[4597] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[3565] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[1853] | 16 | |
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| 17 | |
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[3559] | 18 | #include "terrain.h" |
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[4607] | 19 | |
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[5356] | 20 | #include "load_param.h" |
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[4607] | 21 | #include "factory.h" |
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[4842] | 22 | #include "spatial_separation.h" |
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| 23 | |
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[5465] | 24 | #include "resource_manager.h" |
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[5511] | 25 | #include "model.h" |
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[6341] | 26 | #include "network_game_manager.h" |
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[5465] | 27 | |
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[6956] | 28 | #include "height_map.h" |
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| 29 | #include "material.h" |
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[6341] | 30 | |
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[5511] | 31 | #include "glincl.h" |
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| 32 | |
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[6956] | 33 | #include "state.h" |
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| 34 | |
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[1856] | 35 | using namespace std; |
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[1853] | 36 | |
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[5750] | 37 | CREATE_FACTORY(Terrain, CL_TERRAIN); |
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[1856] | 38 | |
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[3245] | 39 | /** |
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[4836] | 40 | * standard constructor |
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[5357] | 41 | */ |
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[4607] | 42 | Terrain::Terrain (const TiXmlElement* root) |
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[3365] | 43 | { |
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[3564] | 44 | this->init(); |
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[6695] | 45 | if( root != NULL) |
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| 46 | this->loadParams(root); |
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[4844] | 47 | |
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[6956] | 48 | this->heightMapMaterial = new Material(); |
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| 49 | heightMapMaterial->setTransparency(1.0); |
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| 50 | |
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| 51 | heightMapMaterial->setDiffuse(0.4,0.4,0.4); |
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| 52 | heightMapMaterial->setAmbient(0.4,0.4,0.4 ); |
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| 53 | heightMapMaterial->setSpecular(0.4,0.4,0.4); |
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| 54 | heightMapMaterial->setShininess(.5); |
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| 55 | heightMapMaterial->setTransparency(1.0); |
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| 56 | |
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[5308] | 57 | // if (this->model != NULL) |
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[6022] | 58 | //this->ssp = new SpatialSeparation((Model*)this->model, 10.0f); |
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[3365] | 59 | } |
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[1853] | 60 | |
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[4855] | 61 | |
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[3564] | 62 | /** |
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[4836] | 63 | * Constructor for loading a Terrain out of a file |
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| 64 | * @param fileName The file to load data from. |
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[4597] | 65 | |
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[3566] | 66 | this either loads out of an OBJ-file, or loads a heightmap if no .obj-extension is found. |
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| 67 | */ |
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[4597] | 68 | Terrain::Terrain(const char* fileName) |
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[3566] | 69 | { |
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| 70 | this->init(); |
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| 71 | |
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[5415] | 72 | if (!strstr(fileName, ".obj") || !strstr(fileName, ".OBJ") ) |
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[3566] | 73 | { |
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[5308] | 74 | this->loadModel(fileName); |
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[3566] | 75 | } |
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| 76 | else |
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| 77 | { |
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| 78 | // load the hightMap here. |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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[4836] | 83 | * a Constructor for the Debug-Worlds |
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[5308] | 84 | */ |
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[3564] | 85 | Terrain::Terrain(DebugTerrain debugTerrain) |
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| 86 | { |
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| 87 | this->init(); |
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| 88 | this->buildDebugTerrain(debugTerrain); |
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| 89 | } |
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| 90 | |
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[3245] | 91 | /** |
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[4836] | 92 | * standard deconstructor |
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[1853] | 93 | |
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[3245] | 94 | */ |
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[4746] | 95 | Terrain::~Terrain () |
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[3543] | 96 | { |
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[3564] | 97 | if (objectList) |
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| 98 | glDeleteLists(this->objectList, 1); |
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[4889] | 99 | if( this->ssp) |
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| 100 | delete ssp; |
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[5465] | 101 | if (this->vegetation) |
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| 102 | { |
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| 103 | ResourceManager::getInstance()->unload(this->vegetation); |
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| 104 | } |
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[6956] | 105 | |
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| 106 | if(this->heightMap) |
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| 107 | delete heightMap; |
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[3543] | 108 | } |
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[1853] | 109 | |
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[3245] | 110 | |
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[4746] | 111 | void Terrain::init() |
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[3559] | 112 | { |
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[4320] | 113 | this->setClassID(CL_TERRAIN, "Terrain"); |
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[6142] | 114 | this->toList(OM_ENVIRON_NOTICK); |
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[4597] | 115 | |
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[4136] | 116 | this->objectList = 0; |
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[5308] | 117 | this->ssp = NULL; |
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[5465] | 118 | this->vegetation = NULL; |
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[6956] | 119 | |
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| 120 | this->heightMap = NULL; |
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| 121 | this->heightMapMaterial = NULL; |
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[3559] | 122 | } |
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| 123 | |
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[4924] | 124 | |
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[4607] | 125 | void Terrain::loadParams(const TiXmlElement* root) |
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| 126 | { |
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[6512] | 127 | WorldEntity::loadParams(root); |
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[3559] | 128 | |
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[5671] | 129 | LoadParam(root, "vegetation", this, Terrain, loadVegetation) |
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[5465] | 130 | .describe("the fileName of the vegetation, that should be loaded onto this terrain. (must be relative to the data-dir)") ; |
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[6956] | 131 | |
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| 132 | |
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| 133 | LoadParam(root, "height-map", this, Terrain, loadHeightMap) |
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| 134 | .describe("The HeightMap, splitted into two strings seperated by ','. 1: HeighMap, 2: ColorMap"); |
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| 135 | |
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| 136 | |
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| 137 | LoadParam(root, "heigt-texture", this, Terrain, loadTexture) |
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| 138 | .describe("The name of the Texture for this heightMap"); |
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[4607] | 139 | } |
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| 140 | |
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[6956] | 141 | void Terrain::loadHeightMap(const char* heightMapFile, const char* colorMap) |
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| 142 | { |
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| 143 | if (this->heightMap != NULL) |
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| 144 | delete this->heightMap; |
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| 145 | this->heightMap = NULL; |
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| 146 | |
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| 147 | char* hmName = ResourceManager::getFullName(heightMapFile); |
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| 148 | char* hmColorName = ResourceManager::getFullName(colorMap); |
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| 149 | |
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| 150 | |
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| 151 | this->heightMap = new HeightMap(hmName, hmColorName); |
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| 152 | heightMap->scale(Vector(43.0f,4.7f,43.0f)); |
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| 153 | heightMap->setAbsCoor(this->getAbsCoor()); |
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| 154 | heightMap->load(); |
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| 155 | delete[] hmName; |
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| 156 | delete[] hmColorName; |
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| 157 | |
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| 158 | } |
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| 159 | |
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| 160 | |
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| 161 | void Terrain::loadTexture(const char* textureName) |
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| 162 | { |
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| 163 | if (this->heightMapMaterial != NULL) |
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| 164 | delete this->heightMapMaterial; |
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| 165 | |
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| 166 | delete this->heightMapMaterial; |
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| 167 | |
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| 168 | this->heightMapMaterial = new Material(); |
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| 169 | heightMapMaterial->setTransparency(1.0); |
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| 170 | |
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| 171 | heightMapMaterial->setDiffuse(1.0,1.0,1.0); |
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| 172 | heightMapMaterial->setAmbient(1.0,1.0,1.0 ); |
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| 173 | heightMapMaterial->setSpecular(1.0,1.0,1.0); |
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| 174 | heightMapMaterial->setShininess(.5); |
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| 175 | heightMapMaterial->setTransparency(1.0); |
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| 176 | |
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| 177 | heightMapMaterial->setDiffuseMap(textureName); |
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| 178 | heightMapMaterial->setAmbientMap(textureName); |
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| 179 | heightMapMaterial->setSpecularMap(textureName); |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | } |
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| 184 | |
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| 185 | |
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| 186 | |
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[5465] | 187 | void Terrain::loadVegetation(const char* vegetationFile) |
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| 188 | { |
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[6341] | 189 | PRINTF(0)("loadVegetation: %s\n", vegetationFile); |
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[5465] | 190 | if (this->vegetation) |
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| 191 | ResourceManager::getInstance()->unload(this->vegetation, RP_LEVEL); |
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| 192 | if (vegetationFile != NULL) |
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| 193 | { |
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| 194 | PRINTF(4)("fetching %s\n", vegetationFile); |
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[6341] | 195 | this->vegetation = (Model*)ResourceManager::getInstance()->load(vegetationFile, OBJ, RP_CAMPAIGN); |
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[5465] | 196 | } |
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| 197 | else |
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| 198 | this->vegetation = NULL; |
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| 199 | } |
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| 200 | |
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| 201 | |
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| 202 | |
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[6956] | 203 | |
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| 204 | |
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[5500] | 205 | void Terrain::draw () const |
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[4597] | 206 | { |
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[3559] | 207 | glPushMatrix(); |
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[4597] | 208 | |
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[3559] | 209 | /* translate */ |
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[4597] | 210 | glTranslatef (this->getAbsCoor ().x, |
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| 211 | this->getAbsCoor ().y, |
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| 212 | this->getAbsCoor ().z); |
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[3559] | 213 | /* rotate */ |
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[6956] | 214 | // Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 215 | //glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[3559] | 216 | |
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[4136] | 217 | if (this->objectList) |
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| 218 | glCallList(this->objectList); |
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[5994] | 219 | else if (this->getModel()) |
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| 220 | this->getModel()->draw(); |
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[5465] | 221 | if (this->vegetation) |
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| 222 | this->vegetation->draw(); |
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[6956] | 223 | |
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| 224 | if(this->heightMap) |
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| 225 | { |
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| 226 | this->heightMapMaterial->select(); |
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| 227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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| 229 | glEnable(GL_LIGHTING); |
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| 230 | glColorMaterial ( GL_FRONT_AND_BACK, GL_EMISSION ) ; |
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| 231 | glEnable (GL_COLOR_MATERIAL) ; |
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| 232 | this->heightMap->draw(); |
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| 233 | } |
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[3559] | 234 | glPopMatrix(); |
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[4904] | 235 | |
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[6956] | 236 | |
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| 237 | |
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| 238 | |
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| 239 | |
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| 240 | glMatrixMode(GL_MODELVIEW); |
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| 241 | glPushMatrix(); |
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| 242 | glLoadIdentity(); |
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| 243 | Vector camera = State::getCamera()->getAbsCoor(); // Go on here ..........!!! |
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| 244 | |
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| 245 | /* |
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| 246 | float height = heightMap->getHeight(camera.x, camera.z); |
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| 247 | |
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| 248 | |
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| 249 | glEnable (GL_COLOR_MATERIAL) ; |
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| 250 | glBegin(GL_QUADS); // Draw The Cube Using quads |
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| 251 | glColor3f(0.0f,1.0f,0.0f); // Color Blue |
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| 252 | glVertex3f(camera.x + 63.0f,Terrain->getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f); // Top Right Of The Quad (Top) |
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| 253 | glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z-10.0f)+13.0f,camera.z-10.0f); // Top Left Of The Quad (Top) |
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| 254 | glVertex3f(camera.x-63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f); // Bottom Left Of The Quad (Top) |
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| 255 | glVertex3f(camera.x+ 63.0f, getHeight(camera.x+63.0f, camera.z+10.0f)+13.0f, camera.z+10.0f); // Bottom Right Of The Quad (Top) |
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| 256 | glEnd(); // End Drawing The Plan |
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| 257 | */ |
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| 258 | |
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| 259 | glPopMatrix(); |
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[4924] | 260 | /* THIS IS ONLY FOR DEBUGGING INFORMATION */ |
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[5308] | 261 | if (this->ssp != NULL) |
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| 262 | this->ssp->drawQuadtree(); |
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[3559] | 263 | } |
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[3564] | 264 | |
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| 265 | |
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| 266 | void Terrain::buildDebugTerrain(DebugTerrain debugTerrain) |
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| 267 | { |
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| 268 | // if the terrain is the Terrain of Dave |
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| 269 | if (debugTerrain == TERRAIN_DAVE) |
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| 270 | { |
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| 271 | objectList = glGenLists(1); |
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| 272 | glNewList (objectList, GL_COMPILE); |
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[4597] | 273 | |
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[3564] | 274 | glColor3f(1.0,0,0); |
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[4597] | 275 | |
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[3564] | 276 | int sizeX = 100; |
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| 277 | int sizeZ = 80; |
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| 278 | float length = 1000; |
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| 279 | float width = 200; |
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| 280 | float widthX = float (length /sizeX); |
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| 281 | float widthZ = float (width /sizeZ); |
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[4597] | 282 | |
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[3564] | 283 | float height [sizeX][sizeZ]; |
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| 284 | Vector normal_vectors[sizeX][sizeZ]; |
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[4597] | 285 | |
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| 286 | |
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[3564] | 287 | for ( int i = 0; i<sizeX-1; i+=1) |
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[4597] | 288 | for (int j = 0; j<sizeZ-1;j+=1) |
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| 289 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3564] | 290 | #ifdef __WIN32__ |
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[4597] | 291 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3564] | 292 | #else |
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| 293 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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| 294 | #endif |
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[4597] | 295 | |
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[3564] | 296 | //Die Huegel ein wenig glaetten |
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| 297 | for (int h=1; h<2;h++) |
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[4597] | 298 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 299 | for(int j=1;j<sizeZ-2;j+=1) |
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| 300 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 301 | |
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[3564] | 302 | //Berechnung von normalen Vektoren |
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| 303 | for(int i=1;i<sizeX-2;i+=1) |
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[4597] | 304 | for(int j=1;j<sizeZ-2 ;j+=1) |
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| 305 | { |
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| 306 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 307 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 308 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 309 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 310 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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| 311 | |
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| 312 | Vector c1 = v2 - v1; |
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| 313 | Vector c2 = v3 - v1; |
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| 314 | Vector c3= v4 - v1; |
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| 315 | Vector c4 = v5 - v1; |
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| 316 | Vector zero = Vector (0,0,0); |
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| 317 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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| 318 | normal_vectors[i][j].normalize(); |
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| 319 | } |
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| 320 | |
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[3564] | 321 | glBegin(GL_QUADS); |
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| 322 | int snowheight=3; |
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| 323 | for ( int i = 0; i<sizeX; i+=1) |
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[4597] | 324 | for (int j = 0; j<sizeZ;j+=1) |
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| 325 | { |
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| 326 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 327 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 328 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 329 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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| 330 | float a[3]; |
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| 331 | if(height[i][j]<snowheight){ |
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| 332 | a[0]=0; |
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| 333 | a[1]=1.0-height[i][j]/10-.3; |
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| 334 | a[2]=0; |
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| 335 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 336 | } |
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| 337 | else{ |
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| 338 | a[0]=1.0; |
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| 339 | a[1]=1.0; |
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| 340 | a[2]=1.0; |
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| 341 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 342 | |
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| 343 | } |
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| 344 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 345 | glVertex3f(v1.x, v1.y, v1.z); |
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| 346 | if(height[i+1][j]<snowheight){ |
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| 347 | a[0]=0; |
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| 348 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 349 | a[2]=0; |
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| 350 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 351 | } |
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| 352 | else{ |
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| 353 | a[0]=1.0; |
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| 354 | a[1]=1.0; |
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| 355 | a[2]=1.0; |
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| 356 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 357 | |
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| 358 | } |
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| 359 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 360 | glVertex3f(v2.x, v2.y, v2.z); |
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| 361 | if(height[i+1][j+1]<snowheight){ |
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| 362 | a[0]=0; |
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| 363 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 364 | a[2]=0; |
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| 365 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 366 | } |
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| 367 | else{ |
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| 368 | a[0]=1.0; |
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| 369 | a[1]=1.0; |
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| 370 | a[2]=1.0; |
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| 371 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 372 | |
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| 373 | |
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| 374 | } |
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| 375 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 376 | glVertex3f(v3.x, v3.y, v3.z); |
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| 377 | if(height[i][j+1]<snowheight){ |
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| 378 | a[0]=0; |
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| 379 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 380 | a[2]=0; |
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| 381 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 382 | } |
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| 383 | else{ |
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| 384 | a[0]=1.0; |
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| 385 | a[1]=1.0; |
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| 386 | a[2]=1.0; |
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| 387 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 388 | } |
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| 389 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 390 | glVertex3f(v4.x, v4.y, v4.z); |
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| 391 | |
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| 392 | } |
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[3564] | 393 | glEnd(); |
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| 394 | glEndList(); |
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| 395 | } |
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| 396 | |
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| 397 | if (debugTerrain == TERRAIN_BENSCH) |
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| 398 | { |
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| 399 | /* |
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[4597] | 400 | this->model = (OBJModel*) new Model(); |
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[3564] | 401 | this->model->setName("CUBE"); |
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| 402 | this->model->addVertex (-0.5, -0.5, 0.5); |
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| 403 | this->model->addVertex (0.5, -0.5, 0.5); |
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| 404 | this->model->addVertex (-0.5, 0.5, 0.5); |
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| 405 | this->model->addVertex (0.5, 0.5, 0.5); |
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| 406 | this->model->addVertex (-0.5, 0.5, -0.5); |
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| 407 | this->model->addVertex (0.5, 0.5, -0.5); |
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| 408 | this->model->addVertex (-0.5, -0.5, -0.5); |
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| 409 | this->model->addVertex (0.5, -0.5, -0.5); |
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[4597] | 410 | |
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[3564] | 411 | this->model->addVertexTexture (0.0, 0.0); |
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| 412 | this->model->addVertexTexture (1.0, 0.0); |
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| 413 | this->model->addVertexTexture (0.0, 1.0); |
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| 414 | this->model->addVertexTexture (1.0, 1.0); |
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| 415 | this->model->addVertexTexture (0.0, 2.0); |
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| 416 | this->model->addVertexTexture (1.0, 2.0); |
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| 417 | this->model->addVertexTexture (0.0, 3.0); |
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| 418 | this->model->addVertexTexture (1.0, 3.0); |
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| 419 | this->model->addVertexTexture (0.0, 4.0); |
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| 420 | this->model->addVertexTexture (1.0, 4.0); |
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| 421 | this->model->addVertexTexture (2.0, 0.0); |
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| 422 | this->model->addVertexTexture (2.0, 1.0); |
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| 423 | this->model->addVertexTexture (-1.0, 0.0); |
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| 424 | this->model->addVertexTexture (-1.0, 1.0); |
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| 425 | |
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| 426 | this->model->finalize(); |
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| 427 | */ |
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| 428 | } |
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| 429 | } |
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[6341] | 430 | |
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| 431 | int Terrain::writeBytes( const byte * data, int length, int sender ) |
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| 432 | { |
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| 433 | setRequestedSync( false ); |
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| 434 | setIsOutOfSync( false ); |
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| 435 | |
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| 436 | SYNCHELP_READ_BEGIN(); |
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[6815] | 437 | SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_TER_WE_STATE ); |
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[6341] | 438 | |
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| 439 | return SYNCHELP_READ_N; |
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| 440 | } |
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| 441 | |
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| 442 | int Terrain::readBytes( byte * data, int maxLength, int * reciever ) |
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| 443 | { |
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| 444 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) |
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| 445 | { |
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| 446 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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| 447 | setRequestedSync( true ); |
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| 448 | } |
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| 449 | |
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| 450 | int rec = this->getRequestSync(); |
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| 451 | if ( rec > 0 ) |
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| 452 | { |
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| 453 | *reciever = rec; |
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| 454 | |
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[6815] | 455 | SYNCHELP_WRITE_BEGIN(); |
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| 456 | SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_TER_WE_STATE ); |
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| 457 | return SYNCHELP_WRITE_N; |
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[6341] | 458 | |
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| 459 | } |
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| 460 | |
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| 461 | *reciever = 0; |
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| 462 | return 0; |
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| 463 | } |
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| 464 | |
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| 465 | void Terrain::writeDebug( ) const |
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| 466 | { |
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| 467 | } |
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| 468 | |
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| 469 | void Terrain::readDebug( ) const |
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| 470 | { |
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| 471 | } |
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[6956] | 472 | |
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| 473 | float Terrain::getHeight(float x, float y) |
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| 474 | { |
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| 475 | if(this->heightMap != NULL) |
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| 476 | return (this->heightMap->getHeight(x, y)); |
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| 477 | return 0; |
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| 478 | } |
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