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source: orxonox.OLD/trunk/src/world_entities/weapons/aim.cc @ 10226

Last change on this file since 10226 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 6.1 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[4779]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[1853]17
[5556]18#include "aim.h"
[4781]19
[7193]20#include "util/loading/load_param.h"
[4781]21#include "graphics_engine.h"
22#include "state.h"
[4832]23#include "material.h"
[5750]24#include "t_animation.h"
25#include "text.h"
[4781]26
[5750]27#include "world_entity.h"
28
[1853]29
[1856]30
[9869]31ObjectListDefinition(Aim);
[9406]32
[3245]33/**
[4832]34 * standart constructor
35 */
[5750]36Aim::Aim (PNode* source, const TiXmlElement* root)
[4832]37{
38  this->init();
39
[5750]40  this->source = source;
41
[4832]42  if (root)
43    this->loadParams(root);
44  else
45    this->setTexture("maps/aim.png");
46}
47
48/**
[5556]49 * destroys a Aim
[3245]50*/
[5556]51Aim::~Aim ()
[3365]52{
[9869]53  /*  if (this->text != NULL)
54      delete this->text;*/
[4832]55}
56
57/**
[5556]58 * initializes the Aim
[4832]59 */
[5556]60void Aim::init()
[4832]61{
[9869]62  this->registerObject(this, Aim::_objectList);
[5556]63  this->setName("Aim");
[4320]64
[5398]65  this->setLayer(E2D_LAYER_TOP);
[5750]66  this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0);
[4832]67  this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0);
[4830]68
[5750]69  this->setBindNode(this);
70  this->source = NULL;
71
[9656]72  this->range = 1000;
[6724]73  this->angle = M_PI_4;
[9656]74  this->targetGroup = OM_GROUP_01;
[5750]75  this->anim = new tAnimation<Aim>(this, &Aim::setSize);
76  this->anim->setInfinity(ANIM_INF_CONSTANT);
77  this->anim->addKeyFrame(500, .3, ANIM_LINEAR);
78  this->anim->addKeyFrame(100, .2, ANIM_LINEAR);
79  this->anim->addKeyFrame(50, .01, ANIM_LINEAR);
80
[6760]81
[9869]82  /*  this->text = new Text();
83    this->text->setLayer(this->getLayer());
84    this->text->setParent2D(this);
85    this->text->setRelCoor2D(10, -50);
86    this->text->setParentMode2D(E2D_PARENT_MOVEMENT);
87    this->text->setText("Testing");*/
[3365]88}
[1853]89
[5556]90void Aim::loadParams(const TiXmlElement* root)
[3543]91{
[6512]92  PNode::loadParams(root);
[4830]93
[5671]94  LoadParam(root, "texture", this, Aim, setTexture)
[9869]95  .describe("the texture-file to load onto the Aim");
[4831]96
[5671]97  LoadParam(root, "size", this, Aim, setSize)
[9869]98  .describe("the size of the Aim in Pixels");
[4832]99
[5671]100  LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed)
[9869]101  .describe("the Speed with which the Aim should rotate");
[9656]102
103  LoadParam(root, "target-group", this, Aim, setTargetGroupS);
[3543]104}
[4779]105
[6637]106void Aim::searchTarget()
[5750]107{
[7370]108  ObjectManager::EntityList::iterator entity;
[9656]109  //printf("%d\n", this->targetGroup);
[9869]110  for (entity = State::getObjectManager()->getEntityList(this->targetGroup).begin();
111       entity != State::getObjectManager()->getEntityList(this->targetGroup).end();
[6222]112       entity ++)
[5750]113  {
[6637]114    diffVec = ( (*entity)->getAbsCoor() - this->source->getAbsCoor() );
115
[9656]116    if ( diffVec.len() < range )//&&  acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) )  < angle)
[5750]117    {
[6724]118      //if (this->getParent() != (*entity))
[5750]119      {
[9869]120        //        printf("found target::: %d %s::%s\n", (*entity)->getOMListNumber(), (*entity)->getClassCName(), (*entity)->getCName());
[5750]121        this->anim->replay();
[6222]122        this->setParentSoft(*entity, 5);
123        return;
[5750]124      }
125    }
126  }
[6724]127
[9869]128  //if no target found:
129  this->setParent(PNode::getNullParent());
[9656]130}
[6724]131
[9656]132void Aim::setTargetGroupS(const std::string& groupName)
133{
134  OM_LIST id = ObjectManager::StringToOMList(groupName);
135  if (id != OM_NULL)
136    this->setTargetGroup(id);
137  else
138    PRINTF(2)("List %s not found for targetting\n", groupName.c_str());
[5750]139}
140
[4832]141/**
[6305]142 * @brief sets the size of the Aim.
[4832]143 * @param size the size in pixels
144 */
[5556]145void Aim::setSize(float size)
[4832]146{
[5378]147  this->setSize2D(size/2, size/2);
148}
[4832]149
150/**
151 * sets the material to load
152 * @param textureFile The texture-file to load onto the crosshair
153 */
[7221]154void Aim::setTexture(const std::string& textureFile)
[4832]155{
[9656]156  this->material.setDiffuseMap(textureFile);
[4832]157}
158
159/**
[5556]160 * ticks the Aim
[4832]161 * @param dt the time to ticks
162 */
[5556]163void Aim::tick(float dt)
[4832]164{
[4834]165  // let the crosshair rotate
[5378]166  this->shiftDir2D(dt * rotationSpeed);
[4781]167
[9869]168  //   char outputText[100];
169  //   sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len());
170  //   this->text->setText(outputText);
[4832]171
172
[9869]173  //  if (this->source->getAbsCoor().x > this->getAbsCoor().x )
[6724]174  diffVec = ( this->getAbsCoor() - this->source->getAbsCoor() );
[9869]175  //only look for target if the aim hasn`t locked a target yet or if the actual target is out of range
176  if(this->getParent() == PNode::getNullParent() ||
[9656]177      diffVec.len() > range )// ||
[9869]178    //( acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) > angle))
179  {
180    this->setParentSoft(PNode::getNullParent(),5);
181    this->searchTarget();
182  }
[6724]183
[9869]184  //   float z = 0.0f;
185  //   glReadPixels ((int)this->getAbsCoor2D().x,
186  //                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1,
187  //                  1,
188  //                  1,
189  //                  GL_DEPTH_COMPONENT,
190  //                  GL_FLOAT,
191  //                  &z);
192  //
193  //
194  //   GLdouble objX=.0, objY=.0, objZ=.0;
195  //   gluUnProject(this->getAbsCoor2D().x,
196  //                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1,
197  //                .99,  // z
198  //                GraphicsEngine::modMat,
199  //                GraphicsEngine::projMat,
200  //                GraphicsEngine::viewPort,
201  //                &objX,
202  //                &objY,
203  //                &objZ );
204  //aa
205  //   this->setAbsCoor(objX, objY, objZ);
[4834]206}
207
208/**
209 * draws the crosshair
210 */
[5556]211void Aim::draw() const
[4834]212{
[5750]213
[9869]214  if( this->getParent() != PNode::getNullParent() )
[6724]215  {
[9869]216    glPushMatrix();
217    glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
[4830]218
[9869]219    glRotatef(this->getAbsDir2D(), 0,0,1);
220    this->material.select();
221    glBegin(GL_TRIANGLE_STRIP);
222    glTexCoord2f(0, 0);
223    glVertex2f(-this->getSizeX2D(), -this->getSizeY2D());
224    glTexCoord2f(1, 0);
225    glVertex2f(this->getSizeX2D(), -this->getSizeY2D());
226    glTexCoord2f(0, 1);
227    glVertex2f(-this->getSizeX2D(), this->getSizeY2D());
228    glTexCoord2f(1, 1);
229    glVertex2f(this->getSizeX2D(), this->getSizeY2D());
230    glEnd();
231    glPopMatrix();
[6724]232  }
[4830]233
[4781]234}
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