |
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| 158 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 159 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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| 160 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 161 | else if( event.type == EV_MOUSE_MOTION) |
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| 162 | { |
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| 163 | this->xMouse += event.xRel; |
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| 164 | this->yMouse += event.yRel; |
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| 165 | } |
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| 166 | } |
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