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source: orxonox.OLD/trunk/src/world_entities/weapons/rocket.cc @ 6193

Last change on this file since 6193 was 6142, checked in by bensch, 19 years ago

orxonox/trunk: merge the ObjectManager to the trunk
merged with command:
svn merge -r6082:HEAD objectmanager/ ../trunk/

conflicts resolution was easy this time :)
but specially merged the world to network_world

File size: 5.1 KB
RevLine 
[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "rocket.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5511]22#include "model.h"
[5443]23#include "state.h"
24#include "list.h"
[5444]25#include "class_list.h"
[5054]26
[5443]27#include "particle_engine.h"
28#include "particle_emitter.h"
29#include "particle_system.h"
30
31
[3708]32using namespace std;
33
[5456]34CREATE_FAST_FACTORY_STATIC(Rocket, CL_ROCKET);
[3708]35
36/**
[4836]37 *  standard constructor
[3708]38*/
[5456]39Rocket::Rocket () : Projectile()
[3755]40{
[5456]41  this->setClassID(CL_TEST_BULLET, "Rocket");
[4597]42
[4948]43  float modelSize = .3;
[5499]44  this->loadModel("models/projectiles/orx-rocket.obj", .3);
[4948]45
46  this->energyMin = 1;
47  this->energyMax = 10;
[5819]48  this->lifeSpan = 5;
[5443]49
[5447]50  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]51  this->emitter->setParent(this);
[5449]52  this->emitter->setSpread(M_PI, M_PI);
[3755]53}
[3708]54
55
56/**
[4836]57 *  standard deconstructor
[3708]58*/
[5456]59Rocket::~Rocket ()
[3708]60{
[5446]61  // delete this->emitter;
[5444]62
[5445]63  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5779]64  if (Rocket::trailParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1)
[5447]65  {
[5456]66    if (ClassList::exists(Rocket::trailParticles, CL_PARTICLE_SYSTEM))
67      delete Rocket::trailParticles;
68    Rocket::trailParticles = NULL;
[5447]69  }
[5779]70  if (Rocket::explosionParticles != NULL && ClassList::getList(CL_TEST_BULLET)->size() <= 1)
[5444]71  {
[5456]72    if (ClassList::exists(Rocket::explosionParticles, CL_PARTICLE_SYSTEM))
73      delete Rocket::explosionParticles;
74    Rocket::explosionParticles = NULL;
[5444]75  }
[5445]76
[3708]77}
78
[5456]79ParticleSystem* Rocket::trailParticles = NULL;
80ParticleSystem* Rocket::explosionParticles = NULL;
[5443]81
[5456]82void Rocket::activate()
[5443]83{
[5456]84  if (unlikely(Rocket::trailParticles == NULL))
[5447]85  {
[5471]86    Rocket::trailParticles = new ParticleSystem(2000, PARTICLE_SPRITE);
[5456]87    Rocket::trailParticles->setName("RocketTrailParticles");
[5471]88    Rocket::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
89    Rocket::trailParticles->setLifeSpan(1.0, .3);
[5456]90    Rocket::trailParticles->setRadius(0.0, .5);
[5472]91    Rocket::trailParticles->setRadius(0.2, 2.0);
92    Rocket::trailParticles->setRadius(.5, .8);
[5471]93    Rocket::trailParticles->setRadius(1.0, .8);
[5456]94    Rocket::trailParticles->setColor(0.0, 1,0,0,.7);
[5472]95    Rocket::trailParticles->setColor(0.2, .8,.8,0,.5);
96    Rocket::trailParticles->setColor(0.5, .8,.8,.8,.8);
[5471]97    Rocket::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]98  }
[5456]99  if (unlikely(Rocket::explosionParticles == NULL))
[5443]100  {
[5465]101    Rocket::explosionParticles = new ParticleSystem(200, PARTICLE_SPRITE);
[5456]102    Rocket::explosionParticles->setName("RocketExplosionParticles");
[5471]103    Rocket::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
[5693]104    Rocket::explosionParticles->setLifeSpan(.5, .3);
[5456]105    Rocket::explosionParticles->setRadius(0.0, 10);
[5693]106    Rocket::explosionParticles->setRadius(.5, 15.0);
107    Rocket::explosionParticles->setRadius(1.0, 10.0);
[5465]108    Rocket::explosionParticles->setColor(0.0, 0,1,0,1);
109    Rocket::explosionParticles->setColor(0.5, .8,.8,0,.8);
110    Rocket::explosionParticles->setColor(0.8, .8,.8,.3,.8);
[5456]111    Rocket::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]112  }
113
[5456]114  ParticleEngine::getInstance()->addConnection(this->emitter, Rocket::trailParticles);
[5447]115
[5769]116  this->updateNode(0);
[5472]117  this->emitter->setEmissionRate(45.0);
[5471]118  this->emitter->setEmissionVelocity(0.0);
[5443]119}
120
121
[5456]122void Rocket::deactivate()
[5443]123{
[5447]124  ParticleEngine::getInstance()->breakConnections(this->emitter);
125  this->lifeCycle = 0.0;
[6142]126  this->toList(OM_NULL);
[5443]127
[5447]128//  GarbageCollector::getInstance()->collect(this);
[6142]129  this->toList(OM_DEAD);
[5456]130  Rocket::fastFactory->kill(this);
[5443]131}
132
133
[5456]134void Rocket::collidesWith(WorldEntity* entity, const Vector& location)
[5257]135{
[5447]136  if (this->hitEntity != entity && entity->isA(CL_NPC))
137    this->destroy();
138  this->hitEntity = entity;
[5257]139}
[3708]140
141/**
[4836]142 *  signal tick, time dependent things will be handled here
143 * @param time since last tick
[3708]144*/
[6056]145void Rocket::tick (float dt)
[3708]146{
[4464]147  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]148  Vector v = this->velocity * (dt);
[3708]149  this->shiftCoor(v);
150
[6056]151  if(this->tickLifeCycle(dt))
152    this->deactivate();
[3708]153}
154
155/**
[4836]156 *  the function gets called, when the projectile is destroyed
[3708]157*/
[5456]158void Rocket::destroy ()
[5257]159{
[5456]160  PRINTF(5)("DESTROY Rocket\n");
[5448]161  this->lifeCycle = .95; //!< @todo calculate this usefully.
[5456]162  ParticleEngine::getInstance()->breakConnection(this->emitter, Rocket::trailParticles);
163  ParticleEngine::getInstance()->addConnection(this->emitter, Rocket::explosionParticles);
[3708]164
[5465]165  this->emitter->setEmissionRate(1000.0);
[5447]166  this->emitter->setEmissionVelocity(50.0);
167//  this->deactivate();
[3708]168
[5257]169}
170
171
[5500]172void Rocket::draw () const
[3708]173{
174  glMatrixMode(GL_MODELVIEW);
175  glPushMatrix();
176
[4593]177  float matrix[4][4];
[3708]178  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
179  this->getAbsDir().matrix (matrix);
[4593]180  glMultMatrixf((float*)matrix);
[3755]181  glScalef(2.0, 2.0, 2.0);
[5994]182  this->getModel()->draw();
[3708]183
184  glPopMatrix();
185}
186
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