[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4779] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[1853] | 17 | |
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[5556] | 18 | #include "aim.h" |
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[4781] | 19 | |
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[4832] | 20 | #include "load_param.h" |
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[4781] | 21 | #include "graphics_engine.h" |
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| 22 | #include "state.h" |
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[5750] | 23 | #include "list.h" |
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[4832] | 24 | #include "material.h" |
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[5750] | 25 | #include "t_animation.h" |
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| 26 | #include "text.h" |
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[4781] | 27 | |
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[5750] | 28 | #include "world_entity.h" |
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| 29 | |
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[1856] | 30 | using namespace std; |
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[1853] | 31 | |
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[1856] | 32 | |
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[3245] | 33 | /** |
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[4832] | 34 | * standart constructor |
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| 35 | */ |
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[5750] | 36 | Aim::Aim (PNode* source, const TiXmlElement* root) |
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[4832] | 37 | { |
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| 38 | this->init(); |
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| 39 | |
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[5750] | 40 | this->source = source; |
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| 41 | |
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[4832] | 42 | if (root) |
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| 43 | this->loadParams(root); |
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| 44 | else |
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| 45 | this->setTexture("maps/aim.png"); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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[5556] | 49 | * destroys a Aim |
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[3245] | 50 | */ |
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[5556] | 51 | Aim::~Aim () |
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[3365] | 52 | { |
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[4832] | 53 | if (this->material) |
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[5557] | 54 | delete this->material; |
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[5750] | 55 | |
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| 56 | if (this->text != NULL) |
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| 57 | delete this->text; |
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[4832] | 58 | } |
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| 59 | |
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| 60 | /** |
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[5556] | 61 | * initializes the Aim |
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[4832] | 62 | */ |
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[5556] | 63 | void Aim::init() |
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[4832] | 64 | { |
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[5556] | 65 | this->setClassID(CL_CROSSHAIR, "Aim"); |
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| 66 | this->setName("Aim"); |
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[4320] | 67 | |
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[5398] | 68 | this->setLayer(E2D_LAYER_TOP); |
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[5750] | 69 | this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); |
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[4832] | 70 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
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[4830] | 71 | |
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[5750] | 72 | this->setBindNode(this); |
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[4832] | 73 | this->material = new Material; |
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[5750] | 74 | this->source = NULL; |
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| 75 | |
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| 76 | this->anim = new tAnimation<Aim>(this, &Aim::setSize); |
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| 77 | this->anim->setInfinity(ANIM_INF_CONSTANT); |
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| 78 | this->anim->addKeyFrame(500, .3, ANIM_LINEAR); |
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| 79 | this->anim->addKeyFrame(100, .2, ANIM_LINEAR); |
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| 80 | this->anim->addKeyFrame(50, .01, ANIM_LINEAR); |
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| 81 | |
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| 82 | this->text = new Text(); |
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| 83 | this->text->setParent2D(this); |
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| 84 | this->text->setRelCoor2D(10, -50); |
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| 85 | this->text->setParentMode2D(E2D_PARENT_MOVEMENT); |
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| 86 | this->text->setText("Testing"); |
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[3365] | 87 | } |
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[1853] | 88 | |
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[5556] | 89 | void Aim::loadParams(const TiXmlElement* root) |
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[3543] | 90 | { |
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[4832] | 91 | static_cast<PNode*>(this)->loadParams(root); |
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[4830] | 92 | |
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[5671] | 93 | LoadParam(root, "texture", this, Aim, setTexture) |
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[5556] | 94 | .describe("the texture-file to load onto the Aim"); |
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[4831] | 95 | |
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[5671] | 96 | LoadParam(root, "size", this, Aim, setSize) |
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[5556] | 97 | .describe("the size of the Aim in Pixels"); |
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[4832] | 98 | |
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[5671] | 99 | LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) |
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[5556] | 100 | .describe("the Speed with which the Aim should rotate"); |
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[3543] | 101 | } |
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[4779] | 102 | |
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[5750] | 103 | void Aim::searchTarget(float range) |
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| 104 | { |
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| 105 | tIterator<WorldEntity>* iterator = State::getWorldEntityList()->getIterator(); |
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| 106 | WorldEntity* entity = iterator->firstElement(); |
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| 107 | while (likely(entity != NULL)) |
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| 108 | { |
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| 109 | if (entity->isA(CL_NPC) && this->source->getAbsCoor().x < entity->getAbsCoor().x && (this->source->getAbsCoor() - entity->getAbsCoor()).len() < range) |
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| 110 | { |
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| 111 | if (this->getParent() != entity) |
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| 112 | { |
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| 113 | this->anim->replay(); |
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| 114 | this->setParentSoft(entity, 5); |
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| 115 | } |
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| 116 | delete iterator; |
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| 117 | return; |
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| 118 | } |
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| 119 | entity = iterator->nextElement(); |
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| 120 | } |
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[4832] | 121 | |
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[5750] | 122 | delete iterator; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | |
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[4832] | 127 | /** |
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[5556] | 128 | * sets the size of the Aim. |
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[4832] | 129 | * @param size the size in pixels |
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| 130 | */ |
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[5556] | 131 | void Aim::setSize(float size) |
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[4832] | 132 | { |
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[5378] | 133 | this->setSize2D(size/2, size/2); |
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| 134 | } |
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[4832] | 135 | |
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| 136 | /** |
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| 137 | * sets the material to load |
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| 138 | * @param textureFile The texture-file to load onto the crosshair |
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| 139 | */ |
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[5556] | 140 | void Aim::setTexture(const char* textureFile) |
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[4832] | 141 | { |
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| 142 | this->material->setDiffuseMap(textureFile); |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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[5556] | 146 | * ticks the Aim |
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[4832] | 147 | * @param dt the time to ticks |
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| 148 | */ |
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[5556] | 149 | void Aim::tick(float dt) |
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[4832] | 150 | { |
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[4834] | 151 | // let the crosshair rotate |
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[5378] | 152 | this->shiftDir2D(dt * rotationSpeed); |
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[4781] | 153 | |
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[5750] | 154 | char outputText[100]; |
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| 155 | sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); |
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| 156 | this->text->setText(outputText); |
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[4832] | 157 | |
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| 158 | |
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[5750] | 159 | if (this->source->getAbsCoor().x > this->getAbsCoor().x ) |
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| 160 | this->searchTarget(1000); |
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| 161 | // float z = 0.0f; |
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| 162 | // glReadPixels ((int)this->getAbsCoor2D().x, |
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| 163 | // GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 164 | // 1, |
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| 165 | // 1, |
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| 166 | // GL_DEPTH_COMPONENT, |
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| 167 | // GL_FLOAT, |
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| 168 | // &z); |
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| 169 | // |
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| 170 | // |
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| 171 | // GLdouble objX=.0, objY=.0, objZ=.0; |
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| 172 | // gluUnProject(this->getAbsCoor2D().x, |
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| 173 | // GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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| 174 | // .99, // z |
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| 175 | // GraphicsEngine::modMat, |
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| 176 | // GraphicsEngine::projMat, |
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| 177 | // GraphicsEngine::viewPort, |
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| 178 | // &objX, |
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| 179 | // &objY, |
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| 180 | // &objZ ); |
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| 181 | // |
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| 182 | // this->setAbsCoor(objX, objY, objZ); |
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[4834] | 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | * draws the crosshair |
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| 187 | */ |
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[5556] | 188 | void Aim::draw() const |
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[4834] | 189 | { |
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[5750] | 190 | |
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[4955] | 191 | glPushMatrix(); |
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[5378] | 192 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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[4830] | 193 | |
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[5378] | 194 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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[4832] | 195 | this->material->select(); |
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| 196 | glBegin(GL_TRIANGLE_STRIP); |
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| 197 | glTexCoord2f(0, 0); |
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[5378] | 198 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 199 | glTexCoord2f(1, 0); |
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[5378] | 200 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 201 | glTexCoord2f(0, 1); |
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[5378] | 202 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 203 | glTexCoord2f(1, 1); |
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[5378] | 204 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 205 | glEnd(); |
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[4955] | 206 | glPopMatrix(); |
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[4830] | 207 | |
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[4781] | 208 | } |
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