[4245] | 1 | |
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| 2 | |
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[4679] | 3 | /* |
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[4245] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4679] | 15 | co-programmer: |
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[4245] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[4245] | 18 | |
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| 19 | |
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[6222] | 20 | #include "executor/executor.h" |
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[7193] | 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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[6222] | 23 | |
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[7488] | 24 | #include "kill.h" |
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| 25 | #include "game_rules.h" |
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| 26 | |
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[4245] | 27 | #include "test_entity.h" |
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| 28 | #include "stdincl.h" |
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| 29 | #include "model.h" |
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| 30 | #include "md2Model.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[5087] | 32 | #include "state.h" |
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[4245] | 33 | |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | |
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[6222] | 37 | CREATE_FACTORY(TestEntity, CL_TEST_ENTITY); |
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[4245] | 38 | |
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[6222] | 39 | |
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[4762] | 40 | TestEntity::TestEntity () |
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[4679] | 41 | { |
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[6222] | 42 | this->init(); |
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[7711] | 43 | this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx"); |
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[6222] | 44 | } |
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[4245] | 45 | |
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[4714] | 46 | |
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[7711] | 47 | // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
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| 48 | // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); |
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| 49 | // this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); |
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[5994] | 50 | |
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[7711] | 51 | |
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[6222] | 52 | TestEntity::TestEntity(const TiXmlElement* root) |
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| 53 | { |
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| 54 | this->init(); |
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| 55 | if (root != NULL) |
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| 56 | this->loadParams(root); |
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[4245] | 57 | } |
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| 58 | |
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| 59 | |
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[4679] | 60 | TestEntity::~TestEntity () |
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[6222] | 61 | {} |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | void TestEntity::init() |
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[4462] | 66 | { |
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[6222] | 67 | this->setClassID(CL_TEST_ENTITY, "TestEntity"); |
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[7078] | 68 | this->toList(OM_GROUP_00); |
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[7113] | 69 | |
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[7713] | 70 | this->lastCollided = NULL; |
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[7113] | 71 | this->bDeath = false; |
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[4462] | 72 | } |
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[4245] | 73 | |
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[6222] | 74 | /** |
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| 75 | * loads the Settings of a MD2Creature from an XML-element. |
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| 76 | * @param root the XML-element to load the MD2Creature's properties from |
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| 77 | */ |
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| 78 | void TestEntity::loadParams(const TiXmlElement* root) |
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| 79 | { |
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[6512] | 80 | WorldEntity::loadParams(root); |
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[4245] | 81 | |
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[6222] | 82 | LoadParam(root, "md2animation", this, TestEntity, setAnim) |
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| 83 | .describe("sets the animation of the md2 model") |
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[7198] | 84 | .defaultValues(1); |
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[6222] | 85 | |
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| 86 | } |
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| 87 | |
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| 88 | |
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[7071] | 89 | void TestEntity::setAnim(int animationIndex, int animPlaybackMode) |
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[4488] | 90 | { |
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[6222] | 91 | if( likely(this->getModel(0) != NULL)) |
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[7071] | 92 | ((MD2Model*)this->getModel(0))->setAnim(animationIndex, animPlaybackMode); |
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[4488] | 93 | } |
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| 94 | |
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| 95 | |
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[4679] | 96 | void TestEntity::tick (float time) |
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[4245] | 97 | { |
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[6222] | 98 | if( likely(this->getModel(0) != NULL)) |
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| 99 | ((MD2Model*)this->getModel(0))->tick(time); |
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| 100 | |
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[4245] | 101 | } |
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| 102 | |
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| 103 | |
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[5087] | 104 | void TestEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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[7071] | 105 | { |
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| 106 | if( this->lastCollided != entity) |
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| 107 | { |
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| 108 | this->dieHard(); |
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| 109 | this->lastCollided = entity; |
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[7488] | 110 | |
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| 111 | if(State::getGameRules()) |
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| 112 | State::getGameRules()->registerKill(Kill(entity, this)); |
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[7071] | 113 | } |
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| 114 | } |
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[5087] | 115 | |
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[4245] | 116 | |
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[7071] | 117 | |
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| 118 | void TestEntity::dieHard() |
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| 119 | { |
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[7113] | 120 | if( this->bDeath) |
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| 121 | return; |
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[7488] | 122 | |
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[7113] | 123 | this->bDeath = true; |
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| 124 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
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| 125 | |
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| 126 | PRINTF(0)("randi = %i\n", randi); |
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| 127 | |
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| 128 | if( randi == 1) |
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| 129 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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| 130 | else if( randi == 2) |
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| 131 | this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
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| 132 | else if( randi == 3) |
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| 133 | this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
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| 134 | else if( randi == 4) |
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| 135 | this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE); |
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| 136 | else |
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| 137 | this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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[7071] | 138 | } |
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| 139 | |
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