[4592] | 1 | /* |
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[3618] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Patrick Boenzli |
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[4592] | 13 | co-programmer: |
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[3631] | 14 | |
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| 15 | |
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[4836] | 16 | @todo: direction in which the projectile flights |
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| 17 | @todo: a target to set/hit |
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[3618] | 18 | */ |
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[5357] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3618] | 20 | |
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[9131] | 21 | #include "laser_cannon.h" |
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[6434] | 22 | #include "world_entities/projectiles/projectile.h" |
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[3618] | 23 | |
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| 24 | #include "world_entity.h" |
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[6022] | 25 | #include "static_model.h" |
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[4955] | 26 | #include "weapon_manager.h" |
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[7193] | 27 | #include "util/loading/factory.h" |
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[3618] | 28 | |
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[3851] | 29 | #include "animation3d.h" |
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[3618] | 30 | |
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[9869] | 31 | #include "loading/fast_factory.h" |
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[4287] | 32 | |
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[10114] | 33 | |
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| 34 | ObjectListDefinition(LaserCannon); |
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[9869] | 35 | CREATE_FACTORY(LaserCannon); |
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[3618] | 36 | |
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[9131] | 37 | LaserCannon::LaserCannon(const TiXmlElement* root) |
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[4972] | 38 | { |
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| 39 | this->init(); |
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[7084] | 40 | if (root != NULL) |
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| 41 | this->loadParams(root); |
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[4972] | 42 | } |
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| 43 | |
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| 44 | /** |
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| 45 | * standard deconstructor |
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| 46 | */ |
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[9131] | 47 | LaserCannon::~LaserCannon () |
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[4972] | 48 | { |
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| 49 | // model will be deleted from WorldEntity-destructor |
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| 50 | } |
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| 51 | |
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| 52 | |
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[9131] | 53 | void LaserCannon::init() |
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[4972] | 54 | { |
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[9869] | 55 | this->registerObject(this, LaserCannon::_objectList); |
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[4972] | 56 | |
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[9131] | 57 | // this->model = (Model*)ResourceManager::getInstance()->load("models/guns/laser_cannon.obj", OBJ, RP_CAMPAIGN); |
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[4972] | 58 | |
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[9159] | 59 | this->loadModel("models/guns/lasercannon.obj", 5.0f); |
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[5053] | 60 | |
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[5457] | 61 | this->setStateDuration(WS_SHOOTING, .1); |
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| 62 | this->setStateDuration(WS_RELOADING, .1); |
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[4910] | 63 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 64 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[4885] | 65 | |
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[9002] | 66 | this->setEnergyMax(10000); |
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| 67 | this->increaseEnergy(10000); |
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[4927] | 68 | //this->minCharge = 2; |
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[4885] | 69 | |
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[5819] | 70 | this->setActionSound(WA_SHOOT, "sound/laser.wav"); |
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| 71 | this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav"); |
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[4934] | 72 | |
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[5819] | 73 | |
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[5441] | 74 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[9869] | 75 | this->setProjectileTypeC("RailProjectile"); |
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[8983] | 76 | this->prepareProjectiles(100); |
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[9159] | 77 | this->setEmissionPoint(Vector(2.8,0,0) * 5.0); |
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[3683] | 78 | } |
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[3618] | 79 | |
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| 80 | |
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[9131] | 81 | void LaserCannon::loadParams(const TiXmlElement* root) |
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[3618] | 82 | { |
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[6512] | 83 | Weapon::loadParams(root); |
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[4972] | 84 | |
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[3618] | 85 | } |
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| 86 | |
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| 87 | |
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| 88 | /** |
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[4836] | 89 | * this activates the weapon |
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[3618] | 90 | |
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[4592] | 91 | This is needed, since there can be more than one weapon on a ship. the |
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| 92 | activation can be connected with an animation. for example the weapon is |
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| 93 | been armed out. |
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[3618] | 94 | */ |
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[9131] | 95 | void LaserCannon::activate() |
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[3980] | 96 | { |
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| 97 | } |
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[3618] | 98 | |
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| 99 | |
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| 100 | /** |
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[4836] | 101 | * this deactivates the weapon |
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[3618] | 102 | |
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[4592] | 103 | This is needed, since there can be more than one weapon on a ship. the |
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| 104 | activation can be connected with an animation. for example the weapon is |
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[3618] | 105 | been armed out. |
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| 106 | */ |
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[9131] | 107 | void LaserCannon::deactivate() |
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[3980] | 108 | { |
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| 109 | } |
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[3618] | 110 | |
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| 111 | |
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| 112 | /** |
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[4836] | 113 | * fires the weapon |
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[4592] | 114 | |
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[3618] | 115 | this is called from the player.cc, when fire-button is been pushed |
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[4836] | 116 | @todo: the ObjectManager deliveres Projectiles not TestBullets! this should be diffrent |
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[3618] | 117 | */ |
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[9131] | 118 | void LaserCannon::fire() |
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[3620] | 119 | { |
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[5356] | 120 | Projectile* pj = this->getProjectile(); |
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| 121 | if (pj == NULL) |
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| 122 | return; |
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[3888] | 123 | |
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[9656] | 124 | // make this to let the onKill(...) fuction get the stuff |
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| 125 | pj->setOwner(this->getOwner()); |
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| 126 | |
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[6074] | 127 | pj->setParent(PNode::getNullParent()); |
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[5000] | 128 | |
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[6162] | 129 | pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); |
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[4955] | 130 | |
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[4927] | 131 | pj->setAbsCoor(this->getEmissionPoint()); |
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[3708] | 132 | pj->setAbsDir(this->getAbsDir()); |
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[5443] | 133 | pj->activate(); |
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[3620] | 134 | } |
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