Last change
on this file since 10608 was
10368,
checked in by patrick, 18 years ago
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merged the branche playability into the trunk
|
File size:
710 bytes
|
Line | |
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1 | /*! |
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2 | * @file spike_launcher.h |
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3 | */ |
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4 | |
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5 | |
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6 | #ifndef _SPIKE_LAUNCHER_H |
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7 | #define _SPIKE_LAUNCHER_H |
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8 | |
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9 | #include "weapon.h" |
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10 | |
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11 | #define SPIKE_LAUNCHER_MAXRANGE = 500.0; |
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12 | |
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13 | class SpikeLauncher : public Weapon |
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14 | { |
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15 | ObjectListDeclaration(SpikeLauncher); |
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16 | public: |
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17 | SpikeLauncher (); |
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18 | SpikeLauncher(const TiXmlElement* root); |
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19 | virtual ~SpikeLauncher (); |
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20 | |
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21 | void init(); |
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22 | virtual void loadParams(const TiXmlElement* root); |
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23 | |
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24 | virtual void activate(); |
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25 | virtual void deactivate(); |
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26 | |
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27 | virtual void tick(float dt); |
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28 | virtual void fire(); |
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29 | |
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30 | virtual void updateFireDir(Vector t, float angle); |
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31 | |
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32 | private: |
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33 | |
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34 | int spikes; |
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35 | Vector* launcher; |
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36 | float size; |
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37 | }; |
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38 | |
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39 | #endif /* _SPIKE_LAUNCHER_H */ |
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