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source: orxonox.OLD/trunk/src/world_entities/weapons/crosshair.h @ 5798

Last change on this file since 5798 was 5405, checked in by bensch, 19 years ago

orxonox/trunk: renamed definition to the right term declaration…

File size: 1.0 KB
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[4779]1/*!
[5039]2 * @file crosshair.h
[4836]3  *  Definition of ...
[3329]4
[3245]5*/
[1853]6
[4779]7#ifndef _CROSSHAIR_H
8#define _CROSSHAIR_H
[1853]9
[4849]10#include "p_node.h"
11#include "element_2d.h"
[4779]12#include "event_listener.h"
[4849]13
[4779]14#include "vector.h"
15
[4849]16
[5405]17// FORWARD DECLARATION
[4830]18class Model;
19class Material;
[4832]20class TiXmlElement;
[3543]21
[4779]22//! A class that enables the
[4849]23class Crosshair : public PNode, public Element2D, public EventListener {
[2036]24
[1904]25 public:
[4832]26  Crosshair(const TiXmlElement* root = NULL);
[4779]27  virtual ~Crosshair();
[1853]28
[4832]29  void init();
30  void loadParams(const TiXmlElement* root);
[3245]31
[4832]32  void setSize(float size);
33  void setTexture(const char* textureFile);
34  /** @param rotationSpeed the speed at what the crosshair should rotate */
35  void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; };
36
[4779]37  virtual void process(const Event &event);
[4849]38  virtual void tick(float dt);
39  virtual void draw() const;
[4779]40
[3245]41 private:
[4830]42   Material*        material;             //!< a material for the Aim.
[4832]43   float            rotationSpeed;        //!< Speed of the Rotation.
[1853]44};
45
[4779]46#endif /* _CROSSHAIR_H */
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