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source: orxonox.OLD/trunk/src/world_entities/weapons/projectile.h @ 5968

Last change on this file since 5968 was 5766, checked in by bensch, 19 years ago

orxonox/trunk: merged the GuidedMissiles to the trunk, without the changed aiming_turret

File size: 2.0 KB
RevLine 
[4597]1/*!
[5039]2 * @file projectile.h
[5498]3 * a projectile, that is been shooted by a weapon
4 *
5 * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc.
6 *
7 */
[3710]8
[3573]9#ifndef _PROJECTILE_H
10#define _PROJECTILE_H
11
12#include "world_entity.h"
13
[4597]14class Projectile : public WorldEntity
[3573]15{
[4890]16  public:
[4932]17    Projectile ();
[4890]18    virtual ~Projectile ();
[3573]19
[4927]20    void setFlightDirection(const Quaternion& flightDirection);
[4890]21    void setVelocity(const Vector &velocity);
22    void setLifeSpan(float lifeSpan);
[3573]23
[3632]24
[4948]25    void setEnergies(float energyMin, float energyMax);
26    /** @returns the minimal charched energy */
27    inline float getEnergyMin() { return this->energyMin; };
28    /** @returns the maximal charched energy */
29    inline float getEnergyMax() { return this->energyMax; };
30    /** @returns if the Projectile can be charged */
31    inline bool isChageable() { return this->bChargeable; };
[3578]32
[5766]33    void setTarget(PNode* target);
[3573]34
[5443]35    /** @brief This is called, when the Projectile is Emitted */
36    virtual void activate() = 0;
37    /** @brief This is called, when the Projectile is being destroyed, or deleted */
38    virtual void deactivate() = 0;
[4948]39
[4890]40    virtual void destroy ();
[4597]41
[4890]42    virtual void tick (float time);
[5500]43    virtual void draw () const;
[4890]44
45  protected:
46    // energy
[5498]47    float                 energyMin;                 //!< The minimal Energy a Projectile needs to be emitted.
48    float                 energyMax;                 //!< The maximal Energy a Projectile can take, before being emitted.
[4948]49    bool                  bChargeable;               //!< if the Projectile is Charegeable
[4890]50
51    float                 lifeCycle;                 //!< The percentage of the Lifetime done [0-1]
[4927]52    float                 lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds
[4890]53
[4948]54    Vector                flightDirection;           //!< DOF direction in which the shoot flighs
[4890]55
56    Vector                velocity;                  //!< velocity of the projectile.
[5766]57
58    PNode*                target;                    //!< A target for guided Weapons.
[3573]59};
60
61#endif /* _PROJECTILE_H */
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