[4592] | 1 | /* |
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[3618] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Patrick Boenzli |
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[4592] | 13 | co-programmer: |
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[3631] | 14 | |
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| 15 | |
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[4836] | 16 | @todo: direction in which the projectile flights |
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| 17 | @todo: a target to set/hit |
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[3618] | 18 | */ |
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[5357] | 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3618] | 20 | |
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[9131] | 21 | #include "laser_cannon.h" |
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[6434] | 22 | #include "world_entities/projectiles/projectile.h" |
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[3618] | 23 | |
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| 24 | #include "world_entity.h" |
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[6022] | 25 | #include "static_model.h" |
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[4955] | 26 | #include "weapon_manager.h" |
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[7193] | 27 | #include "util/loading/factory.h" |
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[3618] | 28 | |
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[3851] | 29 | #include "animation3d.h" |
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[3618] | 30 | |
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[4940] | 31 | #include "fast_factory.h" |
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[4287] | 32 | |
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[9131] | 33 | CREATE_FACTORY(LaserCannon, CL_LASER_CANNON); |
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[3618] | 34 | |
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| 35 | |
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[9131] | 36 | LaserCannon::LaserCannon(const TiXmlElement* root) |
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[4972] | 37 | { |
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| 38 | this->init(); |
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[7084] | 39 | if (root != NULL) |
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| 40 | this->loadParams(root); |
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[4972] | 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * standard deconstructor |
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| 45 | */ |
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[9131] | 46 | LaserCannon::~LaserCannon () |
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[4972] | 47 | { |
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| 48 | // model will be deleted from WorldEntity-destructor |
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| 49 | } |
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| 50 | |
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| 51 | |
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[9131] | 52 | void LaserCannon::init() |
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[4972] | 53 | { |
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[9131] | 54 | this->setClassID(CL_LASER_CANNON, "LaserCannon"); |
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[4972] | 55 | |
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[9131] | 56 | // this->model = (Model*)ResourceManager::getInstance()->load("models/guns/laser_cannon.obj", OBJ, RP_CAMPAIGN); |
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[4972] | 57 | |
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[9159] | 58 | this->loadModel("models/guns/lasercannon.obj", 5.0f); |
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[5053] | 59 | |
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[5457] | 60 | this->setStateDuration(WS_SHOOTING, .1); |
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| 61 | this->setStateDuration(WS_RELOADING, .1); |
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[4910] | 62 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 63 | this->setStateDuration(WS_DEACTIVATING, .4); |
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[4885] | 64 | |
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[9002] | 65 | this->setEnergyMax(10000); |
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| 66 | this->increaseEnergy(10000); |
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[4927] | 67 | //this->minCharge = 2; |
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[4885] | 68 | |
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[5819] | 69 | this->setActionSound(WA_SHOOT, "sound/laser.wav"); |
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| 70 | this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav"); |
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[4934] | 71 | |
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[5819] | 72 | |
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[5441] | 73 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[9167] | 74 | this->setProjectileType(CL_RAIL_PROJECTILE); |
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[8983] | 75 | this->prepareProjectiles(100); |
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[9159] | 76 | this->setEmissionPoint(Vector(2.8,0,0) * 5.0); |
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[3683] | 77 | } |
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[3618] | 78 | |
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| 79 | |
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[9131] | 80 | void LaserCannon::loadParams(const TiXmlElement* root) |
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[3618] | 81 | { |
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[6512] | 82 | Weapon::loadParams(root); |
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[4972] | 83 | |
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[3618] | 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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[4836] | 88 | * this activates the weapon |
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[3618] | 89 | |
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[4592] | 90 | This is needed, since there can be more than one weapon on a ship. the |
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| 91 | activation can be connected with an animation. for example the weapon is |
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| 92 | been armed out. |
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[3618] | 93 | */ |
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[9131] | 94 | void LaserCannon::activate() |
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[3980] | 95 | { |
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| 96 | } |
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[3618] | 97 | |
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| 98 | |
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| 99 | /** |
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[4836] | 100 | * this deactivates the weapon |
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[3618] | 101 | |
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[4592] | 102 | This is needed, since there can be more than one weapon on a ship. the |
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| 103 | activation can be connected with an animation. for example the weapon is |
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[3618] | 104 | been armed out. |
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| 105 | */ |
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[9131] | 106 | void LaserCannon::deactivate() |
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[3980] | 107 | { |
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| 108 | } |
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[3618] | 109 | |
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| 110 | |
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| 111 | /** |
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[4836] | 112 | * fires the weapon |
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[4592] | 113 | |
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[3618] | 114 | this is called from the player.cc, when fire-button is been pushed |
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[4836] | 115 | @todo: the ObjectManager deliveres Projectiles not TestBullets! this should be diffrent |
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[3618] | 116 | */ |
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[9131] | 117 | void LaserCannon::fire() |
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[3620] | 118 | { |
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[5356] | 119 | Projectile* pj = this->getProjectile(); |
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| 120 | if (pj == NULL) |
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| 121 | return; |
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[3888] | 122 | |
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[6074] | 123 | pj->setParent(PNode::getNullParent()); |
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[5000] | 124 | |
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[6162] | 125 | pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); |
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[4955] | 126 | |
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[4927] | 127 | pj->setAbsCoor(this->getEmissionPoint()); |
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[3708] | 128 | pj->setAbsDir(this->getAbsDir()); |
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[5443] | 129 | pj->activate(); |
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[3620] | 130 | } |
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