[4592] | 1 | /* |
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[3618] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[4963] | 12 | main-programmer: Benjamin Grauer |
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[4592] | 13 | co-programmer: |
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[3618] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3618] | 16 | |
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[5527] | 17 | #include "aiming_turret.h" |
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[3618] | 18 | |
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[4963] | 19 | #include "weapon_manager.h" |
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[5559] | 20 | #include "aim.h" |
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[6434] | 21 | #include "world_entities/projectiles/projectile.h" |
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[3618] | 22 | |
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[5511] | 23 | #include "model.h" |
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| 24 | |
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[3851] | 25 | #include "animation3d.h" |
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[3618] | 26 | |
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[7193] | 27 | #include "util/loading/factory.h" |
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[4287] | 28 | |
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[10114] | 29 | |
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| 30 | ObjectListDefinition(AimingTurret); |
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[9869] | 31 | CREATE_FACTORY(AimingTurret); |
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[4931] | 32 | |
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[3618] | 33 | |
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| 34 | |
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| 35 | /** |
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[4836] | 36 | * standard constructor |
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[3618] | 37 | |
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| 38 | creates a new weapon |
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| 39 | */ |
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[5745] | 40 | AimingTurret::AimingTurret () |
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[9656] | 41 | : Weapon(), target(this) |
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[3683] | 42 | { |
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[4973] | 43 | this->init(); |
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[5559] | 44 | this->loadModel("models/guns/turret2.obj"); |
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[4973] | 45 | } |
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| 46 | |
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| 47 | |
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[5527] | 48 | AimingTurret::AimingTurret(const TiXmlElement* root) |
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[9656] | 49 | : target(this) |
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[4973] | 50 | { |
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| 51 | this->init(); |
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[7350] | 52 | if (root != NULL) |
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| 53 | this->loadParams(root); |
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[4973] | 54 | } |
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| 55 | |
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| 56 | /** |
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| 57 | * standard deconstructor |
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| 58 | */ |
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[5527] | 59 | AimingTurret::~AimingTurret () |
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[4973] | 60 | { |
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| 61 | // model will be deleted from WorldEntity-destructor |
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[9656] | 62 | // delete this->target; |
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[4973] | 63 | } |
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| 64 | |
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[5527] | 65 | void AimingTurret::init() |
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[4973] | 66 | { |
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[9869] | 67 | this->registerObject(this, AimingTurret::_objectList); |
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[4973] | 68 | |
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[4964] | 69 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 70 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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[3755] | 71 | |
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[4964] | 72 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 73 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 74 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 75 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 76 | |
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[4893] | 77 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 78 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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[3888] | 79 | |
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[6760] | 80 | this->setStateDuration(WS_SHOOTING, .9); |
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[5064] | 81 | this->setStateDuration(WS_RELOADING, .1); |
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[4910] | 82 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 83 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[4885] | 84 | |
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[6671] | 85 | this->setEnergyMax(10000); |
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[5064] | 86 | this->increaseEnergy(100000); |
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[4885] | 87 | |
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[5441] | 88 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); |
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[9869] | 89 | this->setProjectileTypeC("GuidedMissile"); |
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[4964] | 90 | |
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[4973] | 91 | |
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[4964] | 92 | this->setEmissionPoint(1.684, 0.472, 0); |
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[4948] | 93 | //this->getProjectileFactory()->prepare(100); |
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[5527] | 94 | |
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[9656] | 95 | this->target.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT | PNODE_PROHIBIT_CHILD_DELETE); |
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| 96 | this->target.setVisibility(false); |
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| 97 | this->target.setRange(400); |
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| 98 | this->target.setAngle(M_PI_2); |
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[7070] | 99 | |
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| 100 | this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); |
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| 101 | this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav"); |
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| 102 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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| 103 | |
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[3683] | 104 | } |
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[3618] | 105 | |
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[5527] | 106 | void AimingTurret::loadParams(const TiXmlElement* root) |
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[4973] | 107 | { |
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[6512] | 108 | Weapon::loadParams(root); |
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[3618] | 109 | |
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| 110 | } |
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| 111 | |
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[5527] | 112 | void AimingTurret::activate() |
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[3980] | 113 | { |
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[9656] | 114 | this->target.setVisibility(true); |
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[3980] | 115 | } |
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[3618] | 116 | |
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[5527] | 117 | void AimingTurret::deactivate() |
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[3980] | 118 | { |
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[9656] | 119 | this->target.setVisibility(false); |
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[3980] | 120 | } |
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[3618] | 121 | |
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[5527] | 122 | void AimingTurret::tick(float dt) |
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[4964] | 123 | { |
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[6738] | 124 | if (!Weapon::tickW(dt)) |
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| 125 | return; |
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[5001] | 126 | Quaternion quat; |
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[9656] | 127 | Vector direction = this->target.getAbsCoor() - this->getAbsCoor(); |
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[5001] | 128 | |
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[4964] | 129 | direction.normalize(); |
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[5001] | 130 | |
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[4969] | 131 | if (likely (this->getParent() != NULL)) |
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[9656] | 132 | //quat = Quaternion(direction, this->getParent()->getAbsDirY()) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 133 | quat = Quaternion ( M_PI_2, this->getParent()->getAbsDirY()) * Quaternion::lookAt(this->getAbsCoor(), this->target.getAbsCoor(), this->getParent()->getAbsDirY()); |
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[4969] | 134 | else |
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[9656] | 135 | //quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 136 | quat = Quaternion ( M_PI_2, Vector(0,1,0)) * Quaternion::lookAt(this->getAbsCoor(), this->target.getAbsCoor(), Vector(0,1,0)); |
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[5001] | 137 | |
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[5559] | 138 | this->setAbsDirSoft(quat, 5); |
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| 139 | |
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[9656] | 140 | this->target.tick(dt); |
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[4964] | 141 | } |
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| 142 | |
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[5527] | 143 | void AimingTurret::fire() |
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[3620] | 144 | { |
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[5356] | 145 | Projectile* pj = this->getProjectile(); |
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| 146 | if (pj == NULL) |
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| 147 | return; |
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[3888] | 148 | |
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[9656] | 149 | pj->setVelocity(/*this->getVelocity()+*/(this->getAbsDirX()*250.0 + VECTOR_RAND(4) |
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| 150 | /*target.getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); |
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[4955] | 151 | |
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[6074] | 152 | pj->setParent(PNode::getNullParent()); |
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[4927] | 153 | pj->setAbsCoor(this->getEmissionPoint()); |
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[3708] | 154 | pj->setAbsDir(this->getAbsDir()); |
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[5443] | 155 | pj->activate(); |
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[3620] | 156 | } |
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[3618] | 157 | |
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| 158 | |
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| 159 | /** |
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[5527] | 160 | * draws the AimingTurret |
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[3618] | 161 | */ |
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[5527] | 162 | void AimingTurret::draw () const |
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[3750] | 163 | { |
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[3886] | 164 | /* draw gun body */ |
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[3750] | 165 | glMatrixMode(GL_MODELVIEW); |
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| 166 | glPushMatrix(); |
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[4592] | 167 | glTranslatef (this->getAbsCoor ().x, |
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| 168 | this->getAbsCoor ().y, |
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| 169 | this->getAbsCoor ().z); |
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[5000] | 170 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 171 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[3752] | 172 | |
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[7221] | 173 | if (this->getModel()) |
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| 174 | this->getModel()->draw(); |
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[3750] | 175 | glPopMatrix(); |
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| 176 | } |
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[3618] | 177 | |
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