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source: orxonox.OLD/trunk/src/world_entities/weapons/projectile.cc @ 6134

Last change on this file since 6134 was 6078, checked in by bensch, 19 years ago

orxonox/trunk: PNode compiles again
PNode is now handled with the erase function of stl, rather than remove (which is totally the wrong way when iterating through a list and delete elements)

File size: 2.5 KB
RevLine 
[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[3683]22#include "weapon.h"
[3678]23#include "model.h"
[3573]24
[4941]25#include "garbage_collector.h"
26
[3573]27using namespace std;
28
29
[3578]30/**
[4836]31 *  standard constructor
[3578]32*/
[4932]33Projectile::Projectile () : WorldEntity()
[3573]34{
[4322]35  this->setClassID(CL_PROJECTILE, "Projectile");
[4597]36
[4890]37  this->lifeCycle = 0.0;
[5063]38  this->lifeSpan = 1.0f; /* sec */
[6078]39  this->target = NULL;
[5769]40  this->removeNode();
[3573]41}
42
43
[3578]44/**
[4836]45 *  standard deconstructor
[3578]46*/
[4597]47Projectile::~Projectile ()
[3573]48{
[4597]49  /*
50     do not delete the test projectModel, since it is pnode
51     and will be cleaned out by world
[3629]52  */
53  //delete this->projectileModel;
[3573]54}
55
[3578]56
[4948]57void Projectile::setEnergies(float energyMin, float energyMax)
58{
59  this->energyMin = energyMin;
60  if (energyMax <= energyMin)
61  {
62    this->bChargeable = false;
63    this->energyMax = energyMin;
64  }
65  else
66  {
67    this->bChargeable = true;
68    this->energyMax = energyMax;
69  }
70}
71
72
[3578]73/**
[4836]74 *  this sets the flight direction of the projectile
75 * @param directin in which to flight
[3632]76
77   this function will calculate a vector out of this to be used in the
78   tick function
79*/
[4927]80void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]81{
82  Vector v(1, 0, 0);
[4890]83  this->flightDirection = flightDirection.apply(v);
84  this->flightDirection.normalize();
[3632]85}
86
87/**
[4836]88 *  sets the velocity vector to a spec speed
89 * @param velocity: vector of the velocity
[4464]90*/
91void Projectile::setVelocity(const Vector &velocity)
92{
[4955]93  //Vector offsetVel =
94  this->velocity = velocity;
95 // offsetVel.normalize();
96  //this->velocity += (offsetVel * 50.0);
[4464]97}
98
[5766]99
100
101void Projectile::setTarget(PNode* target)
102{
[6078]103  if (this->target == NULL)
104    this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE);
105  else
106    this->target->setParent(target);
[5766]107}
108
109
[4464]110/**
[4927]111 * signal tick, time dependent things will be handled here
[6056]112 * @param dt since last tick
[3578]113*/
[6056]114void Projectile::tick (float dt)
[3632]115{
[6056]116  Vector v = this->velocity * (dt);
[3686]117  this->shiftCoor(v);
[3683]118
[6056]119  if (this->tickLifeCycle(dt))
120    this->destroy();
[3632]121}
[3573]122
123
[3578]124/**
[4836]125 *  the function gets called, when the projectile is destroyed
[3578]126*/
[4597]127void Projectile::destroy ()
[3574]128{}
[3573]129
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