[4592] | 1 | /* |
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[3618] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[4963] | 12 | main-programmer: Benjamin Grauer |
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[4592] | 13 | co-programmer: |
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[3618] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3618] | 16 | |
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[9217] | 17 | #include "boomerang_gun.h" |
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[3618] | 18 | |
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[4963] | 19 | #include "weapon_manager.h" |
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[6434] | 20 | #include "world_entities/projectiles/projectile.h" |
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[3618] | 21 | |
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[5511] | 22 | #include "model.h" |
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| 23 | |
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[4829] | 24 | #include "state.h" |
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[3851] | 25 | #include "animation3d.h" |
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[3618] | 26 | |
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[7193] | 27 | #include "util/loading/factory.h" |
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[4287] | 28 | |
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[9217] | 29 | CREATE_FACTORY(BoomerangGun, CL_BOOMERANG_GUN); |
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[4931] | 30 | |
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[3618] | 31 | |
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| 32 | /** |
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[4836] | 33 | * standard constructor |
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[5750] | 34 | * |
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[9217] | 35 | * creates a new BoomerangGun |
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[5750] | 36 | */ |
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[9217] | 37 | BoomerangGun::BoomerangGun () |
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[5750] | 38 | : Weapon() |
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[3683] | 39 | { |
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[4973] | 40 | this->init(); |
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| 41 | } |
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| 42 | |
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[5750] | 43 | /** |
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[9217] | 44 | * creates a new BoomerangGun from a TiXmlElement |
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[5750] | 45 | */ |
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[9217] | 46 | BoomerangGun::BoomerangGun(const TiXmlElement* root) |
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[4973] | 47 | { |
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| 48 | this->init(); |
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[6547] | 49 | if (root != NULL) |
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| 50 | this->loadParams(root); |
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[4973] | 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | * standard deconstructor |
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| 55 | */ |
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[9217] | 56 | BoomerangGun::~BoomerangGun () |
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[4973] | 57 | { |
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| 58 | // model will be deleted from WorldEntity-destructor |
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| 59 | } |
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| 60 | |
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[9217] | 61 | void BoomerangGun::init() |
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[4973] | 62 | { |
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[9217] | 63 | this->setClassID(CL_BOOMERANG_GUN, "BoomerangGun"); |
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[4973] | 64 | |
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[5819] | 65 | |
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[4964] | 66 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 67 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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[3755] | 68 | |
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[4964] | 69 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 70 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 71 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 72 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 73 | |
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[4893] | 74 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 75 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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[3888] | 76 | |
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[6759] | 77 | this->setStateDuration(WS_SHOOTING, .6); |
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[6306] | 78 | this->setStateDuration(WS_RELOADING, 1.0f); |
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[4910] | 79 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 80 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[4885] | 81 | |
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[6671] | 82 | this->setEnergyMax(100); |
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[6306] | 83 | this->increaseEnergy(100); |
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[4927] | 84 | //this->minCharge = 2; |
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[4885] | 85 | |
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[9219] | 86 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); |
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[9217] | 87 | this->setProjectileType(CL_BOOMERANG_PROJECTILE); |
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[4964] | 88 | |
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[9217] | 89 | this->loadModel("models/guns/turret1.obj", 5.0); |
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[4973] | 90 | |
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[4964] | 91 | this->setEmissionPoint(1.684, 0.472, 0); |
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[4948] | 92 | //this->getProjectileFactory()->prepare(100); |
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[7070] | 93 | |
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| 94 | this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); |
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| 95 | this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); |
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| 96 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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| 97 | |
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[3683] | 98 | } |
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[3618] | 99 | |
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[9217] | 100 | void BoomerangGun::loadParams(const TiXmlElement* root) |
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[4973] | 101 | { |
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[6512] | 102 | Weapon::loadParams(root); |
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[3618] | 103 | } |
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| 104 | |
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[9217] | 105 | void BoomerangGun::activate() |
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[3980] | 106 | { |
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| 107 | } |
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[3618] | 108 | |
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[9217] | 109 | void BoomerangGun::deactivate() |
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[3980] | 110 | { |
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| 111 | } |
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[3618] | 112 | |
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[9217] | 113 | void BoomerangGun::tick(float dt) |
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[4964] | 114 | { |
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[6738] | 115 | if (!Weapon::tickW(dt)) |
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| 116 | return; |
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[6724] | 117 | |
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[5001] | 118 | Quaternion quat; |
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[6920] | 119 | Vector direction; |
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| 120 | if (this->getDefaultTarget() == NULL) |
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| 121 | direction = this->getAbsCoor(); |
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| 122 | else |
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| 123 | direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); |
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[5001] | 124 | |
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[4964] | 125 | direction.normalize(); |
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[5001] | 126 | |
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[4969] | 127 | if (likely (this->getParent() != NULL)) |
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[5001] | 128 | quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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[4969] | 129 | else |
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[5001] | 130 | quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 131 | |
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[6724] | 132 | this->setAbsDirSoft(quat, 5); |
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[4964] | 133 | } |
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| 134 | |
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[9217] | 135 | void BoomerangGun::fire() |
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[3620] | 136 | { |
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[5356] | 137 | Projectile* pj = this->getProjectile(); |
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| 138 | if (pj == NULL) |
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| 139 | return; |
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[3888] | 140 | |
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[5819] | 141 | pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */ |
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[5440] | 142 | /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); |
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[4955] | 143 | |
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[5819] | 144 | |
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[6074] | 145 | pj->setParent(PNode::getNullParent()); |
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[4927] | 146 | pj->setAbsCoor(this->getEmissionPoint()); |
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[3708] | 147 | pj->setAbsDir(this->getAbsDir()); |
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[5443] | 148 | pj->activate(); |
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[3620] | 149 | } |
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