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source: orxonox.OLD/trunk/src/world_entities/weapons/projectile.cc @ 6362

Last change on this file since 6362 was 6142, checked in by bensch, 19 years ago

orxonox/trunk: merge the ObjectManager to the trunk
merged with command:
svn merge -r6082:HEAD objectmanager/ ../trunk/

conflicts resolution was easy this time :)
but specially merged the world to network_world

File size: 2.4 KB
RevLine 
[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[3683]22#include "weapon.h"
[3678]23#include "model.h"
[3573]24
25using namespace std;
26
27
[3578]28/**
[4836]29 *  standard constructor
[3578]30*/
[4932]31Projectile::Projectile () : WorldEntity()
[3573]32{
[4322]33  this->setClassID(CL_PROJECTILE, "Projectile");
[4597]34
[4890]35  this->lifeCycle = 0.0;
[5063]36  this->lifeSpan = 1.0f; /* sec */
[6078]37  this->target = NULL;
[5769]38  this->removeNode();
[3573]39}
40
41
[3578]42/**
[4836]43 *  standard deconstructor
[3578]44*/
[4597]45Projectile::~Projectile ()
[3573]46{
[4597]47  /*
48     do not delete the test projectModel, since it is pnode
49     and will be cleaned out by world
[3629]50  */
51  //delete this->projectileModel;
[3573]52}
53
[3578]54
[4948]55void Projectile::setEnergies(float energyMin, float energyMax)
56{
57  this->energyMin = energyMin;
58  if (energyMax <= energyMin)
59  {
60    this->bChargeable = false;
61    this->energyMax = energyMin;
62  }
63  else
64  {
65    this->bChargeable = true;
66    this->energyMax = energyMax;
67  }
68}
69
70
[3578]71/**
[4836]72 *  this sets the flight direction of the projectile
73 * @param directin in which to flight
[3632]74
75   this function will calculate a vector out of this to be used in the
76   tick function
77*/
[4927]78void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]79{
80  Vector v(1, 0, 0);
[4890]81  this->flightDirection = flightDirection.apply(v);
82  this->flightDirection.normalize();
[3632]83}
84
85/**
[4836]86 *  sets the velocity vector to a spec speed
87 * @param velocity: vector of the velocity
[4464]88*/
89void Projectile::setVelocity(const Vector &velocity)
90{
[4955]91  //Vector offsetVel =
92  this->velocity = velocity;
93 // offsetVel.normalize();
94  //this->velocity += (offsetVel * 50.0);
[4464]95}
96
[5766]97
98
99void Projectile::setTarget(PNode* target)
100{
[6078]101  if (this->target == NULL)
102    this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE);
103  else
104    this->target->setParent(target);
[5766]105}
106
107
[4464]108/**
[4927]109 * signal tick, time dependent things will be handled here
[6056]110 * @param dt since last tick
[3578]111*/
[6056]112void Projectile::tick (float dt)
[3632]113{
[6056]114  Vector v = this->velocity * (dt);
[3686]115  this->shiftCoor(v);
[3683]116
[6056]117  if (this->tickLifeCycle(dt))
118    this->destroy();
[3632]119}
[3573]120
121
[3578]122/**
[4836]123 *  the function gets called, when the projectile is destroyed
[3578]124*/
[4597]125void Projectile::destroy ()
[3574]126{}
[3573]127
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