[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4779] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[1853] | 17 | |
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[5556] | 18 | #include "aim.h" |
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[4781] | 19 | |
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[4832] | 20 | #include "load_param.h" |
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[4781] | 21 | #include "graphics_engine.h" |
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| 22 | #include "glincl.h" |
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| 23 | #include "state.h" |
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[4832] | 24 | #include "material.h" |
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[4781] | 25 | |
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[1856] | 26 | using namespace std; |
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[1853] | 27 | |
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[1856] | 28 | |
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[3245] | 29 | /** |
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[4832] | 30 | * standart constructor |
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| 31 | */ |
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[5556] | 32 | Aim::Aim (const TiXmlElement* root) |
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[4832] | 33 | { |
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| 34 | this->init(); |
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| 35 | |
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| 36 | if (root) |
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| 37 | this->loadParams(root); |
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| 38 | else |
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| 39 | this->setTexture("maps/aim.png"); |
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| 40 | } |
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| 41 | |
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| 42 | /** |
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[5556] | 43 | * destroys a Aim |
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[3245] | 44 | */ |
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[5556] | 45 | Aim::~Aim () |
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[3365] | 46 | { |
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[4832] | 47 | if (this->material) |
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[5557] | 48 | delete this->material; |
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[4832] | 49 | } |
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| 50 | |
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| 51 | /** |
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[5556] | 52 | * initializes the Aim |
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[4832] | 53 | */ |
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[5556] | 54 | void Aim::init() |
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[4832] | 55 | { |
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[5556] | 56 | this->setClassID(CL_CROSSHAIR, "Aim"); |
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| 57 | this->setName("Aim"); |
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[4320] | 58 | |
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[5398] | 59 | this->setLayer(E2D_LAYER_TOP); |
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[4834] | 60 | this->setRotationSpeed(5); |
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[4832] | 61 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
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[4830] | 62 | |
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[5396] | 63 | // this->setBindNode(this); |
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[4832] | 64 | this->material = new Material; |
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[3365] | 65 | } |
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[1853] | 66 | |
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| 67 | |
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[5556] | 68 | void Aim::loadParams(const TiXmlElement* root) |
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[3543] | 69 | { |
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[4832] | 70 | static_cast<PNode*>(this)->loadParams(root); |
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[4830] | 71 | |
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[5671] | 72 | LoadParam(root, "texture", this, Aim, setTexture) |
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[5556] | 73 | .describe("the texture-file to load onto the Aim"); |
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[4831] | 74 | |
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[5671] | 75 | LoadParam(root, "size", this, Aim, setSize) |
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[5556] | 76 | .describe("the size of the Aim in Pixels"); |
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[4832] | 77 | |
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[5671] | 78 | LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) |
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[5556] | 79 | .describe("the Speed with which the Aim should rotate"); |
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[3543] | 80 | } |
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[4779] | 81 | |
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[4832] | 82 | |
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| 83 | /** |
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[5556] | 84 | * sets the size of the Aim. |
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[4832] | 85 | * @param size the size in pixels |
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| 86 | */ |
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[5556] | 87 | void Aim::setSize(float size) |
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[4832] | 88 | { |
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[5378] | 89 | this->setSize2D(size/2, size/2); |
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| 90 | } |
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[4832] | 91 | |
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| 92 | /** |
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| 93 | * sets the material to load |
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| 94 | * @param textureFile The texture-file to load onto the crosshair |
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| 95 | */ |
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[5556] | 96 | void Aim::setTexture(const char* textureFile) |
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[4832] | 97 | { |
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| 98 | this->material->setDiffuseMap(textureFile); |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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[5556] | 102 | * ticks the Aim |
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[4832] | 103 | * @param dt the time to ticks |
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| 104 | */ |
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[5556] | 105 | void Aim::tick(float dt) |
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[4832] | 106 | { |
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[4834] | 107 | // let the crosshair rotate |
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[5378] | 108 | this->shiftDir2D(dt * rotationSpeed); |
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[4781] | 109 | |
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[4832] | 110 | |
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[5219] | 111 | float z = 0.0f; |
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[5378] | 112 | glReadPixels ((int)this->getAbsCoor2D().x, |
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| 113 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 114 | 1, |
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| 115 | 1, |
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| 116 | GL_DEPTH_COMPONENT, |
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| 117 | GL_FLOAT, |
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| 118 | &z); |
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[4832] | 119 | |
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[5378] | 120 | |
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[5212] | 121 | GLdouble objX=.0, objY=.0, objZ=.0; |
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[5378] | 122 | gluUnProject(this->getAbsCoor2D().x, |
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| 123 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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[4955] | 124 | .99, // z |
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[4826] | 125 | GraphicsEngine::modMat, |
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| 126 | GraphicsEngine::projMat, |
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| 127 | GraphicsEngine::viewPort, |
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| 128 | &objX, |
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| 129 | &objY, |
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| 130 | &objZ ); |
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| 131 | |
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[4830] | 132 | this->setAbsCoor(objX, objY, objZ); |
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[4834] | 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * draws the crosshair |
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| 137 | */ |
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[5556] | 138 | void Aim::draw() const |
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[4834] | 139 | { |
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[4955] | 140 | glPushMatrix(); |
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[5378] | 141 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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[4830] | 142 | |
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[5378] | 143 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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[4832] | 144 | this->material->select(); |
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| 145 | glBegin(GL_TRIANGLE_STRIP); |
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| 146 | glTexCoord2f(0, 0); |
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[5378] | 147 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 148 | glTexCoord2f(1, 0); |
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[5378] | 149 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 150 | glTexCoord2f(0, 1); |
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[5378] | 151 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 152 | glTexCoord2f(1, 1); |
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[5378] | 153 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 154 | glEnd(); |
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[4955] | 155 | glPopMatrix(); |
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[4830] | 156 | |
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[4781] | 157 | } |
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