1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner |
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13 | co-programmer: ... |
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14 | |
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15 | */ |
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16 | |
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17 | #include "spectator.h" |
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18 | |
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19 | #include "src/lib/util/loading/factory.h" |
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20 | #include "key_mapper.h" |
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21 | |
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22 | #include "shared_network_data.h" |
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23 | |
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24 | #include "src/world_entities/creatures/fps_player.h" |
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25 | #include "src/world_entities/npcs/generic_npc.h" |
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26 | |
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27 | #include "src/lib/util/loading/load_param.h" |
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28 | |
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29 | #include "player.h" |
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30 | |
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31 | #include "util/track/action_box.h" |
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32 | |
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33 | |
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34 | ObjectListDefinition(Spectator); |
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35 | CREATE_FACTORY(Spectator); |
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36 | |
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37 | Spectator* Spectator::ghost = NULL; |
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38 | Playable* Spectator::regularPlayable = NULL; |
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39 | |
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40 | #include "state.h" |
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41 | #include "shell_command.h" |
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42 | |
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43 | SHELL_COMMAND( enableGhost, Spectator, enableGhost ) |
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44 | ->describe("fly around") |
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45 | ->setAlias("ghost"); |
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46 | |
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47 | |
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48 | /** |
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49 | * destructs the Spectator, deletes alocated memory |
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50 | */ |
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51 | Spectator::~Spectator () |
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52 | { |
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53 | this->setPlayer(NULL); |
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54 | if ( this == ghost ) |
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55 | ghost = NULL; |
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56 | } |
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57 | |
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58 | |
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59 | /** |
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60 | * creates a new Spectator from Xml Data |
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61 | * @param root the xml element containing Spectator data |
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62 | |
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63 | @todo add more parameters to load |
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64 | */ |
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65 | Spectator::Spectator(const TiXmlElement* root) |
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66 | { |
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67 | this->init(); |
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68 | if (root != NULL) |
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69 | this->loadParams(root); |
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70 | |
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71 | } |
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72 | |
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73 | |
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74 | /** |
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75 | * initializes a Spectator |
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76 | */ |
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77 | void Spectator::init() |
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78 | { |
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79 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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80 | this->registerObject(this, Spectator::_objectList); |
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81 | |
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82 | this->getWeaponManager().changeWeaponConfig(1); |
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83 | |
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84 | this->bLeft = false; |
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85 | this->bRight = false; |
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86 | this->bForward = false; |
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87 | this->bBackward = false; |
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88 | this->xMouse = 0.0f; |
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89 | this->yMouse = 0.0f; |
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90 | |
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91 | this->setHealthMax(100); |
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92 | this->setHealth(80); |
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93 | |
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94 | this->mouseDir = this->getAbsDir(); |
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95 | |
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96 | //add events to the eventlist |
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97 | registerEvent(KeyMapper::PEV_FORWARD); |
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98 | registerEvent(KeyMapper::PEV_BACKWARD); |
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99 | registerEvent(KeyMapper::PEV_LEFT); |
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100 | registerEvent(KeyMapper::PEV_RIGHT); |
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101 | registerEvent(KeyMapper::PEV_FIRE1); |
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102 | registerEvent(KeyMapper::PEV_JUMP); |
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103 | registerEvent(EV_MOUSE_MOTION); |
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104 | |
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105 | this->getWeaponManager().setSlotCount(0); |
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106 | |
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107 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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108 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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109 | |
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110 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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111 | |
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112 | |
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113 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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114 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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115 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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116 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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117 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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118 | |
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119 | this->setPlayDirection(Quaternion(0,Vector(0,1,0)), 0.); |
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120 | } |
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121 | |
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122 | |
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123 | /** |
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124 | * loads the Settings of a Spectator from an XML-element. |
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125 | * @param root the XML-element to load the Spectator's properties from |
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126 | */ |
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127 | void Spectator::loadParams(const TiXmlElement* root) |
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128 | { |
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129 | Playable::loadParams(root); |
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130 | |
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131 | LoadParam(root, "allowGhost", this, Spectator, allowGhost) |
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132 | .describe("Allows the Player to fly around"); |
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133 | } |
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134 | |
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135 | |
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136 | |
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137 | void Spectator::allowGhost( bool flag ) |
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138 | { |
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139 | PRINTF(0)( "SPECTATOR ALLOWGHOST: %d\n", flag ); |
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140 | if ( flag ) |
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141 | { |
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142 | assert( ghost == NULL && "only one flySpectator allowed" ); |
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143 | |
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144 | ghost = this; |
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145 | } |
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146 | else |
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147 | { |
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148 | ghost = NULL; |
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149 | } |
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150 | } |
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151 | |
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152 | |
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153 | void Spectator::enableGhost( ) |
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154 | { |
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155 | if ( !ghost ) |
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156 | { |
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157 | Spectator* spec = new Spectator(); |
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158 | spec->allowGhost( true ); |
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159 | } |
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160 | |
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161 | if ( !regularPlayable ) |
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162 | { |
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163 | if ( !State::getPlayer() || !State::getPlayer()->getPlayable() ) |
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164 | return; |
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165 | |
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166 | regularPlayable = State::getPlayer()->getPlayable(); |
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167 | |
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168 | ghost->setAbsCoor( regularPlayable->getAbsCoor() ); |
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169 | ghost->setAbsDir( regularPlayable->getAbsDir() ); |
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170 | |
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171 | State::getPlayer()->setPlayable( ghost ); |
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172 | } |
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173 | else |
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174 | { |
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175 | if ( !State::getPlayer() || !State::getPlayer()->getPlayable() ) |
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176 | return; |
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177 | |
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178 | State::getPlayer()->setPlayable( regularPlayable ); |
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179 | regularPlayable = NULL; |
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180 | } |
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181 | } |
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182 | |
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183 | void Spectator::setPlayDirection(const Quaternion& quat, float speed) |
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184 | { |
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185 | this->mouseDir = quat; |
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186 | this->angleY = quat.getHeading(); |
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187 | this->angleX = quat.getAttitude(); |
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188 | } |
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189 | |
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190 | |
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191 | void Spectator::reset() |
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192 | { |
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193 | this->bLeft = false; |
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194 | this->bRight = false; |
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195 | this->bForward = false; |
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196 | this->bBackward = false; |
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197 | this->xMouse = 0.0f; |
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198 | this->yMouse = 0.0f; |
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199 | |
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200 | this->setHealth(80); |
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201 | } |
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202 | |
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203 | |
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204 | void Spectator::enter() |
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205 | { |
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206 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false ); |
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207 | this->attachCamera(); |
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208 | } |
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209 | |
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210 | void Spectator::leave() |
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211 | { |
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212 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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213 | this->detachCamera(); |
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214 | } |
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215 | |
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216 | |
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217 | /** |
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218 | * this function is called, when two entities collide |
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219 | * @param entity: the world entity with whom it collides |
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220 | * |
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221 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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222 | * @todo dont let Spectator fly through walls |
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223 | */ |
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224 | void Spectator::collidesWith(WorldEntity* entity, const Vector& location) |
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225 | { |
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226 | } |
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227 | |
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228 | |
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229 | |
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230 | /** |
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231 | * the function called for each passing timeSnap |
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232 | * @param time The timespan passed since last update |
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233 | */ |
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234 | void Spectator::tick (float time) |
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235 | { |
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236 | // Playable::tick( time ); |
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237 | |
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238 | if( ( xMouse != 0 || yMouse != 0 ) && ( !State::isOnline() || this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) ) |
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239 | { |
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240 | xMouse *= time / 10; |
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241 | yMouse *= time / 10; |
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242 | |
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243 | angleX -= xMouse; |
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244 | angleY -= yMouse; |
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245 | |
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246 | // if ( angleY > 1.90 ) |
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247 | // angleY = 1.95; |
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248 | // |
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249 | // if ( angleY < -1.07 ) |
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250 | // angleY = -1.07; |
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251 | |
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252 | xMouse = yMouse = 0; |
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253 | |
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254 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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255 | |
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256 | |
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257 | |
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258 | } |
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259 | |
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260 | this->setAbsDir( this->mouseDir ); |
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261 | |
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262 | Vector velocity; |
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263 | |
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264 | if ( this->bForward ) |
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265 | { |
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266 | velocity += this->getAbsDirX(); |
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267 | } |
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268 | |
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269 | if ( this->bBackward ) |
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270 | { |
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271 | velocity -= this->getAbsDirX(); |
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272 | } |
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273 | |
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274 | if ( this->bRight ) |
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275 | { |
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276 | velocity += this->getAbsDirZ(); |
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277 | } |
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278 | |
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279 | if ( this->bLeft ) |
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280 | { |
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281 | velocity -= this->getAbsDirZ(); |
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282 | } |
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283 | |
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284 | velocity *= 100; |
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285 | |
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286 | this->shiftCoor( velocity*time ); |
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287 | } |
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288 | |
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289 | /** |
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290 | * @todo switch statement ?? |
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291 | */ |
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292 | void Spectator::process(const Event &event) |
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293 | { |
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294 | Playable::process(event); |
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295 | |
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296 | if( event.type == KeyMapper::PEV_LEFT) |
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297 | this->bLeft = event.bPressed; |
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298 | else if( event.type == KeyMapper::PEV_RIGHT) |
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299 | this->bRight = event.bPressed; |
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300 | else if( event.type == KeyMapper::PEV_FORWARD) |
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301 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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302 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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303 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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304 | else if ( event.type == KeyMapper::PEV_JUMP ) |
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305 | { |
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306 | if ( State::getActionBox() && State::getActionBox()->isPointInBox( this->getAbsCoor() ) ) |
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307 | { |
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308 | PRINTF(0)("IN BOX\n"); |
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309 | } |
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310 | else |
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311 | { |
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312 | PRINTF(0)("NOT IN BOX\n"); |
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313 | } |
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314 | } |
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315 | else if( event.type == EV_MOUSE_MOTION) |
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316 | { |
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317 | this->xMouse += event.xRel; |
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318 | this->yMouse += event.yRel; |
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319 | } |
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320 | else if( event.type == KeyMapper::PEV_FIRE1 && event.bPressed) |
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321 | { |
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322 | PRINTF(0)( "CURRENT POS: (%f, %f, %f) ROT (%f, (%f, %f, %f))\n", this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ(), this->getAbsDir().w, this->getAbsDir().v.x, this->getAbsDir().v.y, this->getAbsDir().v.z ); |
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323 | // FPSPlayer * fps = new FPSPlayer(); |
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324 | // //GenericNPC* fps = new GenericNPC(); |
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325 | // WorldEntity* fps = new WorldEntity(); |
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326 | // //WorldEntity * fps = new WorldEntity(); |
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327 | // |
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328 | // fps->setAbsCoor( this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() ); |
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329 | // fps->setAbsDir( this->getAbsDir() ); |
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330 | // fps->loadMD2Texture( "doom_guy.png" ); |
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331 | // fps->loadModel( "models/creatures/doom_guy.md2", 10.0f ); |
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332 | // fps->toList( OM_GROUP_00); |
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333 | // //fps->loadModel( "models/ships/terran_cruizer.obj" ); |
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334 | |
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335 | // ((Playable*)fps)->setPlayDirection( 0, 0, 1, 0 ); |
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336 | } |
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337 | } |
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338 | |
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339 | |
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340 | |
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341 | |
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342 | |
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