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source: orxonox.OLD/trunk/src/world_entities/test_entity.cc @ 9246

Last change on this file since 9246 was 9235, checked in by bensch, 18 years ago

merged the presentation back

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[4245]1
2
[4679]3/*
[4245]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4679]15   co-programmer:
[4245]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[4245]18
19
[6222]20#include "executor/executor.h"
[7193]21#include "util/loading/factory.h"
22#include "util/loading/load_param.h"
[6222]23
[7488]24#include "kill.h"
25#include "game_rules.h"
26
[4245]27#include "test_entity.h"
[8490]28
29
30#include "interactive_model.h"
31#include "md2/md2Model.h"
32
[5087]33#include "state.h"
[4245]34
35using namespace std;
36
37
[6222]38CREATE_FACTORY(TestEntity, CL_TEST_ENTITY);
[4245]39
[9003]40#include "script_class.h"
41CREATE_SCRIPTABLE_CLASS(TestEntity, CL_TEST_ENTITY,
42                            addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
43                            ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
44                            ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
45                            ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
46                           
47                       );
[6222]48
[9003]49
[4762]50TestEntity::TestEntity ()
[4679]51{
[6222]52  this->init();
[7711]53  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
[6222]54}
[4245]55
[4714]56
[7711]57//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
58// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
59//   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
[5994]60
[7711]61
[6222]62TestEntity::TestEntity(const TiXmlElement* root)
63{
64  this->init();
65  if (root != NULL)
66    this->loadParams(root);
[4245]67}
68
69
[4679]70TestEntity::~TestEntity ()
[6222]71{}
72
73
74
75void TestEntity::init()
[4462]76{
[6222]77  this->setClassID(CL_TEST_ENTITY, "TestEntity");
[7078]78  this->toList(OM_GROUP_00);
[7113]79
[7713]80  this->lastCollided = NULL;
[7113]81  this->bDeath = false;
[4462]82}
[4245]83
[6222]84/**
85 * loads the Settings of a MD2Creature from an XML-element.
86 * @param root the XML-element to load the MD2Creature's properties from
87 */
88void TestEntity::loadParams(const TiXmlElement* root)
89{
[6512]90  WorldEntity::loadParams(root);
[4245]91
[6222]92  LoadParam(root, "md2animation", this, TestEntity, setAnim)
93      .describe("sets the animation of the md2 model")
[7198]94      .defaultValues(1);
[6222]95
96}
97
98
[7071]99void  TestEntity::setAnim(int animationIndex, int animPlaybackMode)
[4488]100{
[6222]101  if( likely(this->getModel(0) != NULL))
[8490]102    ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode);
[4488]103}
104
105
[4679]106void TestEntity::tick (float time)
[4245]107{
[6222]108  if( likely(this->getModel(0) != NULL))
[8490]109    ((InteractiveModel*)this->getModel(0))->tick(time);
[6222]110
[4245]111}
112
113
[5087]114void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
[7071]115{
116  if( this->lastCollided != entity)
117  {
[9235]118    this->destroy( entity );
[7071]119    this->lastCollided = entity;
[7488]120
121    if(State::getGameRules())
122      State::getGameRules()->registerKill(Kill(entity, this));
[7071]123  }
124}
[5087]125
[4245]126
[7071]127
[9235]128void TestEntity::destroy(WorldEntity* killer)
[7071]129{
[7113]130  if( this->bDeath)
131    return;
[7488]132
[7113]133  this->bDeath = true;
134  int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX);
135
136  PRINTF(0)("randi = %i\n", randi);
137
138  if( randi == 1)
139    this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE);
140  else if( randi == 2)
141    this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE);
142  else if( randi == 3)
143    this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE);
144  else if( randi == 4)
145    this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE);
146  else
147    this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE);
[7071]148}
149
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