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source: orxonox.OLD/trunk/src/world_entities/weapons/aim.h @ 9853

Last change on this file since 9853 was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

File size: 2.0 KB
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[4779]1/*!
[5556]2 * @file aim.h
3 *  Definition of
4 */
[3329]5
[5556]6#ifndef _AIM_H
7#define _AIM_H
[1853]8
[4849]9#include "p_node.h"
10#include "element_2d.h"
[6724]11#include "object_manager.h"
[5557]12
[9656]13#include "material.h"
14
[5405]15// FORWARD DECLARATION
[4830]16class Model;
[5750]17class Text;
[4832]18class TiXmlElement;
[5750]19template<class T> class tAnimation;
[3543]20
[5556]21//! An Aim for zooming in on Targets.
[5750]22/**
23 * An Aim is a PNode, that is connected, to the Target, it has aquired
24 * The target becomes, if selected its Parent.
25 *
26 * Also the Aim is a Element2D, as it draws a cross onto the Target.
27 */
[9656]28class Aim : public PNode, public Element2D
29{
[2036]30
[9656]31public:
[5750]32  Aim(PNode* source, const TiXmlElement* root = NULL);
[5556]33  virtual ~Aim();
[1853]34
[6512]35  virtual void loadParams(const TiXmlElement* root);
[3245]36
[5750]37  inline void setSource(PNode* source) { this->source = source; };
38
[5557]39  inline void selectTarget(PNode* target) { this->setParent(target); };
[9656]40  inline PNode* getTarget(PNode* target) const { return this->getParent(); };
[5557]41
[6637]42  void searchTarget();
[5557]43
[9656]44  void setRange(float range) {this->range = range;};
45  void setAngle(float angle) {this->angle = angle;};
46  void setTargetGroup(OM_LIST group) { this->targetGroup = group; };
47  void setTargetGroupS(const std::string& grounName);
[6637]48
[4832]49  void setSize(float size);
[7221]50  void setTexture(const std::string& textureFile);
[4832]51  /** @param rotationSpeed the speed at what the crosshair should rotate */
[5557]52  inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; };
[4832]53
[4849]54  virtual void tick(float dt);
55  virtual void draw() const;
[4779]56
[9656]57private:
58  void init();
[5750]59
[6637]60
[9656]61private:
62  Material         material;             //!< a material for the Aim.
63  float            rotationSpeed;        //!< Speed of the Rotation.
64  tAnimation<Aim>* anim;
[5750]65
[9656]66  float            range;                //!<
67  float            angle;                //!<
68  Vector           diffVec;
69  OM_LIST          targetGroup;
70
71  PNode*           source;               //!< Where this Shot has come from.
72
73  //   Text             text;                 //!< A Text to display onto this Node. (distance to Target)
[1853]74};
75
[5556]76#endif /* _AIM_H */
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