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[4827] | 1 | /*! |
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[4949] | 2 | @file weapon.h |
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[4836] | 3 | * a weapon that a player can use |
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[3618] | 4 | |
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| 5 | A Player has a list of weapons, that can be choosen to shoot projectiles |
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[4949] | 6 | (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially |
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[3618] | 7 | or (if able) combined. Therefore you can choose the weapon mode = choose |
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| 8 | a weapon. |
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| 9 | |
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| 10 | A weapon is characterized by: |
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| 11 | o firing-rate: the initial firing rate of a weapon (1/s = Herz) |
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| 12 | o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down! |
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| 13 | o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile |
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[4827] | 14 | |
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[3618] | 15 | Furthermore there are some other attributes, that will help to represent a firing |
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| 16 | weapon in this world: |
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| 17 | o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented |
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| 18 | o shooting animation |
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[4827] | 19 | |
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[3618] | 20 | */ |
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| 21 | |
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| 22 | |
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[9131] | 23 | #ifndef _LASER_CANNON_H |
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| 24 | #define _LASER_CANNON_H |
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[3618] | 25 | |
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| 26 | #include "weapon.h" |
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| 27 | |
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[4959] | 28 | |
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[9131] | 29 | class LaserCannon : public Weapon |
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[4934] | 30 | { |
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[9869] | 31 | ObjectListDeclaration(LaserCannon); |
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| 32 | public: |
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[9159] | 33 | LaserCannon (const TiXmlElement* root = NULL); |
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[9131] | 34 | virtual ~LaserCannon (); |
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[3618] | 35 | |
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[4972] | 36 | void init(); |
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[6512] | 37 | virtual void loadParams(const TiXmlElement* root); |
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[4972] | 38 | |
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[4827] | 39 | virtual void activate(); |
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| 40 | virtual void deactivate(); |
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[3618] | 41 | |
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[4827] | 42 | virtual void fire(); |
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[3618] | 43 | |
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[4827] | 44 | private: |
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| 45 | PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation |
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[9159] | 46 | }; |
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[3888] | 47 | |
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[9131] | 48 | #endif /* _LASER_CANNON_H */ |
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