source:
orxonox.OLD/trunk/src/world_entities/weapons/ammo_container.h
@
10365
Last change on this file since 10365 was 9869, checked in by bensch, 18 years ago | |
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File size: 1.0 KB |
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[4838] | 1 | /*! |
2 | * @file proto_class.h | |
3 | * @brief Definition of ... | |
[3245] | 4 | */ |
[1853] | 5 | |
[6655] | 6 | #ifndef _AMMO_CONTAINER_H |
7 | #define _AMMO_CONTAINER_H | |
[1853] | 8 | |
[3543] | 9 | #include "base_object.h" |
[1853] | 10 | |
[6655] | 11 | |
[4838] | 12 | // FORWARD DECLARATION |
[6655] | 13 | class Weapon; |
[3543] | 14 | |
[6655] | 15 | #define DEFAULT_MAX_ENERGY 100 |
[3543] | 16 | |
[6655] | 17 | //! A class for Storing energy of Projectiles. |
18 | class AmmoContainer : public BaseObject { | |
[9869] | 19 | ObjectListDeclaration(AmmoContainer); |
[2036] | 20 | |
[1904] | 21 | public: |
[9869] | 22 | AmmoContainer(const ClassID& id, float maxEnergy = DEFAULT_MAX_ENERGY); |
[6655] | 23 | virtual ~AmmoContainer(); |
[1853] | 24 | |
[9869] | 25 | bool operator=(int projectileType) const { return (this->projectileType == projectileType); }; |
[6655] | 26 | ClassID getProjectileType() const { return this->projectileType; }; |
[3245] | 27 | |
[6655] | 28 | float increaseEnergy(float energy); |
29 | float decreaseEnergy(float energy); | |
30 | ||
[6671] | 31 | float getStoredEnergy() const { return this->energy; }; |
[6655] | 32 | float getMaxEnergy() const { return this->maxEnergy; }; |
33 | ||
34 | void increaseMaxEnergy(float increase); | |
35 | ||
36 | bool weaponValid(const Weapon* weapon); | |
37 | void fillWeapon(Weapon* weapon); | |
38 | ||
39 | ||
[3245] | 40 | private: |
[6655] | 41 | float energy; |
42 | float maxEnergy; | |
[3245] | 43 | |
[6655] | 44 | ClassID projectileType; |
[1853] | 45 | }; |
46 | ||
[6655] | 47 | #endif /* _AMMO_CONTAINER_H */ |
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