[4245] | 1 | |
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| 2 | |
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[4679] | 3 | /* |
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[4245] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4679] | 15 | co-programmer: |
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[4245] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[4245] | 18 | |
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| 19 | |
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[6222] | 20 | #include "executor/executor.h" |
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[7193] | 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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[6222] | 23 | |
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[4245] | 24 | #include "test_entity.h" |
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| 25 | #include "stdincl.h" |
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| 26 | #include "model.h" |
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| 27 | #include "md2Model.h" |
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[4682] | 28 | #include "obb_tree.h" |
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[5087] | 29 | #include "state.h" |
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[4245] | 30 | |
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| 31 | using namespace std; |
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| 32 | |
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| 33 | |
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[6222] | 34 | CREATE_FACTORY(TestEntity, CL_TEST_ENTITY); |
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[4245] | 35 | |
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[6222] | 36 | |
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[4762] | 37 | TestEntity::TestEntity () |
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[4679] | 38 | { |
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[6222] | 39 | this->init(); |
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| 40 | } |
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[4245] | 41 | |
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[4714] | 42 | |
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[5994] | 43 | |
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[6222] | 44 | TestEntity::TestEntity(const TiXmlElement* root) |
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| 45 | { |
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| 46 | this->init(); |
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| 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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[4245] | 49 | } |
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| 50 | |
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| 51 | |
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[4679] | 52 | TestEntity::~TestEntity () |
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[6222] | 53 | {} |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | void TestEntity::init() |
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[4462] | 58 | { |
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[6222] | 59 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
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[7078] | 60 | this->toList(OM_GROUP_00); |
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[7113] | 61 | |
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| 62 | this->bDeath = false; |
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[4462] | 63 | } |
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[4245] | 64 | |
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[6222] | 65 | /** |
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| 66 | * loads the Settings of a MD2Creature from an XML-element. |
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| 67 | * @param root the XML-element to load the MD2Creature's properties from |
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| 68 | */ |
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| 69 | void TestEntity::loadParams(const TiXmlElement* root) |
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| 70 | { |
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[6512] | 71 | WorldEntity::loadParams(root); |
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[4245] | 72 | |
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[6222] | 73 | LoadParam(root, "md2animation", this, TestEntity, setAnim) |
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| 74 | .describe("sets the animation of the md2 model") |
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[7198] | 75 | .defaultValues(1); |
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[6222] | 76 | |
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| 77 | } |
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| 78 | |
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| 79 | |
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[7071] | 80 | void TestEntity::setAnim(int animationIndex, int animPlaybackMode) |
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[4488] | 81 | { |
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[6222] | 82 | if( likely(this->getModel(0) != NULL)) |
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[7071] | 83 | ((MD2Model*)this->getModel(0))->setAnim(animationIndex, animPlaybackMode); |
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[4488] | 84 | } |
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| 85 | |
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| 86 | |
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[4679] | 87 | void TestEntity::tick (float time) |
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[4245] | 88 | { |
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[6222] | 89 | if( likely(this->getModel(0) != NULL)) |
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| 90 | ((MD2Model*)this->getModel(0))->tick(time); |
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| 91 | |
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[4245] | 92 | } |
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| 93 | |
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| 94 | |
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[5087] | 95 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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[7071] | 96 | { |
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| 97 | if( this->lastCollided != entity) |
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| 98 | { |
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| 99 | this->dieHard(); |
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| 100 | this->lastCollided = entity; |
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| 101 | } |
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| 102 | } |
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[5087] | 103 | |
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[4245] | 104 | |
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[7071] | 105 | |
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| 106 | void TestEntity::dieHard() |
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| 107 | { |
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[7113] | 108 | if( this->bDeath) |
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| 109 | return; |
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| 110 | this->bDeath = true; |
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| 111 | float anim; |
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| 112 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
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| 113 | |
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| 114 | PRINTF(0)("randi = %i\n", randi); |
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| 115 | |
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| 116 | if( randi == 1) |
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| 117 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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| 118 | else if( randi == 2) |
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| 119 | this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
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| 120 | else if( randi == 3) |
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| 121 | this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
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| 122 | else if( randi == 4) |
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| 123 | this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); |
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| 124 | else |
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| 125 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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[7071] | 126 | } |
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| 127 | |
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