[4245] | 1 | |
---|
| 2 | |
---|
[4679] | 3 | /* |
---|
[4245] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[4679] | 15 | co-programmer: |
---|
[4245] | 16 | */ |
---|
[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
[4245] | 18 | |
---|
| 19 | |
---|
[6222] | 20 | #include "executor/executor.h" |
---|
[7193] | 21 | #include "util/loading/factory.h" |
---|
| 22 | #include "util/loading/load_param.h" |
---|
[6222] | 23 | |
---|
[7488] | 24 | #include "kill.h" |
---|
| 25 | #include "game_rules.h" |
---|
| 26 | |
---|
[4245] | 27 | #include "test_entity.h" |
---|
| 28 | #include "stdincl.h" |
---|
| 29 | #include "model.h" |
---|
| 30 | #include "md2Model.h" |
---|
[4682] | 31 | #include "obb_tree.h" |
---|
[5087] | 32 | #include "state.h" |
---|
[4245] | 33 | |
---|
| 34 | using namespace std; |
---|
| 35 | |
---|
| 36 | |
---|
[6222] | 37 | CREATE_FACTORY(TestEntity, CL_TEST_ENTITY); |
---|
[4245] | 38 | |
---|
[6222] | 39 | |
---|
[4762] | 40 | TestEntity::TestEntity () |
---|
[4679] | 41 | { |
---|
[6222] | 42 | this->init(); |
---|
| 43 | } |
---|
[4245] | 44 | |
---|
[4714] | 45 | |
---|
[5994] | 46 | |
---|
[6222] | 47 | TestEntity::TestEntity(const TiXmlElement* root) |
---|
| 48 | { |
---|
| 49 | this->init(); |
---|
| 50 | if (root != NULL) |
---|
| 51 | this->loadParams(root); |
---|
[4245] | 52 | } |
---|
| 53 | |
---|
| 54 | |
---|
[4679] | 55 | TestEntity::~TestEntity () |
---|
[6222] | 56 | {} |
---|
| 57 | |
---|
| 58 | |
---|
| 59 | |
---|
| 60 | void TestEntity::init() |
---|
[4462] | 61 | { |
---|
[6222] | 62 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
---|
[7078] | 63 | this->toList(OM_GROUP_00); |
---|
[7113] | 64 | |
---|
| 65 | this->bDeath = false; |
---|
[4462] | 66 | } |
---|
[4245] | 67 | |
---|
[6222] | 68 | /** |
---|
| 69 | * loads the Settings of a MD2Creature from an XML-element. |
---|
| 70 | * @param root the XML-element to load the MD2Creature's properties from |
---|
| 71 | */ |
---|
| 72 | void TestEntity::loadParams(const TiXmlElement* root) |
---|
| 73 | { |
---|
[6512] | 74 | WorldEntity::loadParams(root); |
---|
[4245] | 75 | |
---|
[6222] | 76 | LoadParam(root, "md2animation", this, TestEntity, setAnim) |
---|
| 77 | .describe("sets the animation of the md2 model") |
---|
[7198] | 78 | .defaultValues(1); |
---|
[6222] | 79 | |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | |
---|
[7071] | 83 | void TestEntity::setAnim(int animationIndex, int animPlaybackMode) |
---|
[4488] | 84 | { |
---|
[6222] | 85 | if( likely(this->getModel(0) != NULL)) |
---|
[7071] | 86 | ((MD2Model*)this->getModel(0))->setAnim(animationIndex, animPlaybackMode); |
---|
[4488] | 87 | } |
---|
| 88 | |
---|
| 89 | |
---|
[4679] | 90 | void TestEntity::tick (float time) |
---|
[4245] | 91 | { |
---|
[6222] | 92 | if( likely(this->getModel(0) != NULL)) |
---|
| 93 | ((MD2Model*)this->getModel(0))->tick(time); |
---|
| 94 | |
---|
[4245] | 95 | } |
---|
| 96 | |
---|
| 97 | |
---|
[5087] | 98 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
[7071] | 99 | { |
---|
| 100 | if( this->lastCollided != entity) |
---|
| 101 | { |
---|
| 102 | this->dieHard(); |
---|
| 103 | this->lastCollided = entity; |
---|
[7488] | 104 | |
---|
| 105 | if(State::getGameRules()) |
---|
| 106 | State::getGameRules()->registerKill(Kill(entity, this)); |
---|
[7071] | 107 | } |
---|
| 108 | } |
---|
[5087] | 109 | |
---|
[4245] | 110 | |
---|
[7071] | 111 | |
---|
| 112 | void TestEntity::dieHard() |
---|
| 113 | { |
---|
[7113] | 114 | if( this->bDeath) |
---|
| 115 | return; |
---|
[7488] | 116 | |
---|
[7113] | 117 | this->bDeath = true; |
---|
| 118 | float anim; |
---|
| 119 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
---|
| 120 | |
---|
| 121 | PRINTF(0)("randi = %i\n", randi); |
---|
| 122 | |
---|
| 123 | if( randi == 1) |
---|
| 124 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
| 125 | else if( randi == 2) |
---|
| 126 | this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
---|
| 127 | else if( randi == 3) |
---|
| 128 | this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
---|
| 129 | else if( randi == 4) |
---|
| 130 | this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); |
---|
| 131 | else |
---|
| 132 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
[7071] | 133 | } |
---|
| 134 | |
---|