Rev | Line | |
---|
[8067] | 1 | /*! |
---|
| 2 | * @file cpectator.h |
---|
| 3 | * Implements a playable for lazy people |
---|
| 4 | */ |
---|
| 5 | |
---|
| 6 | #ifndef _SPECTATOR_H |
---|
| 7 | #define _SPECTATOR_H |
---|
| 8 | |
---|
| 9 | #include "playable.h" |
---|
| 10 | |
---|
| 11 | class Spectator : public Playable |
---|
| 12 | { |
---|
| 13 | public: |
---|
| 14 | Spectator( const TiXmlElement* root = NULL ); |
---|
| 15 | virtual ~Spectator(); |
---|
| 16 | |
---|
| 17 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
---|
| 18 | |
---|
| 19 | virtual void enter(); |
---|
| 20 | virtual void leave(); |
---|
| 21 | |
---|
| 22 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
---|
| 23 | virtual void tick(float time); |
---|
| 24 | |
---|
| 25 | virtual void process(const Event &event); |
---|
| 26 | |
---|
| 27 | private: |
---|
| 28 | bool bLeft; |
---|
| 29 | bool bRight; |
---|
| 30 | bool bForward; |
---|
| 31 | bool bBackward; |
---|
| 32 | |
---|
| 33 | float xMouse; //!< mouse moved in x-Direction |
---|
| 34 | float yMouse; //!< mouse moved in y-Direction |
---|
| 35 | Quaternion mouseDir; //!< the direction where the player wants to fly |
---|
| 36 | |
---|
[8147] | 37 | //Quaternion rotY; |
---|
| 38 | //Quaternion rotAxis; |
---|
| 39 | float angleX; |
---|
| 40 | float angleY; |
---|
[8067] | 41 | }; |
---|
| 42 | |
---|
| 43 | #endif |
---|
Note: See
TracBrowser
for help on using the repository browser.