[4744] | 1 | /* |
---|
[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
[1855] | 10 | |
---|
| 11 | ### File Specific: |
---|
[4779] | 12 | main-programmer: Benjamin Grauer |
---|
[1855] | 13 | co-programmer: ... |
---|
[1853] | 14 | */ |
---|
| 15 | |
---|
[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
[1853] | 17 | |
---|
[4779] | 18 | #include "crosshair.h" |
---|
[4780] | 19 | #include "event_handler.h" |
---|
[4781] | 20 | |
---|
[4832] | 21 | #include "load_param.h" |
---|
[4781] | 22 | #include "graphics_engine.h" |
---|
| 23 | #include "glincl.h" |
---|
| 24 | #include "state.h" |
---|
[4832] | 25 | #include "material.h" |
---|
[4781] | 26 | |
---|
[1856] | 27 | using namespace std; |
---|
[1853] | 28 | |
---|
[1856] | 29 | |
---|
[3245] | 30 | /** |
---|
[4832] | 31 | * standart constructor |
---|
| 32 | */ |
---|
| 33 | Crosshair::Crosshair (const TiXmlElement* root) |
---|
| 34 | { |
---|
| 35 | this->init(); |
---|
| 36 | |
---|
| 37 | if (root) |
---|
| 38 | this->loadParams(root); |
---|
| 39 | else |
---|
| 40 | this->setTexture("maps/aim.png"); |
---|
| 41 | } |
---|
| 42 | |
---|
| 43 | /** |
---|
| 44 | * destroys a Crosshair |
---|
[3245] | 45 | */ |
---|
[4832] | 46 | Crosshair::~Crosshair () |
---|
[3365] | 47 | { |
---|
[4832] | 48 | if (this->material) |
---|
| 49 | delete this->material; |
---|
| 50 | |
---|
| 51 | // delete what has to be deleted here |
---|
| 52 | |
---|
| 53 | GraphicsEngine::showMouse(true); |
---|
| 54 | GraphicsEngine::stealWMEvents(false); |
---|
| 55 | } |
---|
| 56 | |
---|
| 57 | /** |
---|
| 58 | * initializes the Crosshair |
---|
| 59 | */ |
---|
| 60 | void Crosshair::init() |
---|
| 61 | { |
---|
[4779] | 62 | this->setClassID(CL_CROSSHAIR, "Crosshair"); |
---|
| 63 | this->setName("Crosshair"); |
---|
[4320] | 64 | |
---|
[5398] | 65 | this->setLayer(E2D_LAYER_TOP); |
---|
[4834] | 66 | this->setRotationSpeed(5); |
---|
[4832] | 67 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
---|
[4830] | 68 | |
---|
[6162] | 69 | this->setBindNode(this); |
---|
[4832] | 70 | this->material = new Material; |
---|
[4830] | 71 | |
---|
[5978] | 72 | //EventHandler::getInstance()->subscribe(this, ES_GAME, EV_MOUSE_MOTION); |
---|
[4780] | 73 | |
---|
[4831] | 74 | // center the mouse on the screen, and also hide the cursors |
---|
| 75 | SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
---|
| 76 | GraphicsEngine::showMouse(false); |
---|
| 77 | GraphicsEngine::stealWMEvents(true); |
---|
[5750] | 78 | SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
---|
[3365] | 79 | } |
---|
[1853] | 80 | |
---|
| 81 | |
---|
[4832] | 82 | void Crosshair::loadParams(const TiXmlElement* root) |
---|
[3543] | 83 | { |
---|
[4832] | 84 | static_cast<PNode*>(this)->loadParams(root); |
---|
| 85 | static_cast<EventListener*>(this)->loadParams(root); |
---|
[4830] | 86 | |
---|
[5671] | 87 | LoadParam(root, "texture", this, Crosshair, setTexture) |
---|
[4832] | 88 | .describe("the texture-file to load onto the Crosshair"); |
---|
[4831] | 89 | |
---|
[5671] | 90 | LoadParam(root, "size", this, Crosshair, setSize) |
---|
[4832] | 91 | .describe("the size of the Crosshair in Pixels"); |
---|
| 92 | |
---|
[5671] | 93 | LoadParam(root, "rotation-speed", this, Crosshair, setRotationSpeed) |
---|
[4832] | 94 | .describe("the Speed with which the Crosshair should rotate"); |
---|
[3543] | 95 | } |
---|
[4779] | 96 | |
---|
[4832] | 97 | |
---|
| 98 | /** |
---|
| 99 | * sets the size of the Crosshair. |
---|
| 100 | * @param size the size in pixels |
---|
| 101 | */ |
---|
| 102 | void Crosshair::setSize(float size) |
---|
| 103 | { |
---|
[5378] | 104 | this->setSize2D(size/2, size/2); |
---|
| 105 | } |
---|
[4832] | 106 | |
---|
| 107 | /** |
---|
| 108 | * sets the material to load |
---|
| 109 | * @param textureFile The texture-file to load onto the crosshair |
---|
| 110 | */ |
---|
| 111 | void Crosshair::setTexture(const char* textureFile) |
---|
| 112 | { |
---|
| 113 | this->material->setDiffuseMap(textureFile); |
---|
| 114 | } |
---|
| 115 | |
---|
| 116 | /** |
---|
| 117 | * processes the input |
---|
| 118 | * @param event the Event coming as input |
---|
| 119 | */ |
---|
[4779] | 120 | void Crosshair::process(const Event &event) |
---|
| 121 | { |
---|
[4781] | 122 | if (event.type == EV_MOUSE_MOTION) |
---|
| 123 | { |
---|
[5978] | 124 | //this->setAbsCoor2D(event.x, event.y); |
---|
[4781] | 125 | } |
---|
[4779] | 126 | } |
---|
[4781] | 127 | |
---|
[4832] | 128 | /** |
---|
| 129 | * ticks the Crosshair |
---|
| 130 | * @param dt the time to ticks |
---|
| 131 | */ |
---|
| 132 | void Crosshair::tick(float dt) |
---|
| 133 | { |
---|
[4834] | 134 | // let the crosshair rotate |
---|
[5378] | 135 | this->shiftDir2D(dt * rotationSpeed); |
---|
[4781] | 136 | |
---|
[4832] | 137 | |
---|
[5219] | 138 | float z = 0.0f; |
---|
[5378] | 139 | glReadPixels ((int)this->getAbsCoor2D().x, |
---|
| 140 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
---|
| 141 | 1, |
---|
| 142 | 1, |
---|
| 143 | GL_DEPTH_COMPONENT, |
---|
| 144 | GL_FLOAT, |
---|
| 145 | &z); |
---|
[4832] | 146 | |
---|
[5378] | 147 | |
---|
[5212] | 148 | GLdouble objX=.0, objY=.0, objZ=.0; |
---|
[5378] | 149 | gluUnProject(this->getAbsCoor2D().x, |
---|
| 150 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
---|
[4955] | 151 | .99, // z |
---|
[4826] | 152 | GraphicsEngine::modMat, |
---|
| 153 | GraphicsEngine::projMat, |
---|
| 154 | GraphicsEngine::viewPort, |
---|
| 155 | &objX, |
---|
| 156 | &objY, |
---|
| 157 | &objZ ); |
---|
| 158 | |
---|
[5978] | 159 | //this->setAbsCoor(objX, objY, objZ); |
---|
[4834] | 160 | } |
---|
| 161 | |
---|
| 162 | /** |
---|
| 163 | * draws the crosshair |
---|
| 164 | */ |
---|
[4849] | 165 | void Crosshair::draw() const |
---|
[4834] | 166 | { |
---|
[4955] | 167 | glPushMatrix(); |
---|
[6162] | 168 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
[4830] | 169 | |
---|
[5378] | 170 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
[4832] | 171 | this->material->select(); |
---|
| 172 | glBegin(GL_TRIANGLE_STRIP); |
---|
| 173 | glTexCoord2f(0, 0); |
---|
[5378] | 174 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
---|
[4832] | 175 | glTexCoord2f(1, 0); |
---|
[5378] | 176 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
---|
[4832] | 177 | glTexCoord2f(0, 1); |
---|
[5378] | 178 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
---|
[4832] | 179 | glTexCoord2f(1, 1); |
---|
[5378] | 180 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
---|
[4832] | 181 | glEnd(); |
---|
[4955] | 182 | glPopMatrix(); |
---|
[4830] | 183 | |
---|
[4781] | 184 | } |
---|