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source: orxonox.OLD/trunk/src/world_entities/weapons/projectile.cc @ 5505

Last change on this file since 5505 was 5500, checked in by bensch, 19 years ago

orxonox/trunk: all the WorldEntities now have a const function to draw themselves

File size: 2.8 KB
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[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[3683]22#include "weapon.h"
[3646]23#include "null_parent.h"
[3678]24#include "model.h"
[3573]25#include "vector.h"
26
[4941]27#include "garbage_collector.h"
28
[3573]29using namespace std;
30
31
[3578]32/**
[4836]33 *  standard constructor
[3578]34*/
[4932]35Projectile::Projectile () : WorldEntity()
[3573]36{
[4322]37  this->setClassID(CL_PROJECTILE, "Projectile");
[4597]38
[4890]39  this->lifeCycle = 0.0;
[5063]40  this->lifeSpan = 1.0f; /* sec */
[4979]41
42  this->remove();
[3573]43}
44
45
[3578]46/**
[4836]47 *  standard deconstructor
[3578]48*/
[4597]49Projectile::~Projectile ()
[3573]50{
[4597]51  /*
52     do not delete the test projectModel, since it is pnode
53     and will be cleaned out by world
[3629]54  */
55  //delete this->projectileModel;
[3573]56}
57
[3578]58
[4948]59void Projectile::setEnergies(float energyMin, float energyMax)
60{
61  this->energyMin = energyMin;
62  if (energyMax <= energyMin)
63  {
64    this->bChargeable = false;
65    this->energyMax = energyMin;
66  }
67  else
68  {
69    this->bChargeable = true;
70    this->energyMax = energyMax;
71  }
72}
73
74
[3578]75/**
[4836]76 *  this sets the flight direction of the projectile
77 * @param directin in which to flight
[3632]78
79   this function will calculate a vector out of this to be used in the
80   tick function
81*/
[4927]82void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]83{
84  Vector v(1, 0, 0);
[4890]85  this->flightDirection = flightDirection.apply(v);
86  this->flightDirection.normalize();
[3632]87}
88
89/**
[4836]90 *  sets the velocity vector to a spec speed
91 * @param velocity: vector of the velocity
[4464]92*/
93void Projectile::setVelocity(const Vector &velocity)
94{
[4955]95  //Vector offsetVel =
96  this->velocity = velocity;
97 // offsetVel.normalize();
98  //this->velocity += (offsetVel * 50.0);
[4464]99}
100
101/**
[4927]102 * signal tick, time dependent things will be handled here
[4836]103 * @param time since last tick
[3578]104*/
[4597]105void Projectile::tick (float time)
[3632]106{
[4464]107  Vector v = this->velocity * (time);
[3686]108  this->shiftCoor(v);
[3683]109
[4890]110  this->lifeCycle += time/this->lifeSpan;
111  if( this->lifeCycle >= 1)
112  {
113    PRINTF(5)("FINALIZE==========================\n");
114    PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
115    PRINTF(5)("FINALIZE===========================\n");
[4941]116    //this->finalize();
117    GarbageCollector::getInstance()->collect(this);
[4890]118  }
[3632]119}
[3573]120
121
[3578]122/**
[4836]123 *  the function gets called, when the projectile is destroyed
[3578]124*/
[4597]125void Projectile::destroy ()
[3574]126{}
[3573]127
128
[5500]129void Projectile::draw () const
[3573]130{
131  glMatrixMode(GL_MODELVIEW);
132  glPushMatrix();
[3574]133
[4597]134  float matrix[4][4];
[3573]135  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
136  this->getAbsDir().matrix (matrix);
[4597]137  glMultMatrixf((float*)matrix);
[3672]138  this->model->draw();
[3573]139
140  glPopMatrix();
141}
142
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