1 | /*! |
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2 | * @file aim.h |
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3 | * Definition of |
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4 | */ |
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5 | |
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6 | #ifndef _AIM_H |
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7 | #define _AIM_H |
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8 | |
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9 | #include "p_node.h" |
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10 | #include "element_2d.h" |
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11 | #include "object_manager.h" |
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12 | |
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13 | #include "material.h" |
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14 | |
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15 | // FORWARD DECLARATION |
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16 | class Model; |
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17 | class Text; |
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18 | class TiXmlElement; |
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19 | template<class T> class tAnimation; |
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20 | |
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21 | |
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22 | //! An Aim for zooming in on Targets. |
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23 | /** |
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24 | * An Aim is a PNode, that is connected, to the Target, it has aquired |
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25 | * The target becomes, if selected its Parent. |
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26 | * |
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27 | * Also the Aim is a Element2D, as it draws a cross onto the Target. |
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28 | */ |
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29 | class Aim : public PNode, public Element2D |
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30 | { |
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31 | ObjectListDeclaration(Aim); |
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32 | |
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33 | public: |
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34 | Aim(PNode* source, const TiXmlElement* root = NULL); |
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35 | virtual ~Aim(); |
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36 | |
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37 | virtual void loadParams(const TiXmlElement* root); |
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38 | |
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39 | inline void setSource(PNode* source) { this->source = source; }; |
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40 | |
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41 | inline void selectTarget(PNode* target) { this->setParent(target); }; |
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42 | inline PNode* getTarget(PNode* target) const { return this->getParent(); }; |
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43 | |
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44 | void searchTarget(); |
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45 | |
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46 | void setRange(float range) {this->range = range;}; |
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47 | void setAngle(float angle) {this->angle = angle;}; |
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48 | void setTargetGroup(OM_LIST group) { this->targetGroup = group; }; |
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49 | void setTargetGroupS(const std::string& grounName); |
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50 | |
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51 | void setSize(float size); |
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52 | void setTexture(const std::string& textureFile); |
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53 | /** @param rotationSpeed the speed at what the crosshair should rotate */ |
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54 | inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; |
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55 | |
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56 | virtual void tick(float dt); |
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57 | virtual void draw() const; |
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58 | |
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59 | private: |
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60 | void init(); |
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61 | |
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62 | |
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63 | private: |
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64 | Material material; //!< a material for the Aim. |
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65 | float rotationSpeed; //!< Speed of the Rotation. |
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66 | tAnimation<Aim>* anim; |
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67 | |
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68 | float range; //!< |
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69 | float angle; //!< |
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70 | Vector diffVec; |
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71 | OM_LIST targetGroup; |
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72 | |
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73 | PNode* source; //!< Where this Shot has come from. |
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74 | |
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75 | // Text text; //!< A Text to display onto this Node. (distance to Target) |
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76 | }; |
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77 | |
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78 | #endif /* _AIM_H */ |
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