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source: orxonox.OLD/trunk/src/world_entities/weapons/heavy_blaster.h

Last change on this file was 10516, checked in by patrick, 18 years ago

merged playability back to trunk

File size: 788 bytes
RevLine 
[9972]1#ifndef HEAVY_BLASTER_H
2#define HEAVY_BLASTER_H
3
4
5#include "weapon.h"
6
[10152]7#define    W_LEFT        0
8#define    W_RIGHT       1
9
[9972]10/**
11 *      @author Marc Schaerer <marcscha@ee.ethz.ch>
[10499]12 *
[9998]13 *  Heavy Blaster class
[9972]14 */
15class HeavyBlaster : public Weapon
16{
[10499]17//   ObjectListDeclaration(HeavyBlaster);
[9972]18  public:
[10152]19    HeavyBlaster(int leftRight);
[9972]20    HeavyBlaster (const TiXmlElement* root);
21    virtual ~HeavyBlaster();
22
[10152]23    void init(int leftRight);
[9972]24    virtual void loadParams(const TiXmlElement* root);
25
26    virtual void activate();
27    virtual void deactivate();
28
29    virtual void fire();
30
[10516]31    virtual void tick(float dt);
32
[9972]33    virtual void draw() const;
34
[10133]35  private:
[10152]36    PNode*** objComp;
37    Animation3D*** shootAnim;
38    PNode** emissionPoint;
39
40    int activeBarrel;
41
42    int leftRight;
[9972]43};
44
45#endif
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