[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4779] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[1853] | 17 | |
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[5556] | 18 | #include "aim.h" |
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[4781] | 19 | |
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[7193] | 20 | #include "util/loading/load_param.h" |
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[4781] | 21 | #include "graphics_engine.h" |
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| 22 | #include "state.h" |
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[4832] | 23 | #include "material.h" |
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[5750] | 24 | #include "t_animation.h" |
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| 25 | #include "text.h" |
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[4781] | 26 | |
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[5750] | 27 | #include "world_entity.h" |
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| 28 | |
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[1853] | 29 | |
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[1856] | 30 | |
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[9869] | 31 | ObjectListDefinition(Aim); |
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[9406] | 32 | |
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[3245] | 33 | /** |
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[4832] | 34 | * standart constructor |
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| 35 | */ |
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[5750] | 36 | Aim::Aim (PNode* source, const TiXmlElement* root) |
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[4832] | 37 | { |
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| 38 | this->init(); |
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| 39 | |
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[5750] | 40 | this->source = source; |
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| 41 | |
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[4832] | 42 | if (root) |
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| 43 | this->loadParams(root); |
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| 44 | else |
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| 45 | this->setTexture("maps/aim.png"); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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[5556] | 49 | * destroys a Aim |
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[3245] | 50 | */ |
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[5556] | 51 | Aim::~Aim () |
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[3365] | 52 | { |
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[9869] | 53 | /* if (this->text != NULL) |
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| 54 | delete this->text;*/ |
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[4832] | 55 | } |
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| 56 | |
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| 57 | /** |
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[5556] | 58 | * initializes the Aim |
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[4832] | 59 | */ |
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[5556] | 60 | void Aim::init() |
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[4832] | 61 | { |
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[9869] | 62 | this->registerObject(this, Aim::_objectList); |
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[5556] | 63 | this->setName("Aim"); |
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[4320] | 64 | |
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[5398] | 65 | this->setLayer(E2D_LAYER_TOP); |
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[5750] | 66 | this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); |
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[4832] | 67 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
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[4830] | 68 | |
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[5750] | 69 | this->setBindNode(this); |
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| 70 | this->source = NULL; |
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| 71 | |
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[9656] | 72 | this->range = 1000; |
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[6724] | 73 | this->angle = M_PI_4; |
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[9656] | 74 | this->targetGroup = OM_GROUP_01; |
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[5750] | 75 | this->anim = new tAnimation<Aim>(this, &Aim::setSize); |
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| 76 | this->anim->setInfinity(ANIM_INF_CONSTANT); |
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| 77 | this->anim->addKeyFrame(500, .3, ANIM_LINEAR); |
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| 78 | this->anim->addKeyFrame(100, .2, ANIM_LINEAR); |
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| 79 | this->anim->addKeyFrame(50, .01, ANIM_LINEAR); |
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| 80 | |
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[6760] | 81 | |
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[9869] | 82 | /* this->text = new Text(); |
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| 83 | this->text->setLayer(this->getLayer()); |
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| 84 | this->text->setParent2D(this); |
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| 85 | this->text->setRelCoor2D(10, -50); |
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| 86 | this->text->setParentMode2D(E2D_PARENT_MOVEMENT); |
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| 87 | this->text->setText("Testing");*/ |
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[3365] | 88 | } |
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[1853] | 89 | |
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[5556] | 90 | void Aim::loadParams(const TiXmlElement* root) |
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[3543] | 91 | { |
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[6512] | 92 | PNode::loadParams(root); |
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[4830] | 93 | |
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[5671] | 94 | LoadParam(root, "texture", this, Aim, setTexture) |
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[9869] | 95 | .describe("the texture-file to load onto the Aim"); |
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[4831] | 96 | |
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[5671] | 97 | LoadParam(root, "size", this, Aim, setSize) |
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[9869] | 98 | .describe("the size of the Aim in Pixels"); |
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[4832] | 99 | |
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[5671] | 100 | LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) |
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[9869] | 101 | .describe("the Speed with which the Aim should rotate"); |
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[9656] | 102 | |
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| 103 | LoadParam(root, "target-group", this, Aim, setTargetGroupS); |
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[3543] | 104 | } |
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[4779] | 105 | |
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[6637] | 106 | void Aim::searchTarget() |
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[5750] | 107 | { |
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[7370] | 108 | ObjectManager::EntityList::iterator entity; |
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[9656] | 109 | //printf("%d\n", this->targetGroup); |
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[9869] | 110 | for (entity = State::getObjectManager()->getEntityList(this->targetGroup).begin(); |
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| 111 | entity != State::getObjectManager()->getEntityList(this->targetGroup).end(); |
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[6222] | 112 | entity ++) |
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[5750] | 113 | { |
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[6637] | 114 | diffVec = ( (*entity)->getAbsCoor() - this->source->getAbsCoor() ); |
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| 115 | |
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[9656] | 116 | if ( diffVec.len() < range )//&& acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) < angle) |
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[5750] | 117 | { |
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[6724] | 118 | //if (this->getParent() != (*entity)) |
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[5750] | 119 | { |
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[9869] | 120 | // printf("found target::: %d %s::%s\n", (*entity)->getOMListNumber(), (*entity)->getClassCName(), (*entity)->getCName()); |
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[5750] | 121 | this->anim->replay(); |
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[6222] | 122 | this->setParentSoft(*entity, 5); |
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| 123 | return; |
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[5750] | 124 | } |
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| 125 | } |
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| 126 | } |
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[6724] | 127 | |
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[9869] | 128 | //if no target found: |
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| 129 | this->setParent(PNode::getNullParent()); |
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[9656] | 130 | } |
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[6724] | 131 | |
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[9656] | 132 | void Aim::setTargetGroupS(const std::string& groupName) |
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| 133 | { |
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| 134 | OM_LIST id = ObjectManager::StringToOMList(groupName); |
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| 135 | if (id != OM_NULL) |
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| 136 | this->setTargetGroup(id); |
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| 137 | else |
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| 138 | PRINTF(2)("List %s not found for targetting\n", groupName.c_str()); |
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[5750] | 139 | } |
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| 140 | |
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[4832] | 141 | /** |
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[6305] | 142 | * @brief sets the size of the Aim. |
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[4832] | 143 | * @param size the size in pixels |
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| 144 | */ |
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[5556] | 145 | void Aim::setSize(float size) |
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[4832] | 146 | { |
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[5378] | 147 | this->setSize2D(size/2, size/2); |
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| 148 | } |
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[4832] | 149 | |
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| 150 | /** |
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| 151 | * sets the material to load |
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| 152 | * @param textureFile The texture-file to load onto the crosshair |
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| 153 | */ |
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[7221] | 154 | void Aim::setTexture(const std::string& textureFile) |
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[4832] | 155 | { |
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[9656] | 156 | this->material.setDiffuseMap(textureFile); |
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[4832] | 157 | } |
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| 158 | |
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| 159 | /** |
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[5556] | 160 | * ticks the Aim |
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[4832] | 161 | * @param dt the time to ticks |
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| 162 | */ |
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[5556] | 163 | void Aim::tick(float dt) |
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[4832] | 164 | { |
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[4834] | 165 | // let the crosshair rotate |
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[5378] | 166 | this->shiftDir2D(dt * rotationSpeed); |
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[4781] | 167 | |
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[9869] | 168 | // char outputText[100]; |
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| 169 | // sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); |
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| 170 | // this->text->setText(outputText); |
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[4832] | 171 | |
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| 172 | |
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[9869] | 173 | // if (this->source->getAbsCoor().x > this->getAbsCoor().x ) |
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[6724] | 174 | diffVec = ( this->getAbsCoor() - this->source->getAbsCoor() ); |
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[9869] | 175 | //only look for target if the aim hasn`t locked a target yet or if the actual target is out of range |
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| 176 | if(this->getParent() == PNode::getNullParent() || |
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[9656] | 177 | diffVec.len() > range )// || |
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[9869] | 178 | //( acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) > angle)) |
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| 179 | { |
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| 180 | this->setParentSoft(PNode::getNullParent(),5); |
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| 181 | this->searchTarget(); |
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| 182 | } |
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[6724] | 183 | |
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[9869] | 184 | // float z = 0.0f; |
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| 185 | // glReadPixels ((int)this->getAbsCoor2D().x, |
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| 186 | // GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 187 | // 1, |
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| 188 | // 1, |
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| 189 | // GL_DEPTH_COMPONENT, |
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| 190 | // GL_FLOAT, |
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| 191 | // &z); |
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| 192 | // |
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| 193 | // |
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| 194 | // GLdouble objX=.0, objY=.0, objZ=.0; |
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| 195 | // gluUnProject(this->getAbsCoor2D().x, |
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| 196 | // GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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| 197 | // .99, // z |
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| 198 | // GraphicsEngine::modMat, |
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| 199 | // GraphicsEngine::projMat, |
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| 200 | // GraphicsEngine::viewPort, |
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| 201 | // &objX, |
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| 202 | // &objY, |
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| 203 | // &objZ ); |
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| 204 | //aa |
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| 205 | // this->setAbsCoor(objX, objY, objZ); |
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[4834] | 206 | } |
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| 207 | |
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| 208 | /** |
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| 209 | * draws the crosshair |
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| 210 | */ |
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[5556] | 211 | void Aim::draw() const |
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[4834] | 212 | { |
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[5750] | 213 | |
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[9869] | 214 | if( this->getParent() != PNode::getNullParent() ) |
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[6724] | 215 | { |
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[9869] | 216 | glPushMatrix(); |
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| 217 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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[4830] | 218 | |
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[9869] | 219 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 220 | this->material.select(); |
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| 221 | glBegin(GL_TRIANGLE_STRIP); |
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| 222 | glTexCoord2f(0, 0); |
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| 223 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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| 224 | glTexCoord2f(1, 0); |
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| 225 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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| 226 | glTexCoord2f(0, 1); |
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| 227 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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| 228 | glTexCoord2f(1, 1); |
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| 229 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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| 230 | glEnd(); |
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| 231 | glPopMatrix(); |
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[6724] | 232 | } |
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[4830] | 233 | |
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[4781] | 234 | } |
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