[3573] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3573] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3573] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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[3573] | 18 | |
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| 19 | #include "projectile.h" |
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[3618] | 20 | |
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[3573] | 21 | #include "world_entity.h" |
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[3683] | 22 | #include "weapon.h" |
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[3646] | 23 | #include "null_parent.h" |
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[3678] | 24 | #include "model.h" |
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[3573] | 25 | |
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[4941] | 26 | #include "garbage_collector.h" |
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| 27 | |
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[3573] | 28 | using namespace std; |
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| 29 | |
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| 30 | |
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[3578] | 31 | /** |
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[4836] | 32 | * standard constructor |
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[3578] | 33 | */ |
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[4932] | 34 | Projectile::Projectile () : WorldEntity() |
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[3573] | 35 | { |
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[4322] | 36 | this->setClassID(CL_PROJECTILE, "Projectile"); |
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[4597] | 37 | |
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[4890] | 38 | this->lifeCycle = 0.0; |
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[5063] | 39 | this->lifeSpan = 1.0f; /* sec */ |
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[4979] | 40 | |
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| 41 | this->remove(); |
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[3573] | 42 | } |
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| 43 | |
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| 44 | |
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[3578] | 45 | /** |
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[4836] | 46 | * standard deconstructor |
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[3578] | 47 | */ |
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[4597] | 48 | Projectile::~Projectile () |
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[3573] | 49 | { |
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[4597] | 50 | /* |
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| 51 | do not delete the test projectModel, since it is pnode |
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| 52 | and will be cleaned out by world |
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[3629] | 53 | */ |
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| 54 | //delete this->projectileModel; |
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[3573] | 55 | } |
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| 56 | |
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[3578] | 57 | |
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[4948] | 58 | void Projectile::setEnergies(float energyMin, float energyMax) |
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| 59 | { |
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| 60 | this->energyMin = energyMin; |
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| 61 | if (energyMax <= energyMin) |
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| 62 | { |
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| 63 | this->bChargeable = false; |
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| 64 | this->energyMax = energyMin; |
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| 65 | } |
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| 66 | else |
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| 67 | { |
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| 68 | this->bChargeable = true; |
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| 69 | this->energyMax = energyMax; |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | |
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[3578] | 74 | /** |
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[4836] | 75 | * this sets the flight direction of the projectile |
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| 76 | * @param directin in which to flight |
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[3632] | 77 | |
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| 78 | this function will calculate a vector out of this to be used in the |
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| 79 | tick function |
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| 80 | */ |
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[4927] | 81 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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[3632] | 82 | { |
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| 83 | Vector v(1, 0, 0); |
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[4890] | 84 | this->flightDirection = flightDirection.apply(v); |
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| 85 | this->flightDirection.normalize(); |
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[3632] | 86 | } |
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| 87 | |
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| 88 | /** |
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[4836] | 89 | * sets the velocity vector to a spec speed |
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| 90 | * @param velocity: vector of the velocity |
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[4464] | 91 | */ |
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| 92 | void Projectile::setVelocity(const Vector &velocity) |
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| 93 | { |
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[4955] | 94 | //Vector offsetVel = |
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| 95 | this->velocity = velocity; |
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| 96 | // offsetVel.normalize(); |
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| 97 | //this->velocity += (offsetVel * 50.0); |
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[4464] | 98 | } |
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| 99 | |
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| 100 | /** |
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[4927] | 101 | * signal tick, time dependent things will be handled here |
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[4836] | 102 | * @param time since last tick |
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[3578] | 103 | */ |
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[4597] | 104 | void Projectile::tick (float time) |
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[3632] | 105 | { |
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[4464] | 106 | Vector v = this->velocity * (time); |
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[3686] | 107 | this->shiftCoor(v); |
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[3683] | 108 | |
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[4890] | 109 | this->lifeCycle += time/this->lifeSpan; |
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| 110 | if( this->lifeCycle >= 1) |
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| 111 | { |
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| 112 | PRINTF(5)("FINALIZE==========================\n"); |
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| 113 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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| 114 | PRINTF(5)("FINALIZE===========================\n"); |
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[4941] | 115 | //this->finalize(); |
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| 116 | GarbageCollector::getInstance()->collect(this); |
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[4890] | 117 | } |
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[3632] | 118 | } |
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[3573] | 119 | |
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| 120 | |
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[3578] | 121 | /** |
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[4836] | 122 | * the function gets called, when the projectile is destroyed |
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[3578] | 123 | */ |
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[4597] | 124 | void Projectile::destroy () |
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[3574] | 125 | {} |
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[3573] | 126 | |
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| 127 | |
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[5500] | 128 | void Projectile::draw () const |
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[3573] | 129 | { |
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| 130 | glMatrixMode(GL_MODELVIEW); |
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| 131 | glPushMatrix(); |
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[3574] | 132 | |
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[4597] | 133 | float matrix[4][4]; |
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[3573] | 134 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 135 | this->getAbsDir().matrix (matrix); |
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[4597] | 136 | glMultMatrixf((float*)matrix); |
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[3672] | 137 | this->model->draw(); |
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[3573] | 138 | |
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| 139 | glPopMatrix(); |
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| 140 | } |
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| 141 | |
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