[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4779] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[1853] | 17 | |
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[4779] | 18 | #include "crosshair.h" |
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[4780] | 19 | #include "event_handler.h" |
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[4781] | 20 | |
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[4832] | 21 | #include "load_param.h" |
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[4781] | 22 | #include "graphics_engine.h" |
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| 23 | #include "glincl.h" |
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| 24 | #include "state.h" |
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[4832] | 25 | #include "material.h" |
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[4781] | 26 | |
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[1856] | 27 | using namespace std; |
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[1853] | 28 | |
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[1856] | 29 | |
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[3245] | 30 | /** |
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[4832] | 31 | * standart constructor |
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| 32 | */ |
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| 33 | Crosshair::Crosshair (const TiXmlElement* root) |
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| 34 | { |
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| 35 | this->init(); |
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| 36 | |
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| 37 | if (root) |
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| 38 | this->loadParams(root); |
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| 39 | else |
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| 40 | this->setTexture("maps/aim.png"); |
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| 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * destroys a Crosshair |
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[3245] | 45 | */ |
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[4832] | 46 | Crosshair::~Crosshair () |
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[3365] | 47 | { |
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[4832] | 48 | if (this->material) |
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| 49 | delete this->material; |
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| 50 | |
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| 51 | // delete what has to be deleted here |
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| 52 | |
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| 53 | GraphicsEngine::showMouse(true); |
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| 54 | GraphicsEngine::stealWMEvents(false); |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | * initializes the Crosshair |
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| 59 | */ |
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| 60 | void Crosshair::init() |
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| 61 | { |
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[4779] | 62 | this->setClassID(CL_CROSSHAIR, "Crosshair"); |
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| 63 | this->setName("Crosshair"); |
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[4320] | 64 | |
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[5398] | 65 | this->setLayer(E2D_LAYER_TOP); |
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[4834] | 66 | this->setRotationSpeed(5); |
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[4832] | 67 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
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[4830] | 68 | |
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[5396] | 69 | // this->setBindNode(this); |
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[4832] | 70 | this->material = new Material; |
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[4830] | 71 | |
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[4780] | 72 | EventHandler::getInstance()->subscribe(this, ES_GAME, EV_MOUSE_MOTION); |
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| 73 | |
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[4831] | 74 | // center the mouse on the screen, and also hide the cursors |
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| 75 | SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
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| 76 | GraphicsEngine::showMouse(false); |
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| 77 | GraphicsEngine::stealWMEvents(true); |
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[3365] | 78 | } |
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[1853] | 79 | |
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| 80 | |
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[4832] | 81 | void Crosshair::loadParams(const TiXmlElement* root) |
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[3543] | 82 | { |
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[4832] | 83 | static_cast<PNode*>(this)->loadParams(root); |
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| 84 | static_cast<EventListener*>(this)->loadParams(root); |
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[4830] | 85 | |
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[4832] | 86 | LoadParam<Crosshair>(root, "texture", this, &Crosshair::setTexture) |
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| 87 | .describe("the texture-file to load onto the Crosshair"); |
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[4831] | 88 | |
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[4832] | 89 | LoadParam<Crosshair>(root, "size", this, &Crosshair::setSize) |
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| 90 | .describe("the size of the Crosshair in Pixels"); |
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| 91 | |
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| 92 | LoadParam<Crosshair>(root, "rotation-speed", this, &Crosshair::setRotationSpeed) |
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| 93 | .describe("the Speed with which the Crosshair should rotate"); |
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[3543] | 94 | } |
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[4779] | 95 | |
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[4832] | 96 | |
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| 97 | /** |
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| 98 | * sets the size of the Crosshair. |
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| 99 | * @param size the size in pixels |
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| 100 | */ |
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| 101 | void Crosshair::setSize(float size) |
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| 102 | { |
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[5378] | 103 | this->setSize2D(size/2, size/2); |
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| 104 | } |
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[4832] | 105 | |
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| 106 | /** |
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| 107 | * sets the material to load |
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| 108 | * @param textureFile The texture-file to load onto the crosshair |
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| 109 | */ |
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| 110 | void Crosshair::setTexture(const char* textureFile) |
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| 111 | { |
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| 112 | this->material->setDiffuseMap(textureFile); |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | * processes the input |
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| 117 | * @param event the Event coming as input |
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| 118 | */ |
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[4779] | 119 | void Crosshair::process(const Event &event) |
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| 120 | { |
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[4781] | 121 | if (event.type == EV_MOUSE_MOTION) |
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| 122 | { |
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[5378] | 123 | this->setAbsCoor2D(event.x, event.y); |
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[4781] | 124 | } |
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[4779] | 125 | } |
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[4781] | 126 | |
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[4832] | 127 | /** |
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| 128 | * ticks the Crosshair |
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| 129 | * @param dt the time to ticks |
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| 130 | */ |
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| 131 | void Crosshair::tick(float dt) |
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| 132 | { |
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[4834] | 133 | // let the crosshair rotate |
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[5378] | 134 | this->shiftDir2D(dt * rotationSpeed); |
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[4781] | 135 | |
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[4832] | 136 | |
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[5219] | 137 | float z = 0.0f; |
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[5378] | 138 | glReadPixels ((int)this->getAbsCoor2D().x, |
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| 139 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 140 | 1, |
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| 141 | 1, |
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| 142 | GL_DEPTH_COMPONENT, |
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| 143 | GL_FLOAT, |
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| 144 | &z); |
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[4832] | 145 | |
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[5378] | 146 | |
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[5212] | 147 | GLdouble objX=.0, objY=.0, objZ=.0; |
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[5378] | 148 | gluUnProject(this->getAbsCoor2D().x, |
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| 149 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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[4955] | 150 | .99, // z |
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[4826] | 151 | GraphicsEngine::modMat, |
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| 152 | GraphicsEngine::projMat, |
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| 153 | GraphicsEngine::viewPort, |
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| 154 | &objX, |
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| 155 | &objY, |
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| 156 | &objZ ); |
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| 157 | |
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[4830] | 158 | this->setAbsCoor(objX, objY, objZ); |
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[4834] | 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | * draws the crosshair |
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| 163 | */ |
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[4849] | 164 | void Crosshair::draw() const |
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[4834] | 165 | { |
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[4955] | 166 | glPushMatrix(); |
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[5378] | 167 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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[4830] | 168 | |
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[5378] | 169 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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[4832] | 170 | this->material->select(); |
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| 171 | glBegin(GL_TRIANGLE_STRIP); |
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| 172 | glTexCoord2f(0, 0); |
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[5378] | 173 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 174 | glTexCoord2f(1, 0); |
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[5378] | 175 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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[4832] | 176 | glTexCoord2f(0, 1); |
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[5378] | 177 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 178 | glTexCoord2f(1, 1); |
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[5378] | 179 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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[4832] | 180 | glEnd(); |
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[4955] | 181 | glPopMatrix(); |
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[4830] | 182 | |
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[4781] | 183 | } |
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