source:
orxonox.OLD/trunk/src/world_entities/weapons/cannon.h
@
9414
Last change on this file since 9414 was 8777, checked in by patrick, 18 years ago | |
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File size: 642 bytes |
Rev | Line | |
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[4827] | 1 | /*! |
[5621] | 2 | * @file cannon.h |
3 | * a weapon that is fix on top of the player to fire heavy weaponary. | |
[3618] | 4 | */ |
5 | ||
6 | ||
[5621] | 7 | #ifndef _CANNON_H |
8 | #define _CANNON_H | |
[3618] | 9 | |
10 | #include "weapon.h" | |
11 | ||
[5621] | 12 | class Cannon : public Weapon |
[4934] | 13 | { |
[4827] | 14 | public: |
[5745] | 15 | Cannon (); |
[5621] | 16 | Cannon (const TiXmlElement* root); |
17 | virtual ~Cannon (); | |
[3618] | 18 | |
[4972] | 19 | void init(); |
[6512] | 20 | virtual void loadParams(const TiXmlElement* root); |
[4972] | 21 | |
[4827] | 22 | virtual void activate(); |
23 | virtual void deactivate(); | |
[3618] | 24 | |
[4827] | 25 | virtual void fire(); |
[3618] | 26 | |
[5500] | 27 | virtual void draw() const; |
[3752] | 28 | |
[4827] | 29 | private: |
[5621] | 30 | // PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation |
[4934] | 31 | }; |
[5621] | 32 | #endif /* _CANNON_H */ |
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