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source: orxonox.OLD/trunk/src/world_entities/test_entity.cc @ 6233

Last change on this file since 6233 was 6222, checked in by bensch, 19 years ago

orxonox/trunk: merged the christmas branche to the trunk
merged with command:
svn merge -r6165:HEAD christmas_branche/ ../trunk/
no conflicts

File size: 1.8 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "executor/executor.h"
21#include "factory.h"
22#include "load_param.h"
23
24#include "test_entity.h"
25#include "stdincl.h"
26#include "model.h"
27#include "md2Model.h"
28#include "obb_tree.h"
29#include "state.h"
30
31using namespace std;
32
33
34CREATE_FACTORY(TestEntity, CL_TEST_ENTITY);
35
36
37TestEntity::TestEntity ()
38{
39  this->init();
40}
41
42
43
44TestEntity::TestEntity(const TiXmlElement* root)
45{
46  this->init();
47  if (root != NULL)
48    this->loadParams(root);
49
50  this->init();
51}
52
53
54TestEntity::~TestEntity ()
55{}
56
57
58
59void TestEntity::init()
60{
61  this->setClassID(CL_TEST_ENTITY, "TestEntity");
62  this->toList(OM_COMMON);
63}
64
65/**
66 * loads the Settings of a MD2Creature from an XML-element.
67 * @param root the XML-element to load the MD2Creature's properties from
68 */
69void TestEntity::loadParams(const TiXmlElement* root)
70{
71  static_cast<WorldEntity*>(this)->loadParams(root);
72
73  LoadParam(root, "md2animation", this, TestEntity, setAnim)
74      .describe("sets the animation of the md2 model")
75      .defaultValues(1, 1);
76
77}
78
79
80void  TestEntity::setAnim(int animationIndex)
81{
82  if( likely(this->getModel(0) != NULL))
83    ((MD2Model*)this->getModel(0))->setAnim(animationIndex);
84}
85
86
87void TestEntity::tick (float time)
88{
89  if( likely(this->getModel(0) != NULL))
90    ((MD2Model*)this->getModel(0))->tick(time);
91
92}
93
94
95void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
96{}
97
98
99
100void TestEntity::draw () const
101{
102  this->drawLODsafe();
103}
104
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