[4245] | 1 | |
---|
| 2 | |
---|
[4679] | 3 | /* |
---|
[4245] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[4679] | 15 | co-programmer: |
---|
[4245] | 16 | */ |
---|
| 17 | |
---|
| 18 | |
---|
| 19 | #include "test_entity.h" |
---|
| 20 | #include "stdincl.h" |
---|
| 21 | #include "model.h" |
---|
| 22 | #include "md2Model.h" |
---|
[4682] | 23 | #include "obb_tree.h" |
---|
[5087] | 24 | #include "state.h" |
---|
| 25 | #include "list.h" |
---|
[4245] | 26 | |
---|
| 27 | using namespace std; |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | |
---|
[4762] | 31 | TestEntity::TestEntity () |
---|
[4679] | 32 | { |
---|
[4320] | 33 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
---|
[4245] | 34 | |
---|
[5087] | 35 | this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); |
---|
[4714] | 36 | // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
---|
[5087] | 37 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); |
---|
| 38 | this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); |
---|
[4714] | 39 | |
---|
[5087] | 40 | this->md2Model->setAnim(RUN); |
---|
[4276] | 41 | this->md2Model->debug(); |
---|
[4245] | 42 | } |
---|
| 43 | |
---|
| 44 | |
---|
[4679] | 45 | TestEntity::~TestEntity () |
---|
[4462] | 46 | { |
---|
| 47 | delete this->md2Model; |
---|
| 48 | } |
---|
[4245] | 49 | |
---|
| 50 | |
---|
[4488] | 51 | void TestEntity::setAnim(int animationIndex) |
---|
| 52 | { |
---|
| 53 | this->md2Model->setAnim(animationIndex); |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | |
---|
[4679] | 57 | void TestEntity::tick (float time) |
---|
[4245] | 58 | { |
---|
[4276] | 59 | this->md2Model->tick(time); |
---|
[4245] | 60 | } |
---|
| 61 | |
---|
| 62 | |
---|
[5087] | 63 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 64 | { |
---|
| 65 | if (entity->isA(CL_PROJECTILE)) |
---|
| 66 | { |
---|
| 67 | PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); |
---|
| 68 | this->setVisibiliy(false); |
---|
| 69 | State::getWorldEntityList()->remove(this); |
---|
| 70 | } |
---|
| 71 | } |
---|
| 72 | |
---|
[4245] | 73 | void TestEntity::hit (WorldEntity* weapon, Vector* loc) {} |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | void TestEntity::destroy () {} |
---|
| 77 | |
---|
| 78 | |
---|
| 79 | void TestEntity::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
---|
| 80 | |
---|
| 81 | |
---|
[4679] | 82 | void TestEntity::draw () |
---|
[4245] | 83 | { |
---|
| 84 | glMatrixMode(GL_MODELVIEW); |
---|
| 85 | glPushMatrix(); |
---|
| 86 | float matrix[4][4]; |
---|
[4679] | 87 | |
---|
| 88 | |
---|
[4245] | 89 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
---|
| 90 | this->getAbsDir().matrix (matrix); |
---|
| 91 | glMultMatrixf((float*)matrix); |
---|
[4276] | 92 | this->md2Model->draw(); |
---|
[4245] | 93 | |
---|
[4679] | 94 | |
---|
[4245] | 95 | glPopMatrix(); |
---|
| 96 | } |
---|
| 97 | |
---|