1 | /*! |
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2 | * @file projectile.h |
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3 | * a projectile, that is been shooted by a weapon |
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4 | * |
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5 | * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc. |
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6 | * |
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7 | */ |
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8 | |
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9 | #ifndef _PROJECTILE_H |
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10 | #define _PROJECTILE_H |
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11 | |
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12 | #include "world_entity.h" |
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13 | |
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14 | class Projectile : public WorldEntity |
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15 | { |
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16 | public: |
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17 | Projectile (); |
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18 | virtual ~Projectile (); |
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19 | |
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20 | void setFlightDirection(const Quaternion& flightDirection); |
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21 | void setVelocity(const Vector &velocity); |
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22 | void setLifeSpan(float lifeSpan); |
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23 | |
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24 | |
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25 | void setEnergies(float energyMin, float energyMax); |
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26 | /** @returns the minimal charched energy */ |
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27 | inline float getEnergyMin() { return this->energyMin; }; |
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28 | /** @returns the maximal charched energy */ |
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29 | inline float getEnergyMax() { return this->energyMax; }; |
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30 | /** @returns if the Projectile can be charged */ |
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31 | inline bool isChageable() { return this->bChargeable; }; |
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32 | |
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33 | void setTarget(PNode* target); |
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34 | |
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35 | /** @brief This is called, when the Projectile is Emitted */ |
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36 | virtual void activate() = 0; |
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37 | /** @brief This is called, when the Projectile is being destroyed, or deleted */ |
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38 | virtual void deactivate() = 0; |
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39 | |
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40 | virtual void destroy (); |
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41 | |
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42 | virtual void tick (float time); |
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43 | virtual void draw () const; |
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44 | |
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45 | protected: |
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46 | // energy |
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47 | float energyMin; //!< The minimal Energy a Projectile needs to be emitted. |
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48 | float energyMax; //!< The maximal Energy a Projectile can take, before being emitted. |
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49 | bool bChargeable; //!< if the Projectile is Charegeable |
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50 | |
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51 | float lifeCycle; //!< The percentage of the Lifetime done [0-1] |
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52 | float lifeSpan; //!< The entire lifespan of the Shoot. in seconds |
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53 | |
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54 | Vector flightDirection; //!< DOF direction in which the shoot flighs |
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55 | |
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56 | Vector velocity; //!< velocity of the projectile. |
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57 | |
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58 | PNode* target; //!< A target for guided Weapons. |
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59 | }; |
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60 | |
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61 | #endif /* _PROJECTILE_H */ |
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