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[8067] | 1 | /*! |
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| 2 | * @file cpectator.h |
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| 3 | * Implements a playable for lazy people |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SPECTATOR_H |
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| 7 | #define _SPECTATOR_H |
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| 8 | |
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| 9 | #include "playable.h" |
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| 10 | |
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| 11 | class Spectator : public Playable |
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| 12 | { |
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[9869] | 13 | ObjectListDeclaration(Spectator); |
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[8228] | 14 | |
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[8067] | 15 | public: |
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[8228] | 16 | Spectator(const TiXmlElement* root = NULL); |
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[8067] | 17 | virtual ~Spectator(); |
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[8228] | 18 | |
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| 19 | virtual void loadParams(const TiXmlElement* root); |
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| 20 | |
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[8067] | 21 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
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| 22 | |
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| 23 | virtual void enter(); |
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| 24 | virtual void leave(); |
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[8228] | 25 | |
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| 26 | virtual void reset(); |
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| 27 | |
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[8067] | 28 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 29 | virtual void tick(float time); |
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| 30 | |
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| 31 | virtual void process(const Event &event); |
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[8228] | 32 | |
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[8067] | 33 | private: |
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[8228] | 34 | void init(); |
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| 35 | |
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[8067] | 36 | bool bLeft; |
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| 37 | bool bRight; |
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| 38 | bool bForward; |
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| 39 | bool bBackward; |
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[9869] | 40 | |
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[8067] | 41 | float xMouse; //!< mouse moved in x-Direction |
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| 42 | float yMouse; //!< mouse moved in y-Direction |
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| 43 | Quaternion mouseDir; //!< the direction where the player wants to fly |
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| 44 | |
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[8147] | 45 | float angleX; |
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| 46 | float angleY; |
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[8228] | 47 | |
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[8067] | 48 | }; |
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| 49 | |
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| 50 | #endif |
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