[9969] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "executor/executor.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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| 23 | |
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| 24 | |
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| 25 | #include "test_entity2.h" |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | #include "state.h" |
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| 29 | #include "player.h" |
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| 30 | #include "playable.h" |
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[9974] | 31 | #include "material.h" |
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[9969] | 32 | |
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| 33 | |
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| 34 | #include "state.h" |
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| 35 | |
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| 36 | |
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| 37 | |
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[10366] | 38 | |
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[9969] | 39 | ObjectListDefinition(TestEntity2); |
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| 40 | CREATE_FACTORY(TestEntity2); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * |
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| 46 | */ |
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| 47 | TestEntity2::TestEntity2() |
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| 48 | { |
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| 49 | this->init(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * |
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| 55 | */ |
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| 56 | TestEntity2::TestEntity2(const TiXmlElement* root) |
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| 57 | { |
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| 58 | this->init(); |
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| 59 | |
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| 60 | if( root != NULL) |
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| 61 | this->loadParams(root); |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * |
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| 67 | */ |
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| 68 | TestEntity2::~TestEntity2 () |
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| 69 | {} |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * |
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| 74 | */ |
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| 75 | void TestEntity2::init() |
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| 76 | { |
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| 77 | this->registerObject(this, TestEntity2::_objectList); |
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| 78 | this->toList(OM_GROUP_00); |
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[9974] | 79 | |
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| 80 | this->material = new Material(); |
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| 81 | this->material->setIllum(3); |
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[10005] | 82 | this->material->setDiffuse(1.0,1.0,1.0); |
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[9974] | 83 | this->material->setSpecular(0.0,0.0,0.0); |
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[10005] | 84 | this->material->setAmbient(1.0, 1.0, 1.0); |
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[9974] | 85 | |
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[9989] | 86 | this->angle = 0; |
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[9991] | 87 | this->rotationSpeed = 3; |
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[9989] | 88 | |
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[10420] | 89 | this->material->setDiffuseMap("textures/TE2.tga"); |
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[10035] | 90 | |
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[9969] | 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * loads the Settings of a MD2Creature from an XML-element. |
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| 96 | * @param root the XML-element to load the MD2Creature's properties from |
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| 97 | */ |
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| 98 | void TestEntity2::loadParams(const TiXmlElement* root) |
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| 99 | { |
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| 100 | WorldEntity::loadParams(root); |
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| 101 | } |
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| 102 | |
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[9989] | 103 | |
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| 104 | void TestEntity2::updateAngle() |
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| 105 | { |
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| 106 | this->angle = this->angle + this->rotationSpeed; |
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| 107 | } |
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| 108 | |
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[9969] | 109 | void TestEntity2::draw() const |
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| 110 | { |
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| 111 | |
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[10005] | 112 | glPushAttrib(GL_ENABLE_BIT); |
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| 113 | glDisable(GL_LIGHTING); |
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[9969] | 114 | |
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[10005] | 115 | glPushMatrix(); |
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| 116 | glMatrixMode(GL_MODELVIEW); |
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[9969] | 117 | |
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[9974] | 118 | |
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[9969] | 119 | /* translate */ |
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[10005] | 120 | glTranslatef (this->getAbsCoor ().x, |
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[9969] | 121 | this->getAbsCoor ().y, |
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| 122 | this->getAbsCoor ().z); |
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[10005] | 123 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 124 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 125 | glRotatef(this->angle, 1.0, 1.0, 1.0); |
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[9969] | 126 | //PRINTF(0)("axis: %f\n", axis); |
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[9979] | 127 | |
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| 128 | |
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[10035] | 129 | glEnable(GL_BLEND); |
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| 130 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 131 | glShadeModel(GL_FLAT); |
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| 132 | glClearColor(0.0, 0.0, 0.0, 0.0); |
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| 133 | |
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[10005] | 134 | glEnable(GL_TEXTURE_2D); |
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| 135 | this->material->select(); |
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[9969] | 136 | |
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[10005] | 137 | glColor3f(1.0, 1.0, 1.0); |
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[10003] | 138 | |
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[9978] | 139 | glBegin(GL_QUADS); // +X |
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| 140 | glTexCoord2f (0.0, 0.0); |
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| 141 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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[10005] | 142 | // glNormal3f(1.0, 0.0, 0.0); |
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[9974] | 143 | |
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[9978] | 144 | glTexCoord2f (1.0, 0.0); |
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| 145 | glVertex3f( 0.0f, -0.5f , 0.5f); |
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[10005] | 146 | // glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 147 | |
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[9978] | 148 | glTexCoord2f (1.0, 1.0); |
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| 149 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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[10005] | 150 | // glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 151 | |
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[9978] | 152 | |
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| 153 | glTexCoord2f (0.0, 1.0); |
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| 154 | glVertex3f( 0.0, 0.5f, -0.5f ); |
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[10005] | 155 | // glNormal3f(1.0, 0.0, 0.0); |
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[9978] | 156 | glEnd(); |
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[9969] | 157 | |
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[9978] | 158 | glBegin(GL_QUADS); // +Y |
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| 159 | glTexCoord2f (0.0, 0.0); |
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| 160 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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[10005] | 161 | // glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 162 | |
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[9978] | 163 | glTexCoord2f (1.0, 0.0); |
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| 164 | glVertex3f(-0.5f, 0.0f , 0.5f); |
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[10005] | 165 | // glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 166 | |
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[9978] | 167 | glTexCoord2f (1.0, 1.0); |
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| 168 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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[10005] | 169 | // glNormal3f(0.0, 1.0, 0.0); |
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[9969] | 170 | |
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[9978] | 171 | glTexCoord2f (0.0, 1.0); |
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| 172 | glVertex3f( 0.5f, 0.0f, -0.5f ); |
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[10005] | 173 | // glNormal3f(0.0, 1.0, 0.0); |
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[9978] | 174 | glEnd(); |
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[9977] | 175 | |
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[9978] | 176 | glBegin(GL_QUADS);// +Z |
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| 177 | glTexCoord2f (0.0, 0.0); |
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| 178 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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[10005] | 179 | // glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 180 | |
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[9978] | 181 | glTexCoord2f (1.0, 0.0); |
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| 182 | glVertex3f(-0.5f, 0.5f , 0.0f); |
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[10005] | 183 | // glNormal3f(0.0, 0.0, 1.0); |
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[9969] | 184 | |
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[9978] | 185 | glTexCoord2f (1.0, 1.0); |
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| 186 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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[10005] | 187 | // glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 188 | |
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[9978] | 189 | glTexCoord2f (0.0, 1.0); |
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| 190 | glVertex3f( 0.5f, -0.5f, 0.0f ); |
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[10005] | 191 | // glNormal3f(0.0, 0.0, 1.0); |
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[9978] | 192 | glEnd(); |
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[9974] | 193 | |
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[10035] | 194 | /* |
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[10005] | 195 | glBegin(GL_QUADS);// -X |
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[9978] | 196 | glTexCoord2f (0.0, 0.0); |
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| 197 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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[10005] | 198 | // glNormal3f(-1.0, 0.0, 0.0); |
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[9978] | 199 | |
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| 200 | glTexCoord2f (1.0, 0.0); |
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| 201 | glVertex3f( 0.0f, 0.5f , -0.5f); |
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[10005] | 202 | // glNormal3f(-1.0, 0.0, 0.0); |
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[9978] | 203 | |
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| 204 | glTexCoord2f (1.0, 1.0); |
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| 205 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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[10005] | 206 | // glNormal3f(-1.0, 0.0, 0.0); |
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[9978] | 207 | |
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| 208 | glTexCoord2f (0.0, 1.0); |
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| 209 | glVertex3f( 0.0, -0.5f, 0.5f ); |
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[10005] | 210 | // glNormal3f(-1.0, 0.0, 0.0); |
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[9969] | 211 | glEnd(); |
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| 212 | |
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[10005] | 213 | glBegin(GL_QUADS);// -Y |
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[9978] | 214 | glTexCoord2f (0.0, 0.0); |
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| 215 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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[10005] | 216 | // glNormal3f(0.0, -1.0, 0.0); |
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[9978] | 217 | |
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| 218 | glTexCoord2f (1.0, 0.0); |
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| 219 | glVertex3f(0.5f, 0.0f , -0.5f); |
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[10005] | 220 | // glNormal3f(0.0, -1.0, 0.0); |
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[9978] | 221 | |
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| 222 | glTexCoord2f (1.0, 1.0); |
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| 223 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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[10005] | 224 | // glNormal3f(0.0, -1.0, 0.0); |
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[9978] | 225 | |
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| 226 | glTexCoord2f (0.0, 1.0); |
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| 227 | glVertex3f( -0.5f, 0.0f, 0.5f ); |
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[10005] | 228 | // glNormal3f(0.0, -1.0, 0.0); |
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[9978] | 229 | glEnd(); |
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| 230 | |
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[10005] | 231 | glBegin(GL_QUADS);// -Z |
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[9978] | 232 | glTexCoord2f (0.0, 0.0); |
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| 233 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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[10005] | 234 | // glNormal3f(0.0, 0.0, -1.0); |
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[9978] | 235 | |
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| 236 | glTexCoord2f (1.0, 0.0); |
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| 237 | glVertex3f(0.5f, -0.5f , 0.0f); |
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[10005] | 238 | // glNormal3f(0.0, 0.0, -1.0); |
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[9978] | 239 | |
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| 240 | glTexCoord2f (1.0, 1.0); |
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| 241 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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[10005] | 242 | // glNormal3f(0.0, 0.0, -1.0); |
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[9978] | 243 | |
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| 244 | glTexCoord2f (0.0, 1.0); |
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| 245 | glVertex3f( -0.5f, 0.5f, 0.0f ); |
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[10005] | 246 | // glNormal3f(0.0, 0.0, -1.0); |
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[10035] | 247 | glEnd();*/ |
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[9978] | 248 | |
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[9969] | 249 | glPopMatrix(); |
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[9979] | 250 | glPopAttrib(); |
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[9969] | 251 | } |
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| 252 | |
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| 253 | /** |
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| 254 | * |
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| 255 | */ |
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| 256 | void TestEntity2::tick (float time) |
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| 257 | { |
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| 258 | Player* p = State::getPlayer(); |
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| 259 | Playable* pl = p->getPlayable(); |
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| 260 | |
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| 261 | this->setParent(pl); |
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[9987] | 262 | |
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[9989] | 263 | this->updateAngle(); |
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[9969] | 264 | } |
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| 265 | |
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| 266 | |
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| 267 | |
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| 268 | |
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| 269 | |
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| 270 | |
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